Wip stuff
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@@ -57,7 +57,7 @@ void main() {
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}
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UnpackedNode node;
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unpackNode(node, gl_GlobalInvocationID.x);
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if (isEmptyMesh(node) || (!hasMesh(node)) || (!hasChildren(node))) {
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if (isEmptyMesh(node) || (!hasMesh(node)) || (!hasChildren(node)) || all(equal(node.pos, ivec3(0)))) {
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return;
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}
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bubbleSort(0, gl_GlobalInvocationID.x, vis);
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