Commit Graph

1038 Commits

Author SHA1 Message Date
mcrcortex
cadb7219b9 Hackfix for translucency being double applied 2024-02-09 13:58:00 +10:00
mcrcortex
861fa40c6c Fixed biome colours when loading new biomes, Started on save selector 2024-02-09 13:20:47 +10:00
mcrcortex
a20a1ce7fc Fix amd 2024-02-09 11:08:38 +10:00
mcrcortex
69b200f894 Aaaa 2024-02-08 17:23:13 +10:00
mcrcortex
7a59330eb6 Work on fluid 2024-02-07 18:22:53 +10:00
mcrcortex
f0f5842734 Moved section compression to a storage backend adaptor to make it configurable 2024-02-07 14:28:49 +10:00
mcrcortex
1ea4b25573 Added no mipping 2024-02-07 14:06:31 +10:00
mcrcortex
006a900d41 Added no mipping 2024-02-06 15:42:23 +10:00
mcrcortex
e197e07c94 Seperated out the projection matrix from vanilla terrain projection 2024-02-06 15:12:37 +10:00
mcrcortex
af1800226d WIP 2024-02-05 22:51:04 +10:00
mcrcortex
81ce54fe4b Optimized draw call counts 2024-02-04 19:28:03 +10:00
mcrcortex
ba93e3f872 Added rocks db 2024-02-04 15:34:41 +10:00
mcrcortex
86f3b04b37 Added render cache 2024-02-03 23:43:32 +10:00
mcrcortex
0069855c5f Changed core 2024-02-03 21:43:44 +10:00
mcrcortex
b00abc10ad A 2024-02-03 09:04:57 +10:00
mcrcortex
dcc41f138d Fixed funky stuff when loading new blocks and terrain 2024-02-02 21:59:08 +10:00
mcrcortex
d051a9d990 Tinkering 2024-02-02 20:41:43 +10:00
mcrcortex
ebe2fcc752 SSAO works 2024-02-01 22:47:05 +10:00
mcrcortex
f0bf39b848 Rename 2024-01-31 22:42:56 +10:00
mcrcortex
e90a623a01 Change mipping 2024-01-31 22:19:27 +10:00
mcrcortex
8860feb58a Began work on biome colouring 2024-01-30 21:51:33 +10:00
mcrcortex
a3f043a577 Began work on post processing 2024-01-30 20:55:46 +10:00
mcrcortex
80bd0d7c67 Remove old funtionality of quad encoder 2024-01-30 14:38:27 +10:00
mcrcortex
c2b68da9eb Merge branch 'quad-format-rewrite' 2024-01-30 14:37:20 +10:00
mcrcortex
b0f316f002 E 2024-01-30 14:37:06 +10:00
mcrcortex
10bb73adf6 Tweeks and fixes 2024-01-30 11:13:48 +10:00
mcrcortex
23c8c9a072 Fully works 2024-01-29 21:31:24 +10:00
mcrcortex
e33b8deb32 Most things work? 2024-01-29 19:17:26 +10:00
mcrcortex
3cb90f44fc Fuck fluids 2024-01-29 17:47:35 +10:00
mcrcortex
c2c622226b Hacked in translucency rendering without sorting 2024-01-29 15:39:48 +10:00
mcrcortex
4d28a5a8c9 Fixed directional culling and added AABB raster 2024-01-29 15:12:50 +10:00
mcrcortex
787dc88c43 Finished GeometryManager and added AABB raster support 2024-01-29 12:35:09 +10:00
mcrcortex
d499a19d4e Added alpha discard flag to faces 2024-01-29 11:50:46 +10:00
mcrcortex
6302d3db1e Lots of fixes 2024-01-29 11:18:16 +10:00
mcrcortex
c4efd29206 It works even more :3 2024-01-28 22:14:04 +10:00
mcrcortex
205f043f2e It works 2024-01-28 19:53:03 +10:00
mcrcortex
002005a6a2 e 2024-01-28 19:02:52 +10:00
mcrcortex
81e98c8daf Almost all works 2024-01-28 19:02:40 +10:00
mcrcortex
2e5eca6f24 Mostly finished Model data i think 2024-01-28 15:13:04 +10:00
mcrcortex
66be05369c God i hate opengl 2024-01-28 02:59:03 +10:00
mcrcortex
3f6647af70 Continued work on block models 2024-01-27 01:32:50 +10:00
mcrcortex
1eeb8c069c Fixed woopsie 2024-01-27 01:32:16 +10:00
mcrcortex
8ca7314563 Made the fragmented storage replicate mappings to all dbs, this should mean that repair after corruption is 30x more likly 2024-01-27 00:22:29 +10:00
mcrcortex
99acc7226f Small change 2024-01-26 12:17:16 +10:00
mcrcortex
2abfb0da45 Updated mesher 2024-01-26 10:37:02 +10:00
mcrcortex
7e1c910b96 Boop 2024-01-26 10:35:54 +10:00
mcrcortex
dd401ed15b Began rewriting of the render build subsystem 2024-01-25 20:01:25 +10:00
mcrcortex
77b5c91737 Textures work 2024-01-25 14:36:53 +10:00
mcrcortex
a391f34ab7 Textures almost working, fixed up the mesher being a dumbass 2024-01-25 12:46:16 +10:00
mcrcortex
c2f7712448 More work on texturing and planning 2024-01-25 08:44:50 +10:00