Commit Graph

120 Commits

Author SHA1 Message Date
mcrcortex
c4efd29206 It works even more :3 2024-01-28 22:14:04 +10:00
mcrcortex
205f043f2e It works 2024-01-28 19:53:03 +10:00
mcrcortex
81e98c8daf Almost all works 2024-01-28 19:02:40 +10:00
mcrcortex
3f6647af70 Continued work on block models 2024-01-27 01:32:50 +10:00
mcrcortex
77b5c91737 Textures work 2024-01-25 14:36:53 +10:00
mcrcortex
a391f34ab7 Textures almost working, fixed up the mesher being a dumbass 2024-01-25 12:46:16 +10:00
mcrcortex
dd953fc774 Began major engineering on texturing 2024-01-24 22:49:55 +10:00
mcrcortex
a3216b26eb Wip reverse indexing 2024-01-23 11:46:47 +10:00
mcrcortex
0baafeb310 increase face light effect 2024-01-22 18:05:44 +10:00
mcrcortex
17cac4fb26 I am the biggest dumbass to ever exist (forgets the most important thing with occlusion culling) 2024-01-20 15:03:10 +10:00
mcrcortex
df6c56d62d Began work on config, found out that i dont think occlusion culling is doing occlusion culling 2024-01-20 14:56:54 +10:00
mcrcortex
e3bd036385 package rename + storage backend abstraction 2024-01-19 12:07:47 +10:00
mcrcortex
10a0db8e04 Made it reloadable, added import command, fixed race conditions and many other things 2024-01-14 10:14:01 +10:00
mcrcortex
5d2a0e2de8 Tinkering trying to add intel gpu support, however its multidrawindirect does not work correctly, might need to try multidrawindrectcounted 2024-01-13 17:55:31 +10:00
mcrcortex
79cfe99e8d Improves perf alot 2024-01-13 13:59:51 +10:00
mcrcortex
6ef2902e0c Alot of work 2023-12-01 11:53:35 +10:00
mcrcortex
e4da00a430 more work 2023-11-16 22:56:28 +10:00
mcrcortex
7e74d4fec8 Rasterized occlusion culling 2023-11-16 12:55:35 +10:00
mcrcortex
92e31986b1 Setup for rasterized occlusion culling 2023-11-14 09:31:33 +10:00
mcrcortex
046a419e4f Initial commit 2023-11-14 08:16:22 +10:00