mcrcortex
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e90a623a01
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Change mipping
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2024-01-31 22:19:27 +10:00 |
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mcrcortex
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8860feb58a
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Began work on biome colouring
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2024-01-30 21:51:33 +10:00 |
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mcrcortex
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a3f043a577
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Began work on post processing
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2024-01-30 20:55:46 +10:00 |
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mcrcortex
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80bd0d7c67
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Remove old funtionality of quad encoder
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2024-01-30 14:38:27 +10:00 |
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mcrcortex
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c2b68da9eb
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Merge branch 'quad-format-rewrite'
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2024-01-30 14:37:20 +10:00 |
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mcrcortex
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b0f316f002
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E
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2024-01-30 14:37:06 +10:00 |
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mcrcortex
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10bb73adf6
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Tweeks and fixes
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2024-01-30 11:13:48 +10:00 |
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mcrcortex
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23c8c9a072
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Fully works
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2024-01-29 21:31:24 +10:00 |
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mcrcortex
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e33b8deb32
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Most things work?
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2024-01-29 19:17:26 +10:00 |
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mcrcortex
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3cb90f44fc
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Fuck fluids
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2024-01-29 17:47:35 +10:00 |
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mcrcortex
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c2c622226b
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Hacked in translucency rendering without sorting
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2024-01-29 15:39:48 +10:00 |
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mcrcortex
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4d28a5a8c9
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Fixed directional culling and added AABB raster
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2024-01-29 15:12:50 +10:00 |
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mcrcortex
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787dc88c43
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Finished GeometryManager and added AABB raster support
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2024-01-29 12:35:09 +10:00 |
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mcrcortex
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d499a19d4e
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Added alpha discard flag to faces
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2024-01-29 11:50:46 +10:00 |
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mcrcortex
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6302d3db1e
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Lots of fixes
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2024-01-29 11:18:16 +10:00 |
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mcrcortex
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c4efd29206
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It works even more :3
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2024-01-28 22:14:04 +10:00 |
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mcrcortex
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205f043f2e
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It works
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2024-01-28 19:53:03 +10:00 |
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mcrcortex
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002005a6a2
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e
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2024-01-28 19:02:52 +10:00 |
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mcrcortex
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81e98c8daf
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Almost all works
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2024-01-28 19:02:40 +10:00 |
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mcrcortex
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2e5eca6f24
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Mostly finished Model data i think
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2024-01-28 15:13:04 +10:00 |
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mcrcortex
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66be05369c
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God i hate opengl
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2024-01-28 02:59:03 +10:00 |
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mcrcortex
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3f6647af70
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Continued work on block models
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2024-01-27 01:32:50 +10:00 |
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mcrcortex
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1eeb8c069c
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Fixed woopsie
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2024-01-27 01:32:16 +10:00 |
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mcrcortex
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8ca7314563
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Made the fragmented storage replicate mappings to all dbs, this should mean that repair after corruption is 30x more likly
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2024-01-27 00:22:29 +10:00 |
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mcrcortex
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99acc7226f
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Small change
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2024-01-26 12:17:16 +10:00 |
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mcrcortex
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2abfb0da45
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Updated mesher
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2024-01-26 10:37:02 +10:00 |
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mcrcortex
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7e1c910b96
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Boop
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2024-01-26 10:35:54 +10:00 |
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mcrcortex
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dd401ed15b
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Began rewriting of the render build subsystem
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2024-01-25 20:01:25 +10:00 |
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mcrcortex
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77b5c91737
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Textures work
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2024-01-25 14:36:53 +10:00 |
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mcrcortex
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a391f34ab7
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Textures almost working, fixed up the mesher being a dumbass
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2024-01-25 12:46:16 +10:00 |
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mcrcortex
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c2f7712448
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More work on texturing and planning
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2024-01-25 08:44:50 +10:00 |
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mcrcortex
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dd953fc774
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Began major engineering on texturing
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2024-01-24 22:49:55 +10:00 |
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mcrcortex
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48ec40c5c2
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More config options
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2024-01-24 08:33:48 +10:00 |
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mcrcortex
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a3216b26eb
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Wip reverse indexing
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2024-01-23 11:46:47 +10:00 |
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mcrcortex
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0baafeb310
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increase face light effect
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2024-01-22 18:05:44 +10:00 |
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mcrcortex
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a1f8493cda
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Lightmap importing + change to view distance fetching
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2024-01-21 22:48:52 +10:00 |
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mcrcortex
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685c5cc587
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Fix for unlucky memory leak
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2024-01-21 21:51:12 +10:00 |
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mcrcortex
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c3e7f5db67
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Renames
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2024-01-21 20:52:17 +10:00 |
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mcrcortex
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dbd8b1b468
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Added sodium y override
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2024-01-21 20:49:40 +10:00 |
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mcrcortex
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44236cb865
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Added config
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2024-01-21 18:56:57 +10:00 |
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mcrcortex
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7ead4a9f96
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Dev work
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2024-01-21 12:34:47 +10:00 |
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mcrcortex
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17cac4fb26
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I am the biggest dumbass to ever exist (forgets the most important thing with occlusion culling)
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2024-01-20 15:03:10 +10:00 |
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mcrcortex
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df6c56d62d
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Began work on config, found out that i dont think occlusion culling is doing occlusion culling
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2024-01-20 14:56:54 +10:00 |
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mcrcortex
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e3bd036385
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package rename + storage backend abstraction
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2024-01-19 12:07:47 +10:00 |
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mcrcortex
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2345c8d692
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WIP
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2024-01-17 17:25:43 +10:00 |
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mcrcortex
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f73f667687
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Package refactor into common and client, common cannot interact with client code directly
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2024-01-16 22:27:23 +10:00 |
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mcrcortex
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79fe1f7e14
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Merge branch 'master' into quad-format-rewrite
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2024-01-16 20:59:50 +10:00 |
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mcrcortex
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08add0d51d
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Update
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2024-01-16 11:16:45 +10:00 |
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mcrcortex
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57c0e7daf7
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WIP
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2024-01-16 11:16:29 +10:00 |
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mcrcortex
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02daa85097
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Cleanup and ram limiting
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2024-01-14 14:00:32 +10:00 |
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