2 Commits
dev ... mc_1217

Author SHA1 Message Date
mcrcortex
a06fc754fc bring 1.21.8 up to date 2025-10-04 12:38:49 +10:00
mcrcortex
8546a754c7 things 2025-10-04 12:35:18 +10:00
169 changed files with 2917 additions and 6331 deletions

View File

@@ -1 +0,0 @@
Voxy is an LoD rendering mod for minecraft

View File

@@ -1,5 +1,5 @@
plugins {
id 'fabric-loom' version "1.14-SNAPSHOT"
id 'fabric-loom' version "1.11-SNAPSHOT"
id 'maven-publish'
}
@@ -24,21 +24,6 @@ repositories {
includeGroup "maven.modrinth"
}
}
exclusiveContent {
forRepository {
maven {
name "caffeinemcRepository"
url "https://maven.caffeinemc.net/snapshots"
}
}
filter {
includeGroup "net.caffeinemc"
}
}
maven { url = "https://maven.shedaniel.me/" }
maven { url = "https://maven.terraformersmc.com/releases/" }
@@ -81,7 +66,6 @@ def gitCommitHash = { ->
}
def buildtime = {System.currentTimeSeconds()}
processResources {
def time = buildtime()
def hash = gitCommitHash()
@@ -109,7 +93,7 @@ if (!isInGHA) {
dependencies {
// To change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings loom.officialMojangMappings()
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
@@ -120,37 +104,36 @@ dependencies {
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
if (true) {
modImplementation "maven.modrinth:sodium:mc1.21.11-0.8.2-fabric"
} else {
modImplementation "net.caffeinemc:sodium-fabric:0.8.2-SNAPSHOT+mc1.21.11+"
}
//TODO: this is to eventually not need sodium installed as atm its just used for parsing shaders
modRuntimeOnlyMsk "maven.modrinth:sodium:mc1.21.8-0.7.0-fabric"
modCompileOnly "maven.modrinth:sodium:mc1.21.8-0.7.0-fabric"
modImplementation("maven.modrinth:lithium:mc1.21.11-0.21.0-fabric")
modImplementation("maven.modrinth:lithium:mc1.21.8-0.18.0-fabric")
//modRuntimeOnlyMsk "drouarb:nvidium:0.4.1-beta4:1.21.6@jar"
modCompileOnly "drouarb:nvidium:0.4.1-beta4:1.21.6@jar"
modCompileOnly("maven.modrinth:modmenu:17.0.0-alpha.1")
modRuntimeOnlyMsk("maven.modrinth:modmenu:17.0.0-alpha.1")
modCompileOnly("maven.modrinth:modmenu:15.0.0-beta.3")
modRuntimeOnlyMsk("maven.modrinth:modmenu:15.0.0-beta.3")
modCompileOnly("maven.modrinth:iris:1.10.4+1.21.11-fabric")
modRuntimeOnlyMsk("maven.modrinth:iris:1.10.4+1.21.11-fabric")
modCompileOnly("maven.modrinth:iris:1.9.1+1.21.7-fabric")
//modRuntimeOnlyMsk("maven.modrinth:iris:1.9.1+1.21.7-fabric")
//modCompileOnly("maven.modrinth:starlight:1.1.3+1.20.4")
//modCompileOnly("maven.modrinth:immersiveportals:v5.1.7-mc1.20.4")
modCompileOnly("maven.modrinth:chunky:1.4.54-fabric")
//modRuntimeOnlyMsk("maven.modrinth:chunky:1.4.40-fabric")
modRuntimeOnlyMsk("maven.modrinth:spark:1.10.152-fabric")
modCompileOnly("maven.modrinth:chunky:1.4.40-fabric")
modRuntimeOnlyMsk("maven.modrinth:chunky:1.4.40-fabric")
modRuntimeOnlyMsk("maven.modrinth:spark:1.10.139-fabric")
modRuntimeOnlyMsk("maven.modrinth:fabric-permissions-api:0.3.3")
//modRuntimeOnly("maven.modrinth:nsight-loader:1.2.0")
//modImplementation('io.github.douira:glsl-transformer:2.0.1')
modCompileOnly("maven.modrinth:vivecraft:1.21.9-1.3.2-fabric")
modCompileOnly("maven.modrinth:vivecraft:1.21.1-1.1.14-b2-fabric")
modCompileOnly("maven.modrinth:flashback:rNCr1Rbs")
}
@@ -158,9 +141,14 @@ dependencies {
def targetJavaVersion = 21
tasks.withType(JavaCompile).configureEach {
// ensure that the encoding is set to UTF-8, no matter what the system default is
// this fixes some edge cases with special characters not displaying correctly
// see http://yodaconditions.net/blog/fix-for-java-file-encoding-problems-with-gradle.html
// If Javadoc is generated, this must be specified in that task too.
it.options.encoding = "UTF-8"
it.options.release = targetJavaVersion
it.options.deprecation = true
if (targetJavaVersion >= 10 || JavaVersion.current().isJava10Compatible()) {
it.options.release = targetJavaVersion
}
}
java {
@@ -245,20 +233,19 @@ dependencies {
implementation "org.lwjgl:lwjgl"
include(implementation "org.lwjgl:lwjgl-lmdb")
//include(implementation "org.lwjgl:lwjgl-zstd")
include(implementation "org.lwjgl:lwjgl-zstd")
runtimeOnly "org.lwjgl:lwjgl:$lwjglVersion:natives-windows"
runtimeOnly "org.lwjgl:lwjgl:$lwjglVersion:natives-linux"
include(runtimeOnly "org.lwjgl:lwjgl-lmdb:$lwjglVersion:natives-windows")
//include(runtimeOnly "org.lwjgl:lwjgl-zstd:$lwjglVersion:natives-windows")
include(runtimeOnly "org.lwjgl:lwjgl-zstd:$lwjglVersion:natives-windows")
include(runtimeOnly "org.lwjgl:lwjgl-lmdb:$lwjglVersion:natives-linux")
//include(runtimeOnly "org.lwjgl:lwjgl-zstd:$lwjglVersion:natives-linux")
include(runtimeOnly "org.lwjgl:lwjgl-zstd:$lwjglVersion:natives-linux")
include(implementation 'redis.clients:jedis:5.1.0')
include(implementation('org.rocksdb:rocksdbjni:10.2.1'))
include(implementation 'org.apache.commons:commons-pool2:2.12.0')
include(implementation 'org.lz4:lz4-java:1.8.0')
include(implementation('org.tukaani:xz:1.10'))
include(implementation 'com.github.luben:zstd-jni:1.5.5-1')
if (true) {
if (!isInGHA) {
@@ -279,9 +266,8 @@ if (!isInGHA) {
}
dependencies {
/*
modRuntimeOnly('me.djtheredstoner:DevAuth-fabric:1.2.1') {
modRuntimeOnly('me.djtheredstoner:DevAuth-fabric:1.1.0') {
exclude group: 'net.fabricmc', module: 'fabric-loader'
}*/
}
}
}

View File

@@ -7,15 +7,15 @@ org.gradle.daemon = false
# Fabric Properties
# check these on https://modmuss50.me/fabric.html
minecraft_version=1.21.11
loader_version=0.18.2
loom_version=1.14-SNAPSHOT
minecraft_version=1.21.8
yarn_mappings=1.21.8+build.1
loader_version=0.16.14
loom_version=1.11-SNAPSHOT
# Fabric API
fabric_version=0.140.2+1.21.11
fabric_version=0.129.0+1.21.8
# Mod Properties
mod_version = 0.2.9-alpha
mod_version = 0.2.5-alpha
maven_group = me.cortex
archives_base_name = voxy

View File

@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-9.2.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-bin.zip
networkTimeout=10000
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View File

