Began work on config, found out that i dont think occlusion culling is doing occlusion culling
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@@ -4,9 +4,9 @@
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#import <zenith:lod/gl46/bindings.glsl>
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flat in uint id;
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flat in uint value;
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//out vec4 colour;
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out vec4 colour;
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void main() {
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visibilityData[id] = value;
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//colour = vec4(float(id&7)/7, float((id>>3)&7)/7, float((id>>6)&7)/7, 1);
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colour = vec4(float(id&7)/7, float((id>>3)&7)/7, float((id>>6)&7)/7, 1);
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}
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@@ -15,6 +15,9 @@
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"entrypoints": {
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"client": [
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"me.cortex.zenith.client.Voxelmon"
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],
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"modmenu": [
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"me.cortex.zenith.client.config.ZenithConfigScreenFactory"
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]
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},
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"mixins": [
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