Began major engineering on texturing
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@@ -11,16 +11,10 @@ layout(binding = 0, std140) uniform SceneUniform {
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uint frameId;
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};
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struct State {
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uint biomeTintMsk;
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struct BlockModel {
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uint faceColours[6];
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};
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struct Biome {
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uint foliage;
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uint water;
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};
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struct SectionMeta {
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uvec4 header;
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uvec4 drawdata;
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@@ -57,15 +51,11 @@ layout(binding = 4, std430) VISIBILITY_ACCESS restrict buffer VisibilityBuffer {
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uint visibilityData[];
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};
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layout(binding = 5, std430) readonly restrict buffer StateBuffer {
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State stateData[];
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layout(binding = 5, std430) readonly restrict buffer ModelBuffer {
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BlockModel modelData[];
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};
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layout(binding = 6, std430) readonly restrict buffer BiomeBuffer {
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Biome biomeData[];
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};
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layout(binding = 7, std430) readonly restrict buffer LightingBuffer {
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layout(binding = 6, std430) readonly restrict buffer LightingBuffer {
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uint lightData[];
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};
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