@@ -3,24 +3,25 @@ package me.cortex.voxy.client;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.commonImpl.ImportManager;
import me.cortex.voxy.commonImpl.importers.IDataImporter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.components.LerpingBossEvent;
import net.minecraft.network.chat.Component;
import net.minecraft.util.Mth;
import net.minecraft.world.BossEvent;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.hud.ClientBossBar;
import net.minecraft.entity.boss.BossBar;
import net.minecraft.text.Text;
import net.minecraft.util.math.MathHelper;
import java.util.UUID;
public class ClientImportManager extends ImportManager {
protected class ClientImportTask extends ImportTask {
private final UUID bossbarUUID;
private final LerpingBossEvent bossBar;
private final ClientBossBar bossBar;
protected ClientImportTask(IDataImporter importer) {
super(importer);
this.bossbarUUID = Mth.createInsecureUUID();
this.bossBar = new LerpingBossEvent(this.bossbarUUID, Component.nullToEmpty("Voxy world importer"), 0.0f, BossEvent.BossBarColor.GREEN, BossEvent.BossBarOverlay.PROGRESS, false, false, false);
Minecraft.getInstance().execute(()->{
Minecraft.getInstance().gui.getBossOverlay().events.put(bossBar.getId(), bossBar);
this.bossbarUUID = MathHelper.randomUuid();
this.bossBar = new ClientBossBar(this.bossbarUUID, Text.of("Voxy world importer"), 0.0f, BossBar.Color.GREEN, BossBar.Style.PROGRESS, false, false, false);
MinecraftClient.getInstance().execute(()->{
MinecraftClient.getInstance().inGameHud.getBossBarHud().bossBars.put(bossBar.getUuid(), bossBar);
});
}
@@ -29,9 +30,9 @@ public class ClientImportManager extends ImportManager {
if (!super.onUpdate(completed, outOf)) {
return false;
}
Minecraft.getInstance().execute(()->{
this.bossBar.setProgress((float) (((double)completed) / ((double) Math.max(1, outOf))));
this.bossBar.setName(Component.nullToEmpty("Voxy import: " + completed + "/" + outOf + " chunks"));
MinecraftClient.getInstance().execute(()->{
this.bossBar.setPercent((float) (((double)completed) / ((double) Math.max(1, outOf))));
this.bossBar.setName(Text.of("Voxy import: " + completed + "/" + outOf + " chunks"));
});
return true;
}
@@ -39,12 +40,12 @@ public class ClientImportManager extends ImportManager {
@Override
protected void onCompleted(int total) {
super.onCompleted(total);
Minecraft.getInstance().execute(()->{
Minecraft.getInstance().gui.getBossOverlay().events.remove(this.bossbarUUID);
MinecraftClient.getInstance().execute(()->{
MinecraftClient.getInstance().inGameHud.getBossBarHud().bossBars.remove(this.bossbarUUID);
long delta = Math.max(System.currentTimeMillis() - this.startTime, 1);
String msg = "Voxy world import finished in " + (delta/1000) + " seconds, averaging " + (int)(total/(delta/1000f)) + " chunks per second";
Minecraft.getInstance().gui.getChat().addMessage(Component.literal(msg));
MinecraftClient.getInstance().inGameHud.getChatHud().addMessage(Text.literal(msg));
Logger.info(msg);
});
}

View File

@@ -1,7 +0,0 @@
package me.cortex.voxy.client;
import net.minecraft.world.level.chunk.LevelChunk;
public interface ICheekyClientChunkCache {
LevelChunk voxy$cheekyGetChunk(int x, int z);
}

View File

@@ -0,0 +1,7 @@
package me.cortex.voxy.client;
import net.minecraft.world.chunk.WorldChunk;
public interface ICheekyClientChunkManager {
WorldChunk voxy$cheekyGetChunk(int x, int z);
}

View File

@@ -1,7 +1,5 @@
package me.cortex.voxy.client;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.client.core.VoxyRenderSystem;
import me.cortex.voxy.client.core.gl.Capabilities;
import me.cortex.voxy.client.core.model.bakery.BudgetBufferRenderer;
import me.cortex.voxy.client.core.rendering.util.SharedIndexBuffer;
@@ -10,36 +8,19 @@ import me.cortex.voxy.commonImpl.VoxyCommon;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.fabric.api.client.command.v2.ClientCommandRegistrationCallback;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.ChatFormatting;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.components.debug.DebugScreenDisplayer;
import net.minecraft.client.gui.components.debug.DebugScreenEntries;
import net.minecraft.client.gui.components.debug.DebugScreenEntry;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.chunk.LevelChunk;
import org.jspecify.annotations.Nullable;
import java.util.HashSet;
import java.util.function.Consumer;
import java.util.function.Function;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import me.cortex.voxy.common.network.VoxyNetwork;
import me.cortex.voxy.commonImpl.WorldIdentifier;
public class VoxyClient implements ClientModInitializer {
private static final HashSet<String> FREX = new HashSet<>();
public static void initVoxyClient() {
Capabilities.init();//Ensure clinit is called
if (Capabilities.INSTANCE.hasBrokenDepthSampler) {
Logger.error("AMD broken depth sampler detected, voxy does not work correctly and has been disabled, this will hopefully be fixed in the future");
}
boolean systemSupported = Capabilities.INSTANCE.compute && Capabilities.INSTANCE.indirectParameters && !Capabilities.INSTANCE.hasBrokenDepthSampler;
boolean systemSupported = Capabilities.INSTANCE.compute && Capabilities.INSTANCE.indirectParameters;
if (systemSupported) {
SharedIndexBuffer.INSTANCE.id();
@@ -58,28 +39,6 @@ public class VoxyClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
DebugScreenEntries.register(Identifier.fromNamespaceAndPath("voxy", "version"), new DebugScreenEntry() {
@Override
public void display(DebugScreenDisplayer lines, @Nullable Level level, @Nullable LevelChunk levelChunk, @Nullable LevelChunk levelChunk2) {
if (!VoxyCommon.isAvailable()) {
lines.addLine(ChatFormatting.RED + "voxy-"+VoxyCommon.MOD_VERSION);//Voxy installed, not avalible
return;
}
var instance = VoxyCommon.getInstance();
if (instance == null) {
lines.addLine(ChatFormatting.YELLOW + "voxy-" + VoxyCommon.MOD_VERSION);//Voxy avalible, no instance active
return;
}
VoxyRenderSystem vrs = null;
var wr = Minecraft.getInstance().levelRenderer;
if (wr != null) vrs = ((IGetVoxyRenderSystem) wr).getVoxyRenderSystem();
//Voxy instance active
lines.addLine((vrs==null?ChatFormatting.DARK_GREEN:ChatFormatting.GREEN)+"voxy-"+VoxyCommon.MOD_VERSION);
}
});
DebugScreenEntries.register(Identifier.fromNamespaceAndPath("voxy","debug"), new VoxyDebugScreenEntry());
ClientCommandRegistrationCallback.EVENT.register((dispatcher, registryAccess) -> {
if (VoxyCommon.isAvailable()) {
dispatcher.register(VoxyCommands.register());
@@ -93,50 +52,9 @@ public class VoxyClient implements ClientModInitializer {
} else {
FREX.remove(name);
}}));
ClientPlayNetworking.registerGlobalReceiver(VoxyNetwork.ConfigSyncPayload.TYPE, (payload, context) -> {
context.client().execute(() -> {
// Update client render distance cap if needed, or store server settings
// For now, we can perhaps log it or update a transient config
Logger.info("Received server view distance: " + payload.viewDistance());
// We might want to clamp the local render distance to the server's max if strictly enforced,
// or just use it as a hint for where to expect data.
// The user requirement says: "server sends max view distance to client... client renders up to client setting, server updates outside sim distance up to server max"
// So we should probably store this "server max view distance" somewhere in VoxyClientInstance.
if (VoxyCommon.getInstance() instanceof VoxyClientInstance clientInstance) {
clientInstance.setServerViewDistance(payload.viewDistance());
}
});
});
ClientPlayNetworking.registerGlobalReceiver(VoxyNetwork.LodUpdatePayload.TYPE, (payload, context) -> {
// Deserialize off-thread if possible? Packet handling is on netty thread or main thread depending on configuration.
// But we can just schedule it.
// Actually deserialize needs Mapper which is world specific?
// The packet doesn't contain world ID?
// We assume it's for the current client world.
// Wait, we need to know WHICH world this update is for if we have dimensions?
// Usually packets are for the current world the player is in.
context.client().execute(() -> {
// Logger.info("Received LOD update packet, size: " + payload.data().length);
if (VoxyCommon.getInstance() instanceof VoxyClientInstance clientInstance) {
clientInstance.handleLodUpdate(payload);
}
});
});
}
public static boolean isFrexActive() {
return !FREX.isEmpty();
}
public static int getOcclusionDebugState() {
return 0;
}
public static boolean disableSodiumChunkRender() {
return false;// getOcclusionDebugState() != 0;
}
}

