Began work on config, found out that i dont think occlusion culling is doing occlusion culling

This commit is contained in:
mcrcortex
2024-01-20 14:56:54 +10:00
parent e3bd036385
commit df6c56d62d
10 changed files with 135 additions and 13 deletions

View File

@@ -4,9 +4,9 @@
#import <zenith:lod/gl46/bindings.glsl>
flat in uint id;
flat in uint value;
//out vec4 colour;
out vec4 colour;
void main() {
visibilityData[id] = value;
//colour = vec4(float(id&7)/7, float((id>>3)&7)/7, float((id>>6)&7)/7, 1);
colour = vec4(float(id&7)/7, float((id>>3)&7)/7, float((id>>6)&7)/7, 1);
}