double max traversal size
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@@ -30,6 +30,7 @@ public class HierarchicalOcclusionTraverser {
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public static final boolean HIERARCHICAL_SHADER_DEBUG = System.getProperty("voxy.hierarchicalShaderDebug", "false").equals("true");
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public static final int REQUEST_QUEUE_SIZE = 50;
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public static final int MAX_QUEUE_SIZE = 200_000;
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private static final int MAX_ITERATIONS = WorldEngine.MAX_LOD_LAYER+1;
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@@ -42,17 +43,17 @@ public class HierarchicalOcclusionTraverser {
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private final GlBuffer nodeBuffer;
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private final GlBuffer uniformBuffer = new GlBuffer(1024).zero();
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private final GlBuffer renderList = new GlBuffer(100_000 * 4 + 4).zero();//100k sections max to render, TODO: Maybe move to render service or somewhere else
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private final GlBuffer renderList = new GlBuffer(MAX_QUEUE_SIZE * 4 + 4).zero();//MAX_QUEUE_SIZE sections max to render, TODO: Maybe move to render service or somewhere else
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private final GlBuffer statisticsBuffer = new GlBuffer(1024).zero();
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private int topNodeCount;
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private final Int2IntOpenHashMap topNode2idxMapping = new Int2IntOpenHashMap();//Used to store mapping from TLN to array index
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private final int[] idx2topNodeMapping = new int[100_000];//Used to map idx to TLN id
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private final GlBuffer topNodeIds = new GlBuffer(100_000*4).zero();
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private final GlBuffer topNodeIds = new GlBuffer(MAX_QUEUE_SIZE*4).zero();
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private final GlBuffer queueMetaBuffer = new GlBuffer(4*4*MAX_ITERATIONS).zero();
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private final GlBuffer scratchQueueA = new GlBuffer(100_000*4).zero();
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private final GlBuffer scratchQueueB = new GlBuffer(100_000*4).zero();
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private final GlBuffer scratchQueueA = new GlBuffer(MAX_QUEUE_SIZE*4).zero();
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private final GlBuffer scratchQueueB = new GlBuffer(MAX_QUEUE_SIZE*4).zero();
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private static int BINDING_COUNTER = 1;
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private static final int SCENE_UNIFORM_BINDING = BINDING_COUNTER++;
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@@ -125,7 +126,7 @@ public class HierarchicalOcclusionTraverser {
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private void addTLN(int id) {
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int aid = this.topNodeCount++;//Increment buffer
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if (this.topNodeCount > 100_000) {
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if (this.topNodeCount > this.topNodeIds.size()/4) {
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throw new IllegalStateException("Top level node count greater than capacity");
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}
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@@ -1,5 +0,0 @@
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package me.cortex.voxy.client.core.shader;
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//Mutates the frag shaders of the material, like a deferred material shader system
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public class ShaderSystem {
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}
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