View File

@@ -1,10 +1,8 @@
package me.cortex.voxy.client;
import me.cortex.voxy.client.compat.FlashbackCompat;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.mixin.sodium.AccessorSodiumWorldRenderer;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.StorageConfigUtil;
import me.cortex.voxy.common.config.ConfigBuildCtx;
import me.cortex.voxy.common.config.Serialization;
import me.cortex.voxy.common.config.compressors.ZSTDCompressor;
@@ -16,9 +14,9 @@ import me.cortex.voxy.common.config.storage.rocksdb.RocksDBStorageBackend;
import me.cortex.voxy.commonImpl.ImportManager;
import me.cortex.voxy.commonImpl.VoxyInstance;
import me.cortex.voxy.commonImpl.WorldIdentifier;
import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.world.level.storage.LevelResource;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.WorldSavePath;
import java.nio.file.Files;
import java.nio.file.Path;
@@ -28,83 +26,15 @@ public class VoxyClientInstance extends VoxyInstance {
private final SectionStorageConfig storageConfig;
private final Path basePath;
private final boolean noIngestOverride;
private int serverViewDistance = 32;
public VoxyClientInstance() {
super();
super(VoxyConfig.CONFIG.serviceThreads);
var path = FlashbackCompat.getReplayStoragePath();
this.noIngestOverride = path != null;
if (path == null) {
path = getBasePath();
}
this.basePath = path;
this.storageConfig = StorageConfigUtil.getCreateStorageConfig(Config.class, c->c.version==1&&c.sectionStorageConfig!=null, ()->DEFAULT_STORAGE_CONFIG, path).sectionStorageConfig;
this.updateDedicatedThreads();
}
public long getLastLodUpdate() {
return lastLodUpdate;
}
public int getLodUpdatesReceived() {
return lodUpdatesReceived;
}
public void setServerViewDistance(int distance) {
this.serverViewDistance = distance;
// Trigger a re-evaluation of render distance?
Logger.info("Updating client view distance from server to: " + distance);
}
public int getServerViewDistance() {
return this.serverViewDistance;
}
private long lastLodUpdate;
private int lodUpdatesReceived;
public void handleLodUpdate(me.cortex.voxy.common.network.VoxyNetwork.LodUpdatePayload payload) {
this.lastLodUpdate = System.currentTimeMillis();
this.lodUpdatesReceived++;
// 1. Get current client world
var player = Minecraft.getInstance().player;
if (player == null) return;
var level = player.level();
var wi = WorldIdentifier.of(level);
if (wi == null) return;
var engine = this.getNullable(wi);
if (engine == null) return;
// 2. Deserialize payload using engine's mapper
// Note: Payload deserialization requires Mapper to resolve IDs.
// We need to ensure the engine's mapper is up to date with the server's palette?
// No, the payload contains palette strings/states.
// The deserializer maps them to LOCAL IDs using the provided mapper.
try {
var section = payload.deserialize(engine.getMapper());
// 3. Insert update into engine
me.cortex.voxy.common.world.WorldUpdater.insertUpdate(engine, section);
} catch (Exception e) {
Logger.error("Failed to handle LOD update", e);
}
}
@Override
public void updateDedicatedThreads() {
int target = VoxyConfig.CONFIG.serviceThreads;
if (!VoxyConfig.CONFIG.dontUseSodiumBuilderThreads) {
var swr = SodiumWorldRenderer.instanceNullable();
if (swr != null) {
var rsm = ((AccessorSodiumWorldRenderer) swr).getRenderSectionManager();
if (rsm != null) {
this.setNumThreads(Math.max(1, target - rsm.getBuilder().getTotalThreadCount()));
return;
}
}
}
this.setNumThreads(target);
this.storageConfig = getCreateStorageConfig(path);
}
@Override
@@ -121,39 +51,90 @@ public class VoxyClientInstance extends VoxyInstance {
return this.storageConfig.build(ctx);
}
public static SectionStorageConfig getCreateStorageConfig(Path path) {
try {
Files.createDirectories(path);
} catch (Exception e) {
throw new RuntimeException(e);
}
var json = path.resolve("config.json");
Config config = null;
if (Files.exists(json)) {
try {
config = Serialization.GSON.fromJson(Files.readString(json), Config.class);
if (config == null) {
Logger.error("Config deserialization null, reverting to default");
} else {
if (config.sectionStorageConfig == null) {
Logger.error("Config section storage null, reverting to default");
config = null;
}
}
} catch (Exception e) {
Logger.error("Failed to load the storage configuration file, resetting it to default, this will probably break your save if you used a custom storage config", e);
}
}
if (config == null) {
config = DEFAULT_STORAGE_CONFIG;
}
try {
Files.writeString(json, Serialization.GSON.toJson(config));
} catch (Exception e) {
throw new RuntimeException("Failed write the config, aborting!", e);
}
if (config == null) {
throw new IllegalStateException("Config is still null\n");
}
return config.sectionStorageConfig;
}
public Path getStorageBasePath() {
return this.basePath;
}
@Override
public boolean isIngestEnabled(WorldIdentifier worldId) {
return (!this.noIngestOverride) && VoxyConfig.CONFIG.ingestEnabled;
return !this.noIngestOverride;
}
private static class Config {
public int version = 1;
public SectionStorageConfig sectionStorageConfig;
}
private static final Config DEFAULT_STORAGE_CONFIG;
static {
var config = new Config();
config.sectionStorageConfig = StorageConfigUtil.createDefaultSerializer();
//Load the default config
var baseDB = new RocksDBStorageBackend.Config();
var compressor = new ZSTDCompressor.Config();
compressor.compressionLevel = 1;
var compression = new CompressionStorageAdaptor.Config();
compression.delegate = baseDB;
compression.compressor = compressor;
var serializer = new SectionSerializationStorage.Config();
serializer.storage = compression;
config.sectionStorageConfig = serializer;
DEFAULT_STORAGE_CONFIG = config;
}
private static Path getBasePath() {
Path basePath = Minecraft.getInstance().gameDirectory.toPath().resolve(".voxy").resolve("saves");
var iserver = Minecraft.getInstance().getSingleplayerServer();
Path basePath = MinecraftClient.getInstance().runDirectory.toPath().resolve(".voxy").resolve("saves");
var iserver = MinecraftClient.getInstance().getServer();
if (iserver != null) {
basePath = iserver.getWorldPath(LevelResource.ROOT).resolve("voxy");
basePath = iserver.getSavePath(WorldSavePath.ROOT).resolve("voxy");
} else {
var netHandle = Minecraft.getInstance().gameMode;
var netHandle = MinecraftClient.getInstance().interactionManager;
if (netHandle == null) {
Logger.error("Network handle null");
basePath = basePath.resolve("UNKNOWN");
} else {
var info = netHandle.connection.getServerData();
var info = netHandle.networkHandler.getServerInfo();
if (info == null) {
Logger.error("Server info null");
basePath = basePath.resolve("UNKNOWN");
@@ -161,7 +142,7 @@ public class VoxyClientInstance extends VoxyInstance {
if (info.isRealm()) {
basePath = basePath.resolve("realms");
} else {
basePath = basePath.resolve(info.ip.replace(":", "_"));
basePath = basePath.resolve(info.address.replace(":", "_"));
}
}
}

