made it 62 quad in size
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@@ -7,7 +7,7 @@
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#import <voxy:lod/section.glsl>
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#define extractMeshletStart extractQuadStart
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layout(local_size_x = 64) in;
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#define QUADS_PER_MESHLET 126
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#define QUADS_PER_MESHLET 62
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void emitMeshlets(inout uint mli, inout uint meshletPtr, uint mskedCnt, uint cnt) {
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for (;mskedCnt != 0; mskedCnt--,mli++) {
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@@ -1,8 +1,8 @@
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#version 450
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#extension GL_ARB_gpu_shader_int64 : enable
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#define QUADS_PER_MESHLET 62
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#define MESHLET_ACCESS readonly
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#define QUADS_PER_MESHLET 126
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//There are 16 bytes of metadata at the start of the meshlet
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#define MESHLET_SIZE (QUADS_PER_MESHLET+2)
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#import <voxy:lod/quad_format.glsl>
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