attempt ultimit jank to fix shader
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@@ -92,11 +92,18 @@ void main() {
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memoryBarrierShared();
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barrier();
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//hate amd hate amd hate amd hate amd
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uint val = warpPrefixSum[gl_LocalInvocationID.x&3u];
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subgroupBarrier();
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//Use warp to do entire add in 1 reduction
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uint extraJank = subgroupExclusiveAdd(val);
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barrier();
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if (gl_LocalInvocationID.x<4) {
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uint val = warpPrefixSum[gl_SubgroupInvocationID];
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subgroupBarrier();
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//Use warp to do entire add in 1 reduction
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warpPrefixSum[gl_SubgroupInvocationID] = subgroupExclusiveAdd(val);
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warpPrefixSum[gl_LocalInvocationID.x] = extraJank;
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}
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memoryBarrierShared();
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