View File

@@ -6,27 +6,21 @@ import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.suggestion.Suggestions;
import com.mojang.brigadier.suggestion.SuggestionsBuilder;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.commonImpl.VoxyCommon;
import me.cortex.voxy.commonImpl.WorldIdentifier;
import me.cortex.voxy.commonImpl.importers.DHImporter;
import me.cortex.voxy.commonImpl.importers.WorldImporter;
import net.fabricmc.fabric.api.client.command.v2.ClientCommandManager;
import net.fabricmc.fabric.api.client.command.v2.FabricClientCommandSource;
import net.minecraft.client.Minecraft;
import net.minecraft.commands.SharedSuggestionProvider;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.Identifier;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.level.dimension.DimensionType;
import net.minecraft.client.MinecraftClient;
import net.minecraft.command.CommandSource;
import net.minecraft.text.PlainTextContent;
import net.minecraft.text.Text;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.Locale;
import java.util.concurrent.CompletableFuture;
@@ -69,20 +63,19 @@ public class VoxyCommands {
private static int reloadInstance(CommandContext<FabricClientCommandSource> ctx) {
var instance = (VoxyClientInstance)VoxyCommon.getInstance();
if (instance == null) {
ctx.getSource().sendError(Component.translatable("Voxy must be enabled in settings to use this"));
ctx.getSource().sendError(Text.translatable("Voxy must be enabled in settings to use this"));
return 1;
}
var wr = Minecraft.getInstance().levelRenderer;
var wr = MinecraftClient.getInstance().worldRenderer;
if (wr!=null) {
((IGetVoxyRenderSystem)wr).shutdownRenderer();
}
VoxyCommon.shutdownInstance();
System.gc();
VoxyCommon.createInstance();
var r = Minecraft.getInstance().levelRenderer;
if (r != null) r.allChanged();
if (wr!=null) {
((IGetVoxyRenderSystem)wr).createRenderer();
}
return 0;
}
@@ -92,7 +85,7 @@ public class VoxyCommands {
private static int importDistantHorizons(CommandContext<FabricClientCommandSource> ctx) {
var instance = (VoxyClientInstance)VoxyCommon.getInstance();
if (instance == null) {
ctx.getSource().sendError(Component.translatable("Voxy must be enabled in settings to use this"));
ctx.getSource().sendError(Text.translatable("Voxy must be enabled in settings to use this"));
return 1;
}
var dbFile = new File(ctx.getArgument("sqlDbPath", String.class));
@@ -107,10 +100,10 @@ public class VoxyCommands {
}
File dbFile_ = dbFile;
var engine = WorldIdentifier.ofEngine(Minecraft.getInstance().level);
var engine = WorldIdentifier.ofEngine(MinecraftClient.getInstance().world);
if (engine==null)return 1;
return instance.getImportManager().makeAndRunIfNone(engine, ()->
new DHImporter(dbFile_, engine, Minecraft.getInstance().level, instance.getServiceManager(), instance.savingServiceRateLimiter))?0:1;
new DHImporter(dbFile_, engine, MinecraftClient.getInstance().world, instance.getThreadPool(), instance.savingServiceRateLimiter))?0:1;
}
private static boolean fileBasedImporter(File directory) {
@@ -119,10 +112,10 @@ public class VoxyCommands {
return false;
}
var engine = WorldIdentifier.ofEngine(Minecraft.getInstance().level);
var engine = WorldIdentifier.ofEngine(MinecraftClient.getInstance().world);
if (engine==null) return false;
return instance.getImportManager().makeAndRunIfNone(engine, ()->{
var importer = new WorldImporter(engine, Minecraft.getInstance().level, instance.getServiceManager(), instance.savingServiceRateLimiter);
var importer = new WorldImporter(engine, MinecraftClient.getInstance().world, instance.getThreadPool(), instance.savingServiceRateLimiter);
importer.importRegionDirectoryAsync(directory);
return importer;
});
@@ -130,7 +123,7 @@ public class VoxyCommands {
private static int importRaw(CommandContext<FabricClientCommandSource> ctx) {
if (VoxyCommon.getInstance() == null) {
ctx.getSource().sendError(Component.translatable("Voxy must be enabled in settings to use this"));
ctx.getSource().sendError(Text.translatable("Voxy must be enabled in settings to use this"));
return 1;
}
@@ -139,7 +132,7 @@ public class VoxyCommands {
private static int importBobby(CommandContext<FabricClientCommandSource> ctx) {
if (VoxyCommon.getInstance() == null) {
ctx.getSource().sendError(Component.translatable("Voxy must be enabled in settings to use this"));
ctx.getSource().sendError(Text.translatable("Voxy must be enabled in settings to use this"));
return 1;
}
@@ -148,10 +141,10 @@ public class VoxyCommands {
}
private static CompletableFuture<Suggestions> importWorldSuggester(CommandContext<FabricClientCommandSource> ctx, SuggestionsBuilder sb) {
return fileDirectorySuggester(Minecraft.getInstance().gameDirectory.toPath().resolve("saves"), sb);
return fileDirectorySuggester(MinecraftClient.getInstance().runDirectory.toPath().resolve("saves"), sb);
}
private static CompletableFuture<Suggestions> importBobbySuggester(CommandContext<FabricClientCommandSource> ctx, SuggestionsBuilder sb) {
return fileDirectorySuggester(Minecraft.getInstance().gameDirectory.toPath().resolve(".bobby"), sb);
return fileDirectorySuggester(MinecraftClient.getInstance().runDirectory.toPath().resolve(".bobby"), sb);
}
private static CompletableFuture<Suggestions> fileDirectorySuggester(Path dir, SuggestionsBuilder sb) {
@@ -186,7 +179,7 @@ public class VoxyCommands {
if (wn.equals(remaining)) {
continue;
}
if (SharedSuggestionProvider.matchesSubStr(remaining, wn) || SharedSuggestionProvider.matchesSubStr(remaining, '"'+wn)) {
if (CommandSource.shouldSuggest(remaining, wn) || CommandSource.shouldSuggest(remaining, '"'+wn)) {
wn = str+wn + "/";
sb.suggest(StringArgumentType.escapeIfRequired(wn));
}
@@ -198,41 +191,20 @@ public class VoxyCommands {
private static int importWorld(CommandContext<FabricClientCommandSource> ctx) {
if (VoxyCommon.getInstance() == null) {
ctx.getSource().sendError(Component.translatable("Voxy must be enabled in settings to use this"));
ctx.getSource().sendError(Text.translatable("Voxy must be enabled in settings to use this"));
return 1;
}
var name = ctx.getArgument("world_name", String.class);
var file = new File("saves").toPath().resolve(name);
name = name.toLowerCase(Locale.ROOT);
name = name.toLowerCase();
if (name.endsWith("/")) {
name = name.substring(0, name.length()-1);
}
if (file.resolve("level.dat").toFile().exists()) {
var dimFile = DimensionType.getStorageFolder(Minecraft.getInstance().level.dimension(), file)
.resolve("region")
.toFile();
if (!dimFile.isDirectory()) return 1;
return fileBasedImporter(dimFile)?0:1;
//We are in a world directory, so import the current dimension we are in
/*
for (var dim : new String[]{"overworld", "the_nether", "the_end"}) {//This is so annoying that you cant loop through all the dimensions
var id = ResourceKey.create(Registries.DIMENSION, Identifier.withDefaultNamespace(dim));
var dimPath = DimensionType.getStorageFolder(id, file);
dimPath = dimPath.resolve("region");
var dimFile = dimPath.toFile();
if (dimFile.isDirectory()) {//exists and is a directory
if (!fileBasedImporter(dimFile)) {
Logger.error("Failed to import dimension: " + id);
}
}
}*/
} else {
if (!(name.endsWith("region"))) {
file = file.resolve("region");
}
return fileBasedImporter(file.toFile()) ? 0 : 1;
if (!(name.endsWith("region"))) {
file = file.resolve("region");
}
return fileBasedImporter(file.toFile())?0:1;
}
private static int importZip(CommandContext<FabricClientCommandSource> ctx) {
@@ -244,15 +216,15 @@ public class VoxyCommands {
var instance = (VoxyClientInstance)VoxyCommon.getInstance();
if (instance == null) {
ctx.getSource().sendError(Component.translatable("Voxy must be enabled in settings to use this"));
ctx.getSource().sendError(Text.translatable("Voxy must be enabled in settings to use this"));
return 1;
}
String finalInnerDir = innerDir;
var engine = WorldIdentifier.ofEngine(Minecraft.getInstance().level);
var engine = WorldIdentifier.ofEngine(MinecraftClient.getInstance().world);
if (engine != null) {
return instance.getImportManager().makeAndRunIfNone(engine, () -> {
var importer = new WorldImporter(engine, Minecraft.getInstance().level, instance.getServiceManager(), instance.savingServiceRateLimiter);
var importer = new WorldImporter(engine, MinecraftClient.getInstance().world, instance.getThreadPool(), instance.savingServiceRateLimiter);
importer.importZippedRegionDirectoryAsync(zip, finalInnerDir);
return importer;
}) ? 0 : 1;
@@ -263,10 +235,10 @@ public class VoxyCommands {
private static int cancelImport(CommandContext<FabricClientCommandSource> ctx) {
var instance = (VoxyClientInstance)VoxyCommon.getInstance();
if (instance == null) {
ctx.getSource().sendError(Component.translatable("Voxy must be enabled in settings to use this"));
ctx.getSource().sendError(Text.translatable("Voxy must be enabled in settings to use this"));
return 1;
}
var world = WorldIdentifier.ofEngineNullable(Minecraft.getInstance().level);
var world = WorldIdentifier.ofEngineNullable(MinecraftClient.getInstance().world);
if (world != null) {
return instance.getImportManager().cancelImport(world)?0:1;
}

