Commit Graph

974 Commits

Author SHA1 Message Date
mcrcortex
b00abc10ad A 2024-02-03 09:04:57 +10:00
mcrcortex
dcc41f138d Fixed funky stuff when loading new blocks and terrain 2024-02-02 21:59:08 +10:00
mcrcortex
d051a9d990 Tinkering 2024-02-02 20:41:43 +10:00
mcrcortex
ebe2fcc752 SSAO works 2024-02-01 22:47:05 +10:00
mcrcortex
f0bf39b848 Rename 2024-01-31 22:42:56 +10:00
mcrcortex
e90a623a01 Change mipping 2024-01-31 22:19:27 +10:00
mcrcortex
8860feb58a Began work on biome colouring 2024-01-30 21:51:33 +10:00
mcrcortex
a3f043a577 Began work on post processing 2024-01-30 20:55:46 +10:00
mcrcortex
80bd0d7c67 Remove old funtionality of quad encoder 2024-01-30 14:38:27 +10:00
mcrcortex
c2b68da9eb Merge branch 'quad-format-rewrite' 2024-01-30 14:37:20 +10:00
mcrcortex
b0f316f002 E 2024-01-30 14:37:06 +10:00
mcrcortex
10bb73adf6 Tweeks and fixes 2024-01-30 11:13:48 +10:00
mcrcortex
23c8c9a072 Fully works 2024-01-29 21:31:24 +10:00
mcrcortex
e33b8deb32 Most things work? 2024-01-29 19:17:26 +10:00
mcrcortex
3cb90f44fc Fuck fluids 2024-01-29 17:47:35 +10:00
mcrcortex
c2c622226b Hacked in translucency rendering without sorting 2024-01-29 15:39:48 +10:00
mcrcortex
4d28a5a8c9 Fixed directional culling and added AABB raster 2024-01-29 15:12:50 +10:00
mcrcortex
787dc88c43 Finished GeometryManager and added AABB raster support 2024-01-29 12:35:09 +10:00
mcrcortex
d499a19d4e Added alpha discard flag to faces 2024-01-29 11:50:46 +10:00
mcrcortex
6302d3db1e Lots of fixes 2024-01-29 11:18:16 +10:00
mcrcortex
c4efd29206 It works even more :3 2024-01-28 22:14:04 +10:00
mcrcortex
205f043f2e It works 2024-01-28 19:53:03 +10:00
mcrcortex
002005a6a2 e 2024-01-28 19:02:52 +10:00
mcrcortex
81e98c8daf Almost all works 2024-01-28 19:02:40 +10:00
mcrcortex
2e5eca6f24 Mostly finished Model data i think 2024-01-28 15:13:04 +10:00
mcrcortex
66be05369c God i hate opengl 2024-01-28 02:59:03 +10:00
mcrcortex
3f6647af70 Continued work on block models 2024-01-27 01:32:50 +10:00
mcrcortex
1eeb8c069c Fixed woopsie 2024-01-27 01:32:16 +10:00
mcrcortex
8ca7314563 Made the fragmented storage replicate mappings to all dbs, this should mean that repair after corruption is 30x more likly 2024-01-27 00:22:29 +10:00
mcrcortex
99acc7226f Small change 2024-01-26 12:17:16 +10:00
mcrcortex
2abfb0da45 Updated mesher 2024-01-26 10:37:02 +10:00
mcrcortex
7e1c910b96 Boop 2024-01-26 10:35:54 +10:00
mcrcortex
dd401ed15b Began rewriting of the render build subsystem 2024-01-25 20:01:25 +10:00
mcrcortex
77b5c91737 Textures work 2024-01-25 14:36:53 +10:00
mcrcortex
a391f34ab7 Textures almost working, fixed up the mesher being a dumbass 2024-01-25 12:46:16 +10:00
mcrcortex
c2f7712448 More work on texturing and planning 2024-01-25 08:44:50 +10:00
mcrcortex
dd953fc774 Began major engineering on texturing 2024-01-24 22:49:55 +10:00
mcrcortex
48ec40c5c2 More config options 2024-01-24 08:33:48 +10:00
mcrcortex
a3216b26eb Wip reverse indexing 2024-01-23 11:46:47 +10:00
mcrcortex
0baafeb310 increase face light effect 2024-01-22 18:05:44 +10:00
mcrcortex
a1f8493cda Lightmap importing + change to view distance fetching 2024-01-21 22:48:52 +10:00
mcrcortex
685c5cc587 Fix for unlucky memory leak 2024-01-21 21:51:12 +10:00
mcrcortex
c3e7f5db67 Renames 2024-01-21 20:52:17 +10:00
mcrcortex
dbd8b1b468 Added sodium y override 2024-01-21 20:49:40 +10:00
mcrcortex
44236cb865 Added config 2024-01-21 18:56:57 +10:00
mcrcortex
7ead4a9f96 Dev work 2024-01-21 12:34:47 +10:00
mcrcortex
17cac4fb26 I am the biggest dumbass to ever exist (forgets the most important thing with occlusion culling) 2024-01-20 15:03:10 +10:00
mcrcortex
df6c56d62d Began work on config, found out that i dont think occlusion culling is doing occlusion culling 2024-01-20 14:56:54 +10:00
mcrcortex
e3bd036385 package rename + storage backend abstraction 2024-01-19 12:07:47 +10:00
mcrcortex
2345c8d692 WIP 2024-01-17 17:25:43 +10:00