Improve detection of subgroup Capabilities in compute shader
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@@ -29,7 +29,6 @@ public class Capabilities {
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public Capabilities() {
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public Capabilities() {
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var cap = GL.getCapabilities();
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var cap = GL.getCapabilities();
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this.compute = cap.glDispatchComputeIndirect != 0;
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this.compute = cap.glDispatchComputeIndirect != 0;
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this.subgroup = cap.GL_KHR_shader_subgroup;
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this.indirectParameters = cap.glMultiDrawElementsIndirectCountARB != 0;
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this.indirectParameters = cap.glMultiDrawElementsIndirectCountARB != 0;
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this.repFragTest = cap.GL_NV_representative_fragment_test;
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this.repFragTest = cap.GL_NV_representative_fragment_test;
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this.meshShaders = cap.GL_NV_mesh_shader;
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this.meshShaders = cap.GL_NV_mesh_shader;
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@@ -44,6 +43,18 @@ public class Capabilities {
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uint64_t a = 1234;
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uint64_t a = 1234;
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}
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}
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""");
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""");
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if (cap.GL_KHR_shader_subgroup) {
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this.subgroup = testShaderCompilesOk(ShaderType.COMPUTE, """
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#version 430
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#extension GL_KHR_shader_subgroup_basic : require
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layout(local_size_x=32) in;
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void main() {
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uint64_t a = 1234;
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}
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""");
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} else {
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this.subgroup = false;
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}
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this.ssboMaxSize = glGetInteger64(GL_MAX_SHADER_STORAGE_BLOCK_SIZE);
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this.ssboMaxSize = glGetInteger64(GL_MAX_SHADER_STORAGE_BLOCK_SIZE);
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