View File

@@ -1,47 +0,0 @@
package me.cortex.voxy.client;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.client.core.VoxyRenderSystem;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.minecraft.ChatFormatting;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.components.debug.DebugScreenDisplayer;
import net.minecraft.client.gui.components.debug.DebugScreenEntry;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.chunk.LevelChunk;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
public class VoxyDebugScreenEntry implements DebugScreenEntry {
@Override
public void display(DebugScreenDisplayer lines, @Nullable Level world, @Nullable LevelChunk clientChunk, @Nullable LevelChunk chunk) {
if (!VoxyCommon.isAvailable()) {
return;
}
var instance = VoxyCommon.getInstance();
if (instance == null) {
return;
}
VoxyRenderSystem vrs = null;
var wr = Minecraft.getInstance().levelRenderer;
if (wr != null) vrs = ((IGetVoxyRenderSystem) wr).getVoxyRenderSystem();
//lines.addLineToSection();
List<String> instanceLines = new ArrayList<>();
instance.addDebug(instanceLines);
lines.addToGroup(Identifier.fromNamespaceAndPath("voxy", "instance_debug"), instanceLines);
if (vrs != null) {
List<String> renderLines = new ArrayList<>();
vrs.addDebugInfo(renderLines);
lines.addToGroup(Identifier.fromNamespaceAndPath("voxy", "render_debug"), renderLines);
}
}
}

View File

@@ -6,6 +6,7 @@ import com.moulberry.flashback.record.FlashbackMeta;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.config.section.SectionStorageConfig;
import net.fabricmc.loader.api.FabricLoader;
import org.apache.commons.logging.Log;
import java.nio.file.Path;

View File

@@ -1,33 +0,0 @@
package me.cortex.voxy.client.compat;
import me.cortex.voxy.common.thread.MultiThreadPrioritySemaphore;
import java.util.concurrent.Semaphore;
public class SemaphoreBlockImpersonator extends Semaphore {
private final MultiThreadPrioritySemaphore.Block block;
public SemaphoreBlockImpersonator(MultiThreadPrioritySemaphore.Block block) {
super(0);
this.block = block;
}
@Override
public void release(int permits) {
this.block.release(permits);
}
@Override
public void acquire() throws InterruptedException {
this.block.acquire();
}
@Override
public boolean tryAcquire() {
return this.block.tryAcquire();
}
@Override
public int availablePermits() {
return this.block.availablePermits();
}
}

View File

@@ -1,8 +0,0 @@
package me.cortex.voxy.client.config;
import net.caffeinemc.mods.sodium.client.config.structure.OptionPage;
import net.caffeinemc.mods.sodium.client.config.structure.Page;
public interface IConfigPageSetter {
void voxy$setPageJump(OptionPage page);
}

View File

@@ -4,18 +4,25 @@ import com.terraformersmc.modmenu.api.ConfigScreenFactory;
import com.terraformersmc.modmenu.api.ModMenuApi;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.client.config.ConfigManager;
import net.caffeinemc.mods.sodium.client.config.structure.OptionPage;
import net.caffeinemc.mods.sodium.client.gui.VideoSettingsScreen;
import net.caffeinemc.mods.sodium.client.gui.SodiumOptionsGUI;
public class ModMenuIntegration implements ModMenuApi {
@Override
public ConfigScreenFactory<?> getModConfigScreenFactory() {
return parent -> {
if (VoxyCommon.isAvailable()) {
var screen = (VideoSettingsScreen)VideoSettingsScreen.createScreen(parent);
var page = (OptionPage) ConfigManager.CONFIG.getModOptions().stream().filter(a->a.configId().equals("voxy")).findFirst().get().pages().get(0);
((IConfigPageSetter)screen).voxy$setPageJump(page);
var screen = (SodiumOptionsGUI) SodiumOptionsGUI.createScreen(parent);
//Sorry jelly and douira, please dont hurt me
try {
//We cant use .setPage() as that invokes rebuildGui, however the screen hasnt been initalized yet
// causing things to crash
var field = SodiumOptionsGUI.class.getDeclaredField("currentPage");
field.setAccessible(true);
field.set(screen, VoxyConfigScreenPages.voxyOptionPage);
field.setAccessible(false);
} catch (Exception e) {
Logger.error("Failed to set the current page to voxy", e);
}
return screen;
} else {
return null;

