mcrcortex
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0c866c8af6
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Added experimental TranslocatingStorageAdaptor
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2024-02-12 10:52:05 +10:00 |
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mcrcortex
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57cd448520
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Began work on configuration system for storage
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2024-02-10 23:21:50 +10:00 |
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mcrcortex
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9f581d3648
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Fix vertex ingest
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2024-02-10 08:14:34 +10:00 |
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mcrcortex
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5bf0a54686
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Began work on a "permanent/proper" fix for determining what pixels are tinted and what arnt and by how much
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2024-02-09 23:52:41 +10:00 |
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mcrcortex
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c1460b649c
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Fixed very critical woopsie in ordering
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2024-02-09 22:52:26 +10:00 |
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mcrcortex
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e932273240
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Slight abstraction on id gen
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2024-02-09 16:01:17 +10:00 |
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mcrcortex
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2aaed386c4
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minor tweaks
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2024-02-09 15:03:47 +10:00 |
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mcrcortex
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137396b0ac
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Cleanup old stuff
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2024-02-09 14:03:14 +10:00 |
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mcrcortex
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cadb7219b9
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Hackfix for translucency being double applied
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2024-02-09 13:58:00 +10:00 |
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mcrcortex
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861fa40c6c
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Fixed biome colours when loading new biomes, Started on save selector
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2024-02-09 13:20:47 +10:00 |
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mcrcortex
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a20a1ce7fc
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Fix amd
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2024-02-09 11:08:38 +10:00 |
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mcrcortex
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69b200f894
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Aaaa
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2024-02-08 17:23:13 +10:00 |
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mcrcortex
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7a59330eb6
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Work on fluid
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2024-02-07 18:22:53 +10:00 |
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mcrcortex
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f0f5842734
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Moved section compression to a storage backend adaptor to make it configurable
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2024-02-07 14:28:49 +10:00 |
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mcrcortex
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1ea4b25573
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Added no mipping
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2024-02-07 14:06:31 +10:00 |
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mcrcortex
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006a900d41
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Added no mipping
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2024-02-06 15:42:23 +10:00 |
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mcrcortex
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e197e07c94
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Seperated out the projection matrix from vanilla terrain projection
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2024-02-06 15:12:37 +10:00 |
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mcrcortex
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af1800226d
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WIP
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2024-02-05 22:51:04 +10:00 |
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mcrcortex
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81ce54fe4b
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Optimized draw call counts
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2024-02-04 19:28:03 +10:00 |
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mcrcortex
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ba93e3f872
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Added rocks db
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2024-02-04 15:34:41 +10:00 |
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mcrcortex
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86f3b04b37
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Added render cache
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2024-02-03 23:43:32 +10:00 |
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mcrcortex
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0069855c5f
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Changed core
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2024-02-03 21:43:44 +10:00 |
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mcrcortex
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b00abc10ad
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A
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2024-02-03 09:04:57 +10:00 |
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mcrcortex
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dcc41f138d
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Fixed funky stuff when loading new blocks and terrain
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2024-02-02 21:59:08 +10:00 |
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mcrcortex
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d051a9d990
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Tinkering
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2024-02-02 20:41:43 +10:00 |
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mcrcortex
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ebe2fcc752
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SSAO works
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2024-02-01 22:47:05 +10:00 |
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mcrcortex
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f0bf39b848
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Rename
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2024-01-31 22:42:56 +10:00 |
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mcrcortex
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e90a623a01
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Change mipping
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2024-01-31 22:19:27 +10:00 |
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mcrcortex
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8860feb58a
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Began work on biome colouring
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2024-01-30 21:51:33 +10:00 |
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mcrcortex
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a3f043a577
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Began work on post processing
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2024-01-30 20:55:46 +10:00 |
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mcrcortex
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80bd0d7c67
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Remove old funtionality of quad encoder
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2024-01-30 14:38:27 +10:00 |
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mcrcortex
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c2b68da9eb
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Merge branch 'quad-format-rewrite'
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2024-01-30 14:37:20 +10:00 |
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mcrcortex
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b0f316f002
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E
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2024-01-30 14:37:06 +10:00 |
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mcrcortex
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10bb73adf6
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Tweeks and fixes
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2024-01-30 11:13:48 +10:00 |
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mcrcortex
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23c8c9a072
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Fully works
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2024-01-29 21:31:24 +10:00 |
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mcrcortex
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e33b8deb32
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Most things work?
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2024-01-29 19:17:26 +10:00 |
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mcrcortex
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3cb90f44fc
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Fuck fluids
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2024-01-29 17:47:35 +10:00 |
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mcrcortex
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c2c622226b
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Hacked in translucency rendering without sorting
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2024-01-29 15:39:48 +10:00 |
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mcrcortex
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4d28a5a8c9
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Fixed directional culling and added AABB raster
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2024-01-29 15:12:50 +10:00 |
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mcrcortex
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787dc88c43
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Finished GeometryManager and added AABB raster support
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2024-01-29 12:35:09 +10:00 |
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mcrcortex
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d499a19d4e
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Added alpha discard flag to faces
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2024-01-29 11:50:46 +10:00 |
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mcrcortex
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6302d3db1e
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Lots of fixes
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2024-01-29 11:18:16 +10:00 |
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mcrcortex
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c4efd29206
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It works even more :3
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2024-01-28 22:14:04 +10:00 |
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mcrcortex
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205f043f2e
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It works
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2024-01-28 19:53:03 +10:00 |
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mcrcortex
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002005a6a2
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e
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2024-01-28 19:02:52 +10:00 |
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mcrcortex
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81e98c8daf
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Almost all works
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2024-01-28 19:02:40 +10:00 |
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mcrcortex
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2e5eca6f24
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Mostly finished Model data i think
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2024-01-28 15:13:04 +10:00 |
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mcrcortex
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66be05369c
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God i hate opengl
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2024-01-28 02:59:03 +10:00 |
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mcrcortex
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3f6647af70
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Continued work on block models
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2024-01-27 01:32:50 +10:00 |
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mcrcortex
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1eeb8c069c
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Fixed woopsie
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2024-01-27 01:32:16 +10:00 |
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