tweeking
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@@ -45,7 +45,7 @@ public class RenderGenerationService {
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int unique = COUNTER.incrementAndGet();
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int lvl = WorldEngine.MAX_LOD_LAYER-WorldEngine.getLevel(this.position);
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lvl = Math.min(lvl, 3);//Make the 2 highest quality have equal priority
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this.priority = (((lvl*3L + this.attempts)*2 + this.addin) <<32) + Integer.toUnsignedLong(unique);
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this.priority = (((lvl*3L + Math.min(this.attempts, 4))*2 + this.addin) <<32) + Integer.toUnsignedLong(unique);
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this.addin = 0;
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}
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}
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@@ -216,7 +216,7 @@ public class RenderGenerationService {
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task.hasDoneModelRequestOuter = true;
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}
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task.addin = 3;//Single time addin which gives the models time to bake before the task executes
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task.addin = WorldEngine.getLevel(task.position)>2?3:0;//Single time addin which gives the models time to bake before the task executes
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}
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//Keep the lock on the section, and attach it to the task, this prevents needing to re-aquire it later
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