View File

@@ -1,326 +0,0 @@
package me.cortex.voxy.client.config;
import me.cortex.voxy.common.util.Pair;
import net.caffeinemc.mods.sodium.api.config.ConfigState;
import net.caffeinemc.mods.sodium.api.config.StorageEventHandler;
import net.caffeinemc.mods.sodium.api.config.option.*;
import net.caffeinemc.mods.sodium.api.config.structure.*;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.contents.TranslatableContents;
import net.minecraft.resources.Identifier;
import org.jetbrains.annotations.Nullable;
import java.util.*;
import java.util.function.*;
public class SodiumConfigBuilder {
private static record Enabler(Predicate<ConfigState> tester, Identifier[] dependencies) {
public Enabler(Predicate<ConfigState> tester, String[] dependencies) {
this(tester, mapIds(dependencies));
}
}
public abstract static class Enableable <TYPE extends Enableable<TYPE>> {
private @Nullable Enabler prevEnabler;
protected @Nullable Enabler enabler;
private TYPE setEnabler0(Enabler enabler) {
this.prevEnabler = this.enabler;
this.enabler = enabler;
{
var children = this.getEnablerChildren();
if (children != null) {
for (var child : children) {
if (child.enabler == null || child.enabler == this.prevEnabler) {
child.setEnabler0(this.enabler);
}
}
}
}
return (TYPE) this;
}
public TYPE setEnabler(Predicate<ConfigState> enabler, String... dependencies) {
return this.setEnabler0(new Enabler(enabler, dependencies));
}
public TYPE setEnabler(String enabler) {
if (enabler == null) {
return this.setEnabler(s->true);
}
var id = Identifier.parse(enabler);
return this.setEnabler(s->s.readBooleanOption(id), enabler);
}
public TYPE setEnablerAND(String... enablers) {
var enablersId = mapIds(enablers);
return this.setEnabler0(new Enabler(s->{
for (var id : enablersId) {
if (!s.readBooleanOption(id)) {
return false;
}
}
return true;
}, enablersId));
}
protected Enableable[] getEnablerChildren() {
return null;
}
}
public static class Page extends Enableable<Page> {
protected Component name;
protected Group[] groups;
public Page(Component name, Group... groups) {
this.name = name;
this.groups = groups;
}
protected OptionPageBuilder create(ConfigBuilder builder, BuildCtx ctx) {
var page = builder.createOptionPage();
page.setName(this.name);
for (var group : this.groups) {
page.addOptionGroup(group.create(builder, ctx));
}
return page;
}
@Override
protected Enableable[] getEnablerChildren() {
return this.groups;
}
}
public static class Group extends Enableable<Group> {
protected Option[] options;
public Group(Option... options) {
this.options = options;
}
protected OptionGroupBuilder create(ConfigBuilder builder, BuildCtx ctx) {
var group = builder.createOptionGroup();
for (var option : this.options) {
group.addOption(option.create(builder, ctx));
}
return group;
}
@Override
protected Enableable[] getEnablerChildren() {
return this.options;
}
}
public static abstract class Option <TYPE, OPTION extends Option<TYPE,OPTION,STYPE>, STYPE extends StatefulOptionBuilder<TYPE>> extends Enableable<Option<TYPE,OPTION,STYPE>> {
//Setter returns a post save update set
protected String id;
protected Component name;
protected Component tooltip;
protected Supplier<TYPE> getter;
protected Consumer<TYPE> setter;
public Option(String id, Component name, Component tooltip, Supplier<TYPE> getter, Consumer<TYPE> setter) {
this.id = id;
this.name = name;
this.tooltip = tooltip;
this.getter = getter;
this.setter = setter;
}
public Option(String id, Component name, Supplier<TYPE> getter, Consumer<TYPE> setter) {
this.id = id;
this.name = name;
this.getter = getter;
this.setter = setter;
if (name.getContents() instanceof TranslatableContents tc) {
this.tooltip = Component.translatable(tc.getKey() + ".tooltip");
} else {
this.tooltip = name;
}
}
protected Consumer<TYPE> postRunner;
protected Identifier[] postRunnerConflicts;
protected Identifier[] postChangeFlags;
public OPTION setPostChangeRunner(Consumer<TYPE> postRunner, String... dontRunIfChangedVars) {
this.postRunner = postRunner;
this.postRunnerConflicts = mapIds(dontRunIfChangedVars);
return (OPTION) this;
}
public OPTION setPostChangeFlags(String... flags) {
this.postChangeFlags = mapIds(flags);
return (OPTION) this;
}
protected abstract STYPE createType(ConfigBuilder builder);
protected STYPE create(ConfigBuilder builder, BuildCtx ctx) {
var option = this.createType(builder);
option.setName(this.name);
option.setTooltip(this.tooltip);
Set<Identifier> flags = new LinkedHashSet<>();
if (this.postRunner != null) {
var id = Identifier.parse(this.id);
var runner = this.postRunner;
var getter = this.getter;
ctx.postRunner.register(id, ()->runner.accept(getter.get()), this.postRunnerConflicts);
flags.add(id);
}
if (this.postChangeFlags != null) {
flags.addAll(List.of(this.postChangeFlags));
}
if (!flags.isEmpty()) {
option.setFlags(flags.toArray(Identifier[]::new));
}
option.setBinding(this.setter, this.getter);
if (this.enabler != null) {
var pred = this.enabler.tester;
option.setEnabledProvider(s->pred.test(s), this.enabler.dependencies);
}
option.setStorageHandler(ctx.saveHandler);
option.setDefaultValue(this.getter.get());
return option;
}
}
public static class IntOption extends Option<Integer, IntOption, IntegerOptionBuilder> {
protected Function<ConfigState, Range> rangeProvider;
protected String[] rangeDependencies;
protected ControlValueFormatter formatter = v->Component.literal(Integer.toString(v));
public IntOption(String id, Component name, Component tooltip, Supplier<Integer> getter, Consumer<Integer> setter, Range range) {
super(id, name, tooltip, getter, setter);
this.rangeProvider = s->range;
}
public IntOption(String id, Component name, Supplier<Integer> getter, Consumer<Integer> setter, Range range) {
super(id, name, getter, setter);
this.rangeProvider = s->range;
}
public IntOption setFormatter(IntFunction<Component> formatter) {
this.formatter = v->formatter.apply(v);
return this;
}
@Override
protected IntegerOptionBuilder createType(ConfigBuilder builder) {
return builder.createIntegerOption(Identifier.parse(this.id));
}
@Override
protected IntegerOptionBuilder create(ConfigBuilder builder, BuildCtx ctx) {
var option = super.create(builder, ctx);
if (this.rangeDependencies == null || this.rangeDependencies.length == 0) {
option.setRange(this.rangeProvider.apply(null));
} else {
option.setRangeProvider((Function<ConfigState, SteppedValidator>)(Object) this.rangeProvider, mapIds(this.rangeDependencies));
}
option.setValueFormatter(this.formatter);
return option;
}
}
public static class BoolOption extends Option<Boolean, BoolOption, BooleanOptionBuilder> {
public BoolOption(String id, Component name, Component tooltip, Supplier<Boolean> getter, Consumer<Boolean> setter) {
super(id, name, tooltip, getter, setter);
}
public BoolOption(String id, Component name, Supplier<Boolean> getter, Consumer<Boolean> setter) {
super(id, name, getter, setter);
}
@Override
protected BooleanOptionBuilder createType(ConfigBuilder builder) {
return builder.createBooleanOption(Identifier.parse(this.id));
}
}
private static <F,T> T[] map(F[] from, Function<F,T> mapper, Function<Integer,T[]> factory) {
T[] arr = factory.apply(from.length);
for (int i = 0; i < from.length; i++) {
arr[i] = mapper.apply(from[i]);
}
return arr;
}
private static Identifier[] mapIds(String[] strings) {
return map(strings, Identifier::parse, Identifier[]::new);
}
public static class PostApplyOps implements FlagHook {
private record Hook(Identifier name, Runnable runnable, Set<Identifier> conflicts) {}
private Map<Identifier, Hook> hooks = new LinkedHashMap<>();
public PostApplyOps register(String name, Runnable postRunner, String... conflicts) {
return this.register(Identifier.parse(name), postRunner, mapIds(conflicts));
}
public PostApplyOps register(Identifier name, Runnable postRunner, Identifier... conflicts) {
this.hooks.put(name, new Hook(name, postRunner, new LinkedHashSet<>(List.of(conflicts))));
return this;
}
protected PostApplyOps build() {
boolean changed = false;
do {
changed = false;
for (var hook : this.hooks.values()) {
for (var ref : new LinkedHashSet<>(hook.conflicts)) {
var other = this.hooks.getOrDefault(ref, null);
if (other != null) {
changed |= hook.conflicts.addAll(other.conflicts);
}
}
}
} while (changed);
return this;
}
@Override
public Collection<Identifier> getTriggers() {
return this.hooks.keySet();
}
@Override
public void accept(Collection<Identifier> identifiers, ConfigState configState) {
for (var id : identifiers) {
var hook = this.hooks.get(id);
if (hook != null) {
if (Collections.disjoint(identifiers, hook.conflicts)) {
hook.runnable.run();
}
}
}
}
}
private static final class BuildCtx {
public PostApplyOps postRunner = new PostApplyOps();
public StorageEventHandler saveHandler;
}
public static void buildToSodium(ConfigBuilder builder, ModOptionsBuilder options, StorageEventHandler saveHandler, Consumer<PostApplyOps> registerOps, Page... pages) {
var ctx = new BuildCtx();
registerOps.accept(ctx.postRunner);
ctx.saveHandler = saveHandler;
for (var page : pages) {
options.addPage(page.create(builder, ctx));
}
options.registerFlagHook(ctx.postRunner.build());
}
}

View File

@@ -1,4 +1,4 @@
package me.cortex.voxy.common.config;
package me.cortex.voxy.client.config;
import com.google.gson.FieldNamingPolicy;
import com.google.gson.Gson;
@@ -6,6 +6,7 @@ import com.google.gson.GsonBuilder;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.util.cpu.CpuLayout;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.client.gui.options.storage.OptionStorage;
import net.fabricmc.loader.api.FabricLoader;
import java.io.FileReader;
@@ -14,7 +15,7 @@ import java.lang.reflect.Modifier;
import java.nio.file.Files;
import java.nio.file.Path;
public class VoxyConfig {
public class VoxyConfig implements OptionStorage<VoxyConfig> {
private static final Gson GSON = new GsonBuilder()
.setFieldNamingPolicy(FieldNamingPolicy.LOWER_CASE_WITH_UNDERSCORES)
.setPrettyPrinting()
@@ -27,10 +28,11 @@ public class VoxyConfig {
public boolean enableRendering = true;
public boolean ingestEnabled = true;
public int sectionRenderDistance = 16;
public int serviceThreads = (int) Math.max(CpuLayout.getCoreCount()/1.5, 1);
public int serviceThreads = (int) Math.max(CpuLayout.CORES.length/1.5, 1);
public float subDivisionSize = 64;
public boolean useEnvironmentalFog = true;
public boolean dontUseSodiumBuilderThreads = false;
public boolean renderVanillaFog = false;
public boolean useEnvironmentalFog = false;
public boolean renderStatistics = false;
private static VoxyConfig loadOrCreate() {
if (VoxyCommon.isAvailable()) {
@@ -48,7 +50,6 @@ public class VoxyConfig {
Logger.error("Could not parse config", e);
}
}
Logger.info("Config doesnt exist, creating new");
var config = new VoxyConfig();
config.save();
return config;
@@ -61,11 +62,6 @@ public class VoxyConfig {
}
public void save() {
if (!VoxyCommon.isAvailable()) {
Logger.info("Not saving config since voxy is unavalible");
return;
}
try {
Files.writeString(getConfigPath(), GSON.toJson(this));
} catch (IOException e) {
@@ -79,6 +75,11 @@ public class VoxyConfig {
.resolve("voxy-config.json");
}
@Override
public VoxyConfig getData() {
return this;
}
public boolean isRenderingEnabled() {
return VoxyCommon.isAvailable() && this.enabled && this.enableRendering;
}

