Commit Graph

146 Commits

Author SHA1 Message Date
mcrcortex
0c866c8af6 Added experimental TranslocatingStorageAdaptor 2024-02-12 10:52:05 +10:00
mcrcortex
57cd448520 Began work on configuration system for storage 2024-02-10 23:21:50 +10:00
mcrcortex
9f581d3648 Fix vertex ingest 2024-02-10 08:14:34 +10:00
mcrcortex
5bf0a54686 Began work on a "permanent/proper" fix for determining what pixels are tinted and what arnt and by how much 2024-02-09 23:52:41 +10:00
mcrcortex
c1460b649c Fixed very critical woopsie in ordering 2024-02-09 22:52:26 +10:00
mcrcortex
e932273240 Slight abstraction on id gen 2024-02-09 16:01:17 +10:00
mcrcortex
2aaed386c4 minor tweaks 2024-02-09 15:03:47 +10:00
mcrcortex
137396b0ac Cleanup old stuff 2024-02-09 14:03:14 +10:00
mcrcortex
cadb7219b9 Hackfix for translucency being double applied 2024-02-09 13:58:00 +10:00
mcrcortex
861fa40c6c Fixed biome colours when loading new biomes, Started on save selector 2024-02-09 13:20:47 +10:00
mcrcortex
a20a1ce7fc Fix amd 2024-02-09 11:08:38 +10:00
mcrcortex
69b200f894 Aaaa 2024-02-08 17:23:13 +10:00
mcrcortex
7a59330eb6 Work on fluid 2024-02-07 18:22:53 +10:00
mcrcortex
f0f5842734 Moved section compression to a storage backend adaptor to make it configurable 2024-02-07 14:28:49 +10:00
mcrcortex
1ea4b25573 Added no mipping 2024-02-07 14:06:31 +10:00
mcrcortex
006a900d41 Added no mipping 2024-02-06 15:42:23 +10:00
mcrcortex
e197e07c94 Seperated out the projection matrix from vanilla terrain projection 2024-02-06 15:12:37 +10:00
mcrcortex
af1800226d WIP 2024-02-05 22:51:04 +10:00
mcrcortex
81ce54fe4b Optimized draw call counts 2024-02-04 19:28:03 +10:00
mcrcortex
ba93e3f872 Added rocks db 2024-02-04 15:34:41 +10:00
mcrcortex
86f3b04b37 Added render cache 2024-02-03 23:43:32 +10:00
mcrcortex
0069855c5f Changed core 2024-02-03 21:43:44 +10:00
mcrcortex
b00abc10ad A 2024-02-03 09:04:57 +10:00
mcrcortex
dcc41f138d Fixed funky stuff when loading new blocks and terrain 2024-02-02 21:59:08 +10:00
mcrcortex
d051a9d990 Tinkering 2024-02-02 20:41:43 +10:00
mcrcortex
ebe2fcc752 SSAO works 2024-02-01 22:47:05 +10:00
mcrcortex
f0bf39b848 Rename 2024-01-31 22:42:56 +10:00
mcrcortex
e90a623a01 Change mipping 2024-01-31 22:19:27 +10:00
mcrcortex
8860feb58a Began work on biome colouring 2024-01-30 21:51:33 +10:00
mcrcortex
a3f043a577 Began work on post processing 2024-01-30 20:55:46 +10:00
mcrcortex
80bd0d7c67 Remove old funtionality of quad encoder 2024-01-30 14:38:27 +10:00
mcrcortex
c2b68da9eb Merge branch 'quad-format-rewrite' 2024-01-30 14:37:20 +10:00
mcrcortex
b0f316f002 E 2024-01-30 14:37:06 +10:00
mcrcortex
10bb73adf6 Tweeks and fixes 2024-01-30 11:13:48 +10:00
mcrcortex
23c8c9a072 Fully works 2024-01-29 21:31:24 +10:00
mcrcortex
e33b8deb32 Most things work? 2024-01-29 19:17:26 +10:00
mcrcortex
3cb90f44fc Fuck fluids 2024-01-29 17:47:35 +10:00
mcrcortex
c2c622226b Hacked in translucency rendering without sorting 2024-01-29 15:39:48 +10:00
mcrcortex
4d28a5a8c9 Fixed directional culling and added AABB raster 2024-01-29 15:12:50 +10:00
mcrcortex
787dc88c43 Finished GeometryManager and added AABB raster support 2024-01-29 12:35:09 +10:00
mcrcortex
d499a19d4e Added alpha discard flag to faces 2024-01-29 11:50:46 +10:00
mcrcortex
6302d3db1e Lots of fixes 2024-01-29 11:18:16 +10:00
mcrcortex
c4efd29206 It works even more :3 2024-01-28 22:14:04 +10:00
mcrcortex
205f043f2e It works 2024-01-28 19:53:03 +10:00
mcrcortex
002005a6a2 e 2024-01-28 19:02:52 +10:00
mcrcortex
81e98c8daf Almost all works 2024-01-28 19:02:40 +10:00
mcrcortex
2e5eca6f24 Mostly finished Model data i think 2024-01-28 15:13:04 +10:00
mcrcortex
66be05369c God i hate opengl 2024-01-28 02:59:03 +10:00
mcrcortex
3f6647af70 Continued work on block models 2024-01-27 01:32:50 +10:00
mcrcortex
1eeb8c069c Fixed woopsie 2024-01-27 01:32:16 +10:00