Commit Graph

114 Commits

Author SHA1 Message Date
mcrcortex
184f5ba498 Added logo 2024-02-20 19:15:05 +10:00
mcrcortex
0eb28acfc5 Reenabled cache, added translation, set default slider quality to 10 2024-02-20 18:37:31 +10:00
mcrcortex
c18726652c Autmatic iris support 2024-02-20 08:06:43 +10:00
mcrcortex
71cfe67fe7 Iris support v1 2024-02-18 12:02:57 +10:00
mcrcortex
4d29cc4889 Micro optimization 2024-02-17 20:36:25 +10:00
mcrcortex
56997ee80a Fixed intel 2024-02-17 15:41:26 +10:00
mcrcortex
a50b115068 womp womp 2024-02-17 10:53:32 +10:00
mcrcortex
53d5d1c41f AAA 2024-02-16 22:32:17 +10:00
mcrcortex
6ac4071f1b EA 2024-02-16 00:24:52 +10:00
mcrcortex
4392a39783 Added basic world seperation 2024-02-12 15:07:23 +10:00
mcrcortex
9f581d3648 Fix vertex ingest 2024-02-10 08:14:34 +10:00
mcrcortex
5bf0a54686 Began work on a "permanent/proper" fix for determining what pixels are tinted and what arnt and by how much 2024-02-09 23:52:41 +10:00
mcrcortex
2aaed386c4 minor tweaks 2024-02-09 15:03:47 +10:00
mcrcortex
861fa40c6c Fixed biome colours when loading new biomes, Started on save selector 2024-02-09 13:20:47 +10:00
mcrcortex
a20a1ce7fc Fix amd 2024-02-09 11:08:38 +10:00
mcrcortex
1ea4b25573 Added no mipping 2024-02-07 14:06:31 +10:00
mcrcortex
006a900d41 Added no mipping 2024-02-06 15:42:23 +10:00
mcrcortex
e197e07c94 Seperated out the projection matrix from vanilla terrain projection 2024-02-06 15:12:37 +10:00
mcrcortex
af1800226d WIP 2024-02-05 22:51:04 +10:00
mcrcortex
81ce54fe4b Optimized draw call counts 2024-02-04 19:28:03 +10:00
mcrcortex
ba93e3f872 Added rocks db 2024-02-04 15:34:41 +10:00
mcrcortex
0069855c5f Changed core 2024-02-03 21:43:44 +10:00
mcrcortex
b00abc10ad A 2024-02-03 09:04:57 +10:00
mcrcortex
d051a9d990 Tinkering 2024-02-02 20:41:43 +10:00
mcrcortex
ebe2fcc752 SSAO works 2024-02-01 22:47:05 +10:00
mcrcortex
f0bf39b848 Rename 2024-01-31 22:42:56 +10:00
mcrcortex
e90a623a01 Change mipping 2024-01-31 22:19:27 +10:00
mcrcortex
8860feb58a Began work on biome colouring 2024-01-30 21:51:33 +10:00
mcrcortex
a3f043a577 Began work on post processing 2024-01-30 20:55:46 +10:00
mcrcortex
10bb73adf6 Tweeks and fixes 2024-01-30 11:13:48 +10:00
mcrcortex
23c8c9a072 Fully works 2024-01-29 21:31:24 +10:00
mcrcortex
e33b8deb32 Most things work? 2024-01-29 19:17:26 +10:00
mcrcortex
c2c622226b Hacked in translucency rendering without sorting 2024-01-29 15:39:48 +10:00
mcrcortex
4d28a5a8c9 Fixed directional culling and added AABB raster 2024-01-29 15:12:50 +10:00
mcrcortex
787dc88c43 Finished GeometryManager and added AABB raster support 2024-01-29 12:35:09 +10:00
mcrcortex
d499a19d4e Added alpha discard flag to faces 2024-01-29 11:50:46 +10:00
mcrcortex
6302d3db1e Lots of fixes 2024-01-29 11:18:16 +10:00
mcrcortex
c4efd29206 It works even more :3 2024-01-28 22:14:04 +10:00
mcrcortex
205f043f2e It works 2024-01-28 19:53:03 +10:00
mcrcortex
81e98c8daf Almost all works 2024-01-28 19:02:40 +10:00
mcrcortex
3f6647af70 Continued work on block models 2024-01-27 01:32:50 +10:00
mcrcortex
77b5c91737 Textures work 2024-01-25 14:36:53 +10:00
mcrcortex
a391f34ab7 Textures almost working, fixed up the mesher being a dumbass 2024-01-25 12:46:16 +10:00
mcrcortex
c2f7712448 More work on texturing and planning 2024-01-25 08:44:50 +10:00
mcrcortex
dd953fc774 Began major engineering on texturing 2024-01-24 22:49:55 +10:00
mcrcortex
a3216b26eb Wip reverse indexing 2024-01-23 11:46:47 +10:00
mcrcortex
0baafeb310 increase face light effect 2024-01-22 18:05:44 +10:00
mcrcortex
c3e7f5db67 Renames 2024-01-21 20:52:17 +10:00
mcrcortex
dbd8b1b468 Added sodium y override 2024-01-21 20:49:40 +10:00
mcrcortex
17cac4fb26 I am the biggest dumbass to ever exist (forgets the most important thing with occlusion culling) 2024-01-20 15:03:10 +10:00