mcrcortex
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81ce54fe4b
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Optimized draw call counts
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2024-02-04 19:28:03 +10:00 |
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mcrcortex
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ba93e3f872
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Added rocks db
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2024-02-04 15:34:41 +10:00 |
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mcrcortex
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86f3b04b37
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Added render cache
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2024-02-03 23:43:32 +10:00 |
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mcrcortex
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0069855c5f
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Changed core
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2024-02-03 21:43:44 +10:00 |
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mcrcortex
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b00abc10ad
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A
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2024-02-03 09:04:57 +10:00 |
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mcrcortex
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dcc41f138d
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Fixed funky stuff when loading new blocks and terrain
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2024-02-02 21:59:08 +10:00 |
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mcrcortex
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d051a9d990
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Tinkering
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2024-02-02 20:41:43 +10:00 |
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mcrcortex
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ebe2fcc752
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SSAO works
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2024-02-01 22:47:05 +10:00 |
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mcrcortex
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f0bf39b848
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Rename
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2024-01-31 22:42:56 +10:00 |
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mcrcortex
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e90a623a01
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Change mipping
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2024-01-31 22:19:27 +10:00 |
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mcrcortex
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8860feb58a
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Began work on biome colouring
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2024-01-30 21:51:33 +10:00 |
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mcrcortex
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a3f043a577
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Began work on post processing
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2024-01-30 20:55:46 +10:00 |
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mcrcortex
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80bd0d7c67
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Remove old funtionality of quad encoder
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2024-01-30 14:38:27 +10:00 |
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mcrcortex
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c2b68da9eb
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Merge branch 'quad-format-rewrite'
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2024-01-30 14:37:20 +10:00 |
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mcrcortex
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b0f316f002
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E
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2024-01-30 14:37:06 +10:00 |
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mcrcortex
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10bb73adf6
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Tweeks and fixes
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2024-01-30 11:13:48 +10:00 |
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mcrcortex
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23c8c9a072
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Fully works
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2024-01-29 21:31:24 +10:00 |
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mcrcortex
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e33b8deb32
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Most things work?
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2024-01-29 19:17:26 +10:00 |
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mcrcortex
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3cb90f44fc
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Fuck fluids
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2024-01-29 17:47:35 +10:00 |
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mcrcortex
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c2c622226b
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Hacked in translucency rendering without sorting
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2024-01-29 15:39:48 +10:00 |
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mcrcortex
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4d28a5a8c9
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Fixed directional culling and added AABB raster
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2024-01-29 15:12:50 +10:00 |
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mcrcortex
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787dc88c43
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Finished GeometryManager and added AABB raster support
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2024-01-29 12:35:09 +10:00 |
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mcrcortex
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d499a19d4e
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Added alpha discard flag to faces
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2024-01-29 11:50:46 +10:00 |
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mcrcortex
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6302d3db1e
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Lots of fixes
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2024-01-29 11:18:16 +10:00 |
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mcrcortex
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c4efd29206
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It works even more :3
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2024-01-28 22:14:04 +10:00 |
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mcrcortex
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205f043f2e
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It works
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2024-01-28 19:53:03 +10:00 |
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mcrcortex
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002005a6a2
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e
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2024-01-28 19:02:52 +10:00 |
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mcrcortex
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81e98c8daf
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Almost all works
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2024-01-28 19:02:40 +10:00 |
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mcrcortex
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2e5eca6f24
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Mostly finished Model data i think
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2024-01-28 15:13:04 +10:00 |
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mcrcortex
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66be05369c
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God i hate opengl
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2024-01-28 02:59:03 +10:00 |
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mcrcortex
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3f6647af70
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Continued work on block models
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2024-01-27 01:32:50 +10:00 |
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mcrcortex
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1eeb8c069c
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Fixed woopsie
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2024-01-27 01:32:16 +10:00 |
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mcrcortex
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8ca7314563
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Made the fragmented storage replicate mappings to all dbs, this should mean that repair after corruption is 30x more likly
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2024-01-27 00:22:29 +10:00 |
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mcrcortex
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99acc7226f
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Small change
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2024-01-26 12:17:16 +10:00 |
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mcrcortex
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2abfb0da45
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Updated mesher
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2024-01-26 10:37:02 +10:00 |
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mcrcortex
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7e1c910b96
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Boop
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2024-01-26 10:35:54 +10:00 |
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mcrcortex
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dd401ed15b
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Began rewriting of the render build subsystem
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2024-01-25 20:01:25 +10:00 |
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mcrcortex
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77b5c91737
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Textures work
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2024-01-25 14:36:53 +10:00 |
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mcrcortex
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a391f34ab7
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Textures almost working, fixed up the mesher being a dumbass
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2024-01-25 12:46:16 +10:00 |
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mcrcortex
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c2f7712448
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More work on texturing and planning
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2024-01-25 08:44:50 +10:00 |
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mcrcortex
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dd953fc774
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Began major engineering on texturing
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2024-01-24 22:49:55 +10:00 |
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mcrcortex
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48ec40c5c2
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More config options
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2024-01-24 08:33:48 +10:00 |
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mcrcortex
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a3216b26eb
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Wip reverse indexing
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2024-01-23 11:46:47 +10:00 |
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mcrcortex
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0baafeb310
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increase face light effect
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2024-01-22 18:05:44 +10:00 |
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mcrcortex
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a1f8493cda
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Lightmap importing + change to view distance fetching
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2024-01-21 22:48:52 +10:00 |
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mcrcortex
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685c5cc587
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Fix for unlucky memory leak
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2024-01-21 21:51:12 +10:00 |
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mcrcortex
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c3e7f5db67
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Renames
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2024-01-21 20:52:17 +10:00 |
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mcrcortex
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dbd8b1b468
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Added sodium y override
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2024-01-21 20:49:40 +10:00 |
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mcrcortex
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44236cb865
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Added config
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2024-01-21 18:56:57 +10:00 |
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mcrcortex
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7ead4a9f96
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Dev work
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2024-01-21 12:34:47 +10:00 |
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