add note + check
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@@ -412,8 +412,8 @@ public class ModelFactory {
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int modelFlags = 0;
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int modelFlags = 0;
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modelFlags |= colourProvider != null?1:0;
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modelFlags |= colourProvider != null?1:0;
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modelFlags |= hasBiomeColourResolver?2:0;//Basicly whether to use the next int as a colour or as a base index/id into a colour buffer for biome dependent colours
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modelFlags |= hasBiomeColourResolver?2:0;//Basicly whether to use the next int as a colour or as a base index/id into a colour buffer for biome dependent colours
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modelFlags |= blockRenderLayer == RenderLayer.getTranslucent()?4:0;
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modelFlags |= blockRenderLayer == RenderLayer.getTranslucent()?4:0;//Is translucent
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modelFlags |= blockRenderLayer == RenderLayer.getCutout()?0:8;
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modelFlags |= blockRenderLayer == RenderLayer.getCutout()?0:8;//Use mipmaps
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//modelFlags |= blockRenderLayer == RenderLayer.getSolid()?0:1;// should discard alpha
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//modelFlags |= blockRenderLayer == RenderLayer.getSolid()?0:1;// should discard alpha
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MemoryUtil.memPutInt(uploadPtr, modelFlags);
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MemoryUtil.memPutInt(uploadPtr, modelFlags);
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@@ -192,6 +192,7 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
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@Override
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@Override
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public void renderTranslucent(MDICViewport viewport) {
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public void renderTranslucent(MDICViewport viewport) {
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if (this.geometryManager.getSectionCount() == 0) return;
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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