View File

@@ -1,154 +0,0 @@
package me.cortex.voxy.client.config;
import me.cortex.voxy.client.RenderStatistics;
import me.cortex.voxy.client.config.SodiumConfigBuilder.*;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.VoxyClient;
import me.cortex.voxy.client.VoxyClientInstance;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.client.core.util.IrisUtil;
import me.cortex.voxy.common.util.cpu.CpuLayout;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.api.config.ConfigEntryPoint;
import net.caffeinemc.mods.sodium.api.config.option.OptionFlag;
import net.caffeinemc.mods.sodium.api.config.option.OptionImpact;
import net.caffeinemc.mods.sodium.api.config.option.Range;
import net.caffeinemc.mods.sodium.api.config.structure.ConfigBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.Identifier;
public class VoxyConfigMenu implements ConfigEntryPoint {
@Override
public void registerConfigLate(ConfigBuilder B) {
if (!VoxyCommon.isAvailable()) return;//Dont even register the config if its not avalible
var CFG = VoxyConfig.CONFIG;
var cc = B.registerModOptions("voxy", "Voxy", VoxyCommon.MOD_VERSION)
.setIcon(Identifier.parse("voxy:icon.png"));
final var RENDER_RELOAD = OptionFlag.REQUIRES_RENDERER_RELOAD.getId().toString();
SodiumConfigBuilder.buildToSodium(B, cc, CFG::save, postOp->{
postOp.register("voxy:update_threads", ()->{
var instance = VoxyCommon.getInstance();
if (instance != null) {
instance.updateDedicatedThreads();
}
}, "voxy:enabled").register("voxy:iris_reload", ()->IrisUtil.reload());
},
new Page(Component.translatable("voxy.config.general"),
new Group(
new BoolOption(
"voxy:enabled",
Component.translatable("voxy.config.general.enabled"),
()->CFG.enabled, v->{
CFG.enabled=v;
//we need to special case enabled, since the render reload flag runs befor us and its quite important we get it right
if (v&&VoxyClientInstance.isInGame) {
VoxyCommon.createInstance();
}
})
.setPostChangeRunner(c->{
if (!c) {
var vrsh = (IGetVoxyRenderSystem) Minecraft.getInstance().levelRenderer;
if (vrsh != null) {
vrsh.shutdownRenderer();
}
VoxyCommon.shutdownInstance();
}
}).setPostChangeFlags(RENDER_RELOAD, "voxy:iris_reload").setEnabler(null)
), new Group(
new IntOption(
"voxy:thread_count",
Component.translatable("voxy.config.general.serviceThreads"),
()->CFG.serviceThreads, v->CFG.serviceThreads=v,
new Range(1, CpuLayout.getCoreCount(), 1))
.setPostChangeFlags("voxy:update_threads"),
new BoolOption(
"voxy:use_sodium_threads",
Component.translatable("voxy.config.general.useSodiumBuilder"),
()->!CFG.dontUseSodiumBuilderThreads, v->CFG.dontUseSodiumBuilderThreads=!v)
.setPostChangeFlags("voxy:update_threads")
), new Group(
new BoolOption(
"voxy:ingest_enabled",
Component.translatable("voxy.config.general.ingest"),
()->CFG.ingestEnabled, v->CFG.ingestEnabled=v)
)
).setEnabler("voxy:enabled"),
new Page(Component.translatable("voxy.config.rendering"),
new Group(
new BoolOption(
"voxy:rendering",
Component.translatable("voxy.config.general.rendering"),
()->CFG.enableRendering, v->CFG.enableRendering=v)
.setPostChangeRunner(c->{
var vrsh = (IGetVoxyRenderSystem)Minecraft.getInstance().levelRenderer;
if (vrsh != null) {
if (c) {
vrsh.createRenderer();
} else {
vrsh.shutdownRenderer();
}
}
},"voxy:enabled", RENDER_RELOAD)
.setPostChangeFlags("voxy:iris_reload")
.setEnabler("voxy:enabled")
), new Group(
new IntOption(
"voxy:subdivsize",
Component.translatable("voxy.config.general.subDivisionSize"),
()->subDiv2ln(CFG.subDivisionSize), v->CFG.subDivisionSize=ln2subDiv(v),
new Range(0, SUBDIV_IN_MAX, 1))
.setFormatter(v->Component.literal(Integer.toString(Math.round(ln2subDiv(v))))),
new IntOption(
"voxy:render_distance",
Component.translatable("voxy.config.general.renderDistance"),
()->CFG.sectionRenderDistance, v->CFG.sectionRenderDistance=v,
new Range(2, 64, 1))
.setFormatter(v->Component.literal(Integer.toString(v*32)))//Top level rd == 32 chunks
.setPostChangeRunner(c->{
var vrsh = (IGetVoxyRenderSystem)Minecraft.getInstance().levelRenderer;
if (vrsh != null) {
var vrs = vrsh.getVoxyRenderSystem();
if (vrs != null) {
vrs.setRenderDistance(c);
}
}
}, "voxy:rendering", RENDER_RELOAD)
), new Group(
new BoolOption(
"voxy:eviromental_fog",
Component.translatable("voxy.config.general.environmental_fog"),
()->CFG.useEnvironmentalFog, v->CFG.useEnvironmentalFog=v)
.setPostChangeFlags(RENDER_RELOAD)
), new Group(
new BoolOption(
"voxy:render_debug",
Component.translatable("voxy.config.general.render_statistics"),
()-> RenderStatistics.enabled, v->RenderStatistics.enabled=v)
.setPostChangeFlags(RENDER_RELOAD))
).setEnablerAND("voxy:enabled", "voxy:rendering"));
}
private static final int SUBDIV_IN_MAX = 100;
private static final double SUBDIV_MIN = 28;
private static final double SUBDIV_MAX = 256;
private static final double SUBDIV_CONST = Math.log(SUBDIV_MAX/SUBDIV_MIN)/Math.log(2);
//In range is 0->200
//Out range is 28->256
private static float ln2subDiv(int in) {
return (float) (SUBDIV_MIN*Math.pow(2, SUBDIV_CONST*((double)in/SUBDIV_IN_MAX)));
}
//In range is ... any?
//Out range is 0->200
private static int subDiv2ln(float in) {
return (int) (((Math.log(((double)in)/SUBDIV_MIN)/Math.log(2))/SUBDIV_CONST)*SUBDIV_IN_MAX);
}
}

