more work

This commit is contained in:
mcrcortex
2023-11-16 22:56:28 +10:00
parent 7e74d4fec8
commit e4da00a430
9 changed files with 95 additions and 80 deletions

View File

@@ -73,18 +73,27 @@ void main() {
if (((stateInfo.biomeTintMsk>>6)&1) == 1) {
colour *= vec4(0.247, 0.463, 0.894, 1);
}
//Apply face tint
if (face == 0) {
colour.xyz *= vec3(0.75, 0.75, 0.75);
} else if (face != 1) {
colour.xyz *= vec3((float(face-2)/4)*0.25 + 0.75);
}
//gl_Position = MVP * vec4(vec3(((cornerIdx)&1)+10,10,((cornerIdx>>1)&1)+10),1);
//uint i = uint(quad>>32);
uint i = uint(gl_BaseInstance);
i ^= i>>16;
i *= 124128573;
i ^= i>>16;
i *= 4211346123;
i ^= i>>16;
i *= 462312435;
i ^= i>>16;
i *= 542354341;
i ^= i>>16;
//uint i = uint(gl_BaseInstance);
//i ^= i>>16;
//i *= 124128573;
//i ^= i>>16;
//i *= 4211346123;
//i ^= i>>16;
//i *= 462312435;
//i ^= i>>16;
//i *= 542354341;
//i ^= i>>16;
//uint i = uint(lodLevel+12)*215387625;
//colour *= vec4(vec3(float((uint(i)>>2)&7)/7,float((uint(i)>>5)&7)/7,float((uint(i)>>8)&7)/7)*0.7+0.3,1);

View File

@@ -0,0 +1,11 @@
#version 460
layout(local_size_x = 32, local_size_y = 32, local_size_x = 1) in;
layout(binding=0,rgba8) restrict uniform image2D colourTexture;
layout(binding=1) uniform sampler2D depthTexture;
void main() {
float d = texture2D(depthTexture, vec2(gl_GlobalInvocationID.xy)/vec2(1024)).x;
d = 1/d;
d = d/2;
imageStore(colourTexture, ivec2(gl_GlobalInvocationID.xy), vec4(d,d,d,1));
}