Commit Graph

214 Commits

Author SHA1 Message Date
mcrcortex
b08ba23889 Force crash on join game packet failure 2025-01-11 20:37:42 +10:00
mcrcortex
b8fda63ef3 Update to 1.21.4 2025-01-11 20:04:37 +10:00
mcrcortex
ed0bd1a2b5 Ref B 2025-01-05 02:13:11 +10:00
mcrcortex
5242104d87 Other stuff 2024-12-24 12:57:17 +10:00
mcrcortex
df2611f0b7 Compute utility 2024-12-24 12:56:30 +10:00
mcrcortex
5bb91bb1eb Wip on many things
Added partial inner node child update support
2024-12-22 18:10:28 +10:00
mcrcortex
6ed4c92c94 Reduced and reuse memory section, remove copies during section fetch pipeline, remove stack gathering and string forming from IdNotYetComputedException wip on cleaner 2024-12-14 16:23:46 +10:00
mcrcortex
a62413ed0b Thanks gore for the help, add extra frustum check 2024-12-13 15:57:51 +10:00
mcrcortex
2057ced33d More 2024-12-13 15:14:42 +10:00
mcrcortex
f8d9cb8855 Fixing hiz Slowly 2024-12-13 15:03:17 +10:00
mcrcortex
029a7df71a Added taskbar progress on windows when importing worlds
Fixed memory leak in RenderDataFactory4
Moved shader debug options
Inital work on visibility sorting and node cleanup
Added optional cleanup system to services.
Track (and added to f3) GlBuffer and MemoryBuffer count and sizes.

More work on finishing node manager (its still broken when importing for some reason, requiring reload)
2024-12-13 12:47:59 +10:00
mcrcortex
523fd89f97 Added option to change subdivision size 2024-12-05 22:38:31 +10:00
mcrcortex
3b25d2d535 Fix postprocessing being weird 2024-12-05 00:28:06 +10:00
mcrcortex
812342b4da A 2024-12-03 21:22:39 +10:00
mcrcortex
4312472534 fixed/greatly improved hiz culling maybe 2024-12-01 23:35:25 +10:00
mcrcortex
fac00a81d3 Manually expanded shader 2024-11-17 22:40:01 +10:00
mcrcortex
5979b17891 Fix lighting 2024-11-17 21:18:05 +10:00
mcrcortex
5e5d0c8051 partial 1.21.3 update 2024-11-17 21:09:31 +10:00
mcrcortex
0a7c0c573c blub 2024-11-17 19:26:11 +10:00
mcrcortex
a15978d1fb Funny very incorrect tinkering of culling 2024-11-01 17:28:30 +10:00
mcrcortex
7fa62375c6 QQQQ 2024-10-24 23:38:29 +10:00
mcrcortex
3d2129c1d4 BB 2024-09-29 10:44:16 +10:00
mcrcortex
5e72b945c4 debug pain 2024-09-24 13:40:15 +10:00
mcrcortex
10391c48c7 AaAaA 2024-09-24 10:40:51 +10:00
mcrcortex
f53a81099e Fixed culling? 2024-09-24 00:11:10 +10:00
mcrcortex
f9a8f9b1c2 Tweeks 2024-09-23 22:48:47 +10:00
mcrcortex
ad7660e4d6 More and more working? 2024-09-23 03:02:18 +10:00
mcrcortex
7eaa8483b8 aaa 2024-09-23 01:58:33 +10:00
mcrcortex
87238bdb45 It works EVEN BETTER 2024-09-23 01:10:43 +10:00
mcrcortex
aafc475843 IT WORKS!!!!!! 2024-09-22 23:57:08 +10:00
mcrcortex
78d5c224a8 More node 2024-09-22 11:09:25 +10:00
mcrcortex
df5c34c626 Even more pain, but gpu side should fully work ™️ 2024-09-17 01:00:03 +10:00
mcrcortex
0aeb0fbf21 implemented gpu traversal i think? 2024-09-16 15:46:09 +10:00
mcrcortex
d5045731ad Prepare 2024-09-16 15:08:48 +10:00
mcrcortex
1c0e0cc666 Added memory verification option 2024-09-15 19:54:00 +10:00
mcrcortex
b9a3d18b56 Incremental traversal system works 2024-09-15 12:10:32 +10:00
mcrcortex
76aaf3824d AA 2024-09-11 22:49:00 +10:00
mcrcortex
756431b581 World and work stuff 2024-09-02 08:10:13 +10:00
mcrcortex
c0cc236c40 Per world voxel engine 2024-08-23 00:02:11 +10:00
mcrcortex
1d1e244f03 Working on leaf 2024-08-12 08:28:34 +10:00
mcrcortex
445c583a5b Config for threading 2024-08-07 14:11:44 +10:00
mcrcortex
403317fd29 Swap to a single ServiceThreadPool workload 2024-08-06 21:50:05 +10:00
mcrcortex
e4fe056586 Render basics 2024-08-04 22:08:49 +10:00
mcrcortex
0bb04b2f8e Very Close 2024-08-04 19:17:56 +10:00
mcrcortex
0366c42cf3 _basic_ Rendering 2024-08-04 12:52:33 +10:00
mcrcortex
082885a5eb Remove nvmesh and gl46 meshlets for the time being 2024-08-03 13:27:23 +10:00
mcrcortex
2f07b8420b Fk enhanced forloop bullshit 2024-08-01 13:27:05 +10:00
mcrcortex
6fdcde856b Compute shader buffer transfer converter 2024-08-01 12:44:09 +10:00
mcrcortex
004bd1e751 "works" 2024-07-31 18:58:13 +10:00
mcrcortex
433f3ace9f Fix bakery ™️ 2024-07-30 10:42:33 +10:00