more work

This commit is contained in:
mcrcortex
2023-11-16 22:56:28 +10:00
parent 7e74d4fec8
commit e4da00a430
9 changed files with 95 additions and 80 deletions

View File

@@ -0,0 +1,11 @@
#version 460
layout(local_size_x = 32, local_size_y = 32, local_size_x = 1) in;
layout(binding=0,rgba8) restrict uniform image2D colourTexture;
layout(binding=1) uniform sampler2D depthTexture;
void main() {
float d = texture2D(depthTexture, vec2(gl_GlobalInvocationID.xy)/vec2(1024)).x;
d = 1/d;
d = d/2;
imageStore(colourTexture, ivec2(gl_GlobalInvocationID.xy), vec4(d,d,d,1));
}