View File

@@ -0,0 +1,173 @@
package me.cortex.voxy.client.config;
import com.google.common.collect.ImmutableList;
import me.cortex.voxy.client.RenderStatistics;
import me.cortex.voxy.client.VoxyClientInstance;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.common.util.cpu.CpuLayout;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.client.gui.options.*;
import net.caffeinemc.mods.sodium.client.gui.options.control.SliderControl;
import net.caffeinemc.mods.sodium.client.gui.options.control.TickBoxControl;
import net.minecraft.client.MinecraftClient;
import net.minecraft.text.Text;
import java.util.ArrayList;
import java.util.List;
public abstract class VoxyConfigScreenPages {
private VoxyConfigScreenPages(){}
public static OptionPage voxyOptionPage = null;
public static OptionPage page() {
List<OptionGroup> groups = new ArrayList<>();
VoxyConfig storage = VoxyConfig.CONFIG;
//General
groups.add(OptionGroup.createBuilder()
.add(OptionImpl.createBuilder(boolean.class, storage)
.setName(Text.translatable("voxy.config.general.enabled"))
.setTooltip(Text.translatable("voxy.config.general.enabled.tooltip"))
.setControl(TickBoxControl::new)
.setBinding((s, v)->{
s.enabled = v;
if (v) {
if (VoxyClientInstance.isInGame) {
VoxyCommon.createInstance();
var vrsh = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
if (vrsh != null && s.enableRendering) {
vrsh.createRenderer();
}
}
} else {
var vrsh = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
if (vrsh != null) {
vrsh.shutdownRenderer();
}
VoxyCommon.shutdownInstance();
}
}, s -> s.enabled)
.build()
).add(OptionImpl.createBuilder(int.class, storage)
.setName(Text.translatable("voxy.config.general.serviceThreads"))
.setTooltip(Text.translatable("voxy.config.general.serviceThreads.tooltip"))
.setControl(opt->new SliderControl(opt, 1,
CpuLayout.CORES.length, //Just do core size as max
//Runtime.getRuntime().availableProcessors(),//Note: this is threads not cores, the default value is half the core count, is fine as this should technically be the limit but CpuLayout.CORES.length is more realistic
1, v->Text.literal(Integer.toString(v))))
.setBinding((s, v)->{
boolean wasEnabled = VoxyCommon.getInstance() != null;
var vrsh = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
if (wasEnabled) {
if (vrsh != null) {
vrsh.shutdownRenderer();
}
VoxyCommon.shutdownInstance();
}
s.serviceThreads = v;
if (wasEnabled) {
VoxyCommon.createInstance();
}
}, s -> s.serviceThreads)
.setImpact(OptionImpact.HIGH)
.setFlags(OptionFlag.REQUIRES_RENDERER_RELOAD)
.build()
).add(OptionImpl.createBuilder(boolean.class, storage)
.setName(Text.translatable("voxy.config.general.ingest"))
.setTooltip(Text.translatable("voxy.config.general.ingest.tooltip"))
.setControl(TickBoxControl::new)
.setBinding((s, v) -> s.ingestEnabled = v, s -> s.ingestEnabled)
.setImpact(OptionImpact.MEDIUM)
.build()
).build()
);
groups.add(OptionGroup.createBuilder()
.add(OptionImpl.createBuilder(boolean.class, storage)
.setName(Text.translatable("voxy.config.general.rendering"))
.setTooltip(Text.translatable("voxy.config.general.rendering.tooltip"))
.setControl(TickBoxControl::new)
.setBinding((s, v)->{
s.enableRendering = v;
var vrsh = (IGetVoxyRenderSystem)MinecraftClient.getInstance().worldRenderer;
if (vrsh != null) {
if (v) {
vrsh.createRenderer();
} else {
vrsh.shutdownRenderer();
}
}
}, s -> s.enableRendering)
.setImpact(OptionImpact.HIGH)
.build()
).add(OptionImpl.createBuilder(int.class, storage)
.setName(Text.translatable("voxy.config.general.subDivisionSize"))
.setTooltip(Text.translatable("voxy.config.general.subDivisionSize.tooltip"))
.setControl(opt->new SliderControl(opt, 0, SUBDIV_IN_MAX, 1, v->Text.literal(Integer.toString(Math.round(ln2subDiv(v))))))
.setBinding((s, v) -> s.subDivisionSize = ln2subDiv(v), s -> subDiv2ln(s.subDivisionSize))
.setImpact(OptionImpact.HIGH)
.build()
).add(OptionImpl.createBuilder(int.class, storage)
.setName(Text.translatable("voxy.config.general.renderDistance"))
.setTooltip(Text.translatable("voxy.config.general.renderDistance.tooltip"))
.setControl(opt->new SliderControl(opt, 2, 64, 1, v->Text.literal(Integer.toString(v * 32))))//Every unit is equal to 32 vanilla chunks
.setBinding((s, v)-> {
s.sectionRenderDistance = v;
var vrsh = (IGetVoxyRenderSystem)MinecraftClient.getInstance().worldRenderer;
if (vrsh != null) {
var vrs = vrsh.getVoxyRenderSystem();
if (vrs != null) {
vrs.setRenderDistance(v);
}
}
}, s -> s.sectionRenderDistance)
.setImpact(OptionImpact.LOW)
.build()
).add(OptionImpl.createBuilder(boolean.class, storage)
.setName(Text.translatable("voxy.config.general.environmental_fog"))
.setTooltip(Text.translatable("voxy.config.general.environmental_fog.tooltip"))
.setControl(TickBoxControl::new)
.setImpact(OptionImpact.VARIES)
.setBinding((s, v)-> s.useEnvironmentalFog = v, s -> s.useEnvironmentalFog)
.setFlags(OptionFlag.REQUIRES_RENDERER_RELOAD)
.build()
).add(OptionImpl.createBuilder(boolean.class, storage)
.setName(Text.translatable("voxy.config.general.vanilla_fog"))
.setTooltip(Text.translatable("voxy.config.general.vanilla_fog.tooltip"))
.setControl(TickBoxControl::new)
.setBinding((s, v)-> s.renderVanillaFog = v, s -> s.renderVanillaFog)
.build()
).add(OptionImpl.createBuilder(boolean.class, storage)
.setName(Text.translatable("voxy.config.general.render_statistics"))
.setTooltip(Text.translatable("voxy.config.general.render_statistics.tooltip"))
.setControl(TickBoxControl::new)
.setBinding((s, v)-> RenderStatistics.enabled = v, s -> RenderStatistics.enabled)
.setFlags(OptionFlag.REQUIRES_RENDERER_RELOAD)
.build()
).build()
);
return new OptionPage(Text.translatable("voxy.config.title"), ImmutableList.copyOf(groups));
}
private static final int SUBDIV_IN_MAX = 100;
private static final double SUBDIV_MIN = 28;
private static final double SUBDIV_MAX = 256;
private static final double SUBDIV_CONST = Math.log(SUBDIV_MAX/SUBDIV_MIN)/Math.log(2);
//In range is 0->200
//Out range is 28->256
private static float ln2subDiv(int in) {
return (float) (SUBDIV_MIN*Math.pow(2, SUBDIV_CONST*((double)in/SUBDIV_IN_MAX)));
}
//In range is ... any?
//Out range is 0->200
private static int subDiv2ln(float in) {
return (int) (((Math.log(((double)in)/SUBDIV_MIN)/Math.log(2))/SUBDIV_CONST)*SUBDIV_IN_MAX);
}
}

View File

@@ -2,15 +2,14 @@ package me.cortex.voxy.client.core;
import me.cortex.voxy.client.RenderStatistics;
import me.cortex.voxy.client.TimingStatistics;
import me.cortex.voxy.client.VoxyClient;
import me.cortex.voxy.client.core.gl.Capabilities;
import me.cortex.voxy.client.core.model.ModelBakerySubsystem;
import me.cortex.voxy.client.core.rendering.Viewport;
import me.cortex.voxy.client.core.rendering.hierachical.AsyncNodeManager;
import me.cortex.voxy.client.core.rendering.hierachical.HierarchicalOcclusionTraverser;
import me.cortex.voxy.client.core.rendering.hierachical.NodeCleaner;
import me.cortex.voxy.client.core.rendering.post.FullscreenBlit;
import me.cortex.voxy.client.core.rendering.section.backend.AbstractSectionRenderer;
import me.cortex.voxy.client.core.rendering.util.DepthFramebuffer;
import me.cortex.voxy.client.core.rendering.section.AbstractSectionRenderer;
import me.cortex.voxy.client.core.rendering.util.DownloadStream;
import me.cortex.voxy.common.util.TrackedObject;
import org.joml.Matrix4f;
@@ -24,6 +23,7 @@ import static org.lwjgl.opengl.GL11C.GL_ALWAYS;
import static org.lwjgl.opengl.GL11C.GL_DEPTH_TEST;
import static org.lwjgl.opengl.GL11C.GL_EQUAL;
import static org.lwjgl.opengl.GL11C.GL_KEEP;
import static org.lwjgl.opengl.GL11C.GL_NEAREST;
import static org.lwjgl.opengl.GL11C.GL_REPLACE;
import static org.lwjgl.opengl.GL11C.GL_STENCIL_TEST;
import static org.lwjgl.opengl.GL11C.glColorMask;
@@ -32,16 +32,16 @@ import static org.lwjgl.opengl.GL11C.glEnable;
import static org.lwjgl.opengl.GL11C.glStencilFunc;
import static org.lwjgl.opengl.GL11C.glStencilMask;
import static org.lwjgl.opengl.GL11C.glStencilOp;
import static org.lwjgl.opengl.GL30C.GL_DEPTH24_STENCIL8;
import static org.lwjgl.opengl.GL30C.GL_FRAMEBUFFER;
import static org.lwjgl.opengl.GL30C.glBindFramebuffer;
import static org.lwjgl.opengl.GL42.GL_DEPTH_BUFFER_BIT;
import static org.lwjgl.opengl.GL42.GL_LEQUAL;
import static org.lwjgl.opengl.GL42.GL_NOTEQUAL;
import static org.lwjgl.opengl.GL42.glDepthFunc;
import static org.lwjgl.opengl.GL42.*;
import static org.lwjgl.opengl.GL45.glClearNamedFramebufferfi;
import static org.lwjgl.opengl.GL45.glGetNamedFramebufferAttachmentParameteri;
import static org.lwjgl.opengl.GL45C.glBindTextureUnit;
import static org.lwjgl.opengl.GL45C.glBlitNamedFramebuffer;
public abstract class AbstractRenderPipeline extends TrackedObject {
private final BooleanSupplier frexStillHasWork;
@@ -54,24 +54