Fixing hiz Slowly

This commit is contained in:
mcrcortex
2024-12-13 15:03:17 +10:00
parent 09b1029030
commit f8d9cb8855

View File

@@ -86,15 +86,17 @@ bool isCulledByHiz() {
}
vec2 ssize = size * vec2(screenW, screenH);
float miplevel = ceil(log2(max(max(ssize.x, ssize.y),1)));
float miplevel = ceil(log2(max(max(ssize.x, ssize.y),1)))-1;
miplevel = clamp(miplevel, 1, 10);
vec2 midpoint = (maxBB.xy + minBB.xy)*0.5f;
//TODO: maybe get rid of clamp
midpoint = clamp(midpoint, vec2(0), vec2(1));
bool culled = textureLod(hizDepthSampler, vec3(midpoint, minBB.z), miplevel) < 0.0001f;
bool culled = textureLod(hizDepthSampler, vec3(midpoint, minBB.z*0.5f+0.5f), 1) < 0.0001f;
if (culled) {
printf("HiZ sample point culled: (%f,%f)@%f against %f", midpoint.x, midpoint.y, miplevel, minBB.z);
}
return culled;
}