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@@ -73,18 +73,27 @@ void main() {
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if (((stateInfo.biomeTintMsk>>6)&1) == 1) {
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colour *= vec4(0.247, 0.463, 0.894, 1);
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}
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//Apply face tint
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if (face == 0) {
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colour.xyz *= vec3(0.75, 0.75, 0.75);
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} else if (face != 1) {
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colour.xyz *= vec3((float(face-2)/4)*0.25 + 0.75);
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}
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//gl_Position = MVP * vec4(vec3(((cornerIdx)&1)+10,10,((cornerIdx>>1)&1)+10),1);
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//uint i = uint(quad>>32);
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uint i = uint(gl_BaseInstance);
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i ^= i>>16;
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i *= 124128573;
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i ^= i>>16;
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i *= 4211346123;
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i ^= i>>16;
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i *= 462312435;
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i ^= i>>16;
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i *= 542354341;
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i ^= i>>16;
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//uint i = uint(gl_BaseInstance);
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//i ^= i>>16;
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//i *= 124128573;
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//i ^= i>>16;
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//i *= 4211346123;
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//i ^= i>>16;
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//i *= 462312435;
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//i ^= i>>16;
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//i *= 542354341;
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//i ^= i>>16;
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//uint i = uint(lodLevel+12)*215387625;
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//colour *= vec4(vec3(float((uint(i)>>2)&7)/7,float((uint(i)>>5)&7)/7,float((uint(i)>>8)&7)/7)*0.7+0.3,1);
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