Seperated out the projection matrix from vanilla terrain projection

This commit is contained in:
mcrcortex
2024-02-06 15:12:37 +10:00
parent af1800226d
commit e197e07c94
15 changed files with 61 additions and 42 deletions

View File

@@ -3,4 +3,9 @@ accessWidener v1 named
accessible field net/minecraft/client/texture/SpriteContents image Lnet/minecraft/client/texture/NativeImage;
accessible field net/minecraft/client/render/Frustum frustumIntersection Lorg/joml/FrustumIntersection;
accessible field net/minecraft/client/render/LightmapTextureManager texture Lnet/minecraft/client/texture/NativeImageBackedTexture;
accessible field net/minecraft/client/color/block/BlockColors providers Lnet/minecraft/util/collection/IdList;
accessible field net/minecraft/client/color/block/BlockColors providers Lnet/minecraft/util/collection/IdList;
accessible field net/minecraft/client/render/GameRenderer zoomX F
accessible field net/minecraft/client/render/GameRenderer zoomY F
accessible field net/minecraft/client/render/GameRenderer zoom F
accessible method net/minecraft/client/render/GameRenderer getFov (Lnet/minecraft/client/render/Camera;FZ)D