mcrcortex
f8d9cb8855
Fixing hiz Slowly
2024-12-13 15:03:17 +10:00
mcrcortex
029a7df71a
Added taskbar progress on windows when importing worlds
...
Fixed memory leak in RenderDataFactory4
Moved shader debug options
Inital work on visibility sorting and node cleanup
Added optional cleanup system to services.
Track (and added to f3) GlBuffer and MemoryBuffer count and sizes.
More work on finishing node manager (its still broken when importing for some reason, requiring reload)
2024-12-13 12:47:59 +10:00
mcrcortex
523fd89f97
Added option to change subdivision size
2024-12-05 22:38:31 +10:00
mcrcortex
3b25d2d535
Fix postprocessing being weird
2024-12-05 00:28:06 +10:00
mcrcortex
812342b4da
A
2024-12-03 21:22:39 +10:00
mcrcortex
4312472534
fixed/greatly improved hiz culling maybe
2024-12-01 23:35:25 +10:00
mcrcortex
fac00a81d3
Manually expanded shader
2024-11-17 22:40:01 +10:00
mcrcortex
5979b17891
Fix lighting
2024-11-17 21:18:05 +10:00
mcrcortex
5e5d0c8051
partial 1.21.3 update
2024-11-17 21:09:31 +10:00
mcrcortex
0a7c0c573c
blub
2024-11-17 19:26:11 +10:00
mcrcortex
a15978d1fb
Funny very incorrect tinkering of culling
2024-11-01 17:28:30 +10:00
mcrcortex
7fa62375c6
QQQQ
2024-10-24 23:38:29 +10:00
mcrcortex
3d2129c1d4
BB
2024-09-29 10:44:16 +10:00
mcrcortex
5e72b945c4
debug pain
2024-09-24 13:40:15 +10:00
mcrcortex
10391c48c7
AaAaA
2024-09-24 10:40:51 +10:00
mcrcortex
f53a81099e
Fixed culling?
2024-09-24 00:11:10 +10:00
mcrcortex
f9a8f9b1c2
Tweeks
2024-09-23 22:48:47 +10:00
mcrcortex
ad7660e4d6
More and more working?
2024-09-23 03:02:18 +10:00
mcrcortex
7eaa8483b8
aaa
2024-09-23 01:58:33 +10:00
mcrcortex
87238bdb45
It works EVEN BETTER
2024-09-23 01:10:43 +10:00
mcrcortex
aafc475843
IT WORKS!!!!!!
2024-09-22 23:57:08 +10:00
mcrcortex
78d5c224a8
More node
2024-09-22 11:09:25 +10:00
mcrcortex
df5c34c626
Even more pain, but gpu side should fully work ™️
2024-09-17 01:00:03 +10:00
mcrcortex
0aeb0fbf21
implemented gpu traversal i think?
2024-09-16 15:46:09 +10:00
mcrcortex
d5045731ad
Prepare
2024-09-16 15:08:48 +10:00
mcrcortex
1c0e0cc666
Added memory verification option
2024-09-15 19:54:00 +10:00
mcrcortex
b9a3d18b56
Incremental traversal system works
2024-09-15 12:10:32 +10:00
mcrcortex
76aaf3824d
AA
2024-09-11 22:49:00 +10:00
mcrcortex
756431b581
World and work stuff
2024-09-02 08:10:13 +10:00
mcrcortex
c0cc236c40
Per world voxel engine
2024-08-23 00:02:11 +10:00
mcrcortex
1d1e244f03
Working on leaf
2024-08-12 08:28:34 +10:00
mcrcortex
445c583a5b
Config for threading
2024-08-07 14:11:44 +10:00
mcrcortex
403317fd29
Swap to a single ServiceThreadPool workload
2024-08-06 21:50:05 +10:00
mcrcortex
e4fe056586
Render basics
2024-08-04 22:08:49 +10:00
mcrcortex
0bb04b2f8e
Very Close
2024-08-04 19:17:56 +10:00
mcrcortex
0366c42cf3
_basic_ Rendering
2024-08-04 12:52:33 +10:00
mcrcortex
082885a5eb
Remove nvmesh and gl46 meshlets for the time being
2024-08-03 13:27:23 +10:00
mcrcortex
2f07b8420b
Fk enhanced forloop bullshit
2024-08-01 13:27:05 +10:00
mcrcortex
6fdcde856b
Compute shader buffer transfer converter
2024-08-01 12:44:09 +10:00
mcrcortex
004bd1e751
"works"
2024-07-31 18:58:13 +10:00
mcrcortex
433f3ace9f
Fix bakery ™️
2024-07-30 10:42:33 +10:00
mcrcortex
ca899dd506
Uhhhhh refactor??? ig???
2024-07-29 09:09:57 +10:00
mcrcortex
9329a7885d
CCC
2024-07-20 20:27:22 +10:00
mcrcortex
c04bf8b351
Automaticly ingest chunks created by chunky
2024-07-20 20:27:17 +10:00
mcrcortex
d5cf684215
Beans3
2024-07-18 19:59:23 +10:00
mcrcortex
4f02eca7c9
Beans2
2024-07-18 12:33:08 +10:00
mcrcortex
d7b555fca6
Beans
2024-07-18 11:22:57 +10:00
mcrcortex
9d4f912808
AA
2024-07-18 10:52:43 +10:00
mcrcortex
26825e358f
Fixes and tweeks
2024-07-16 20:47:49 +10:00
mcrcortex
5d58e9e4da
ITS WORKING EVEN MORE
2024-07-16 18:02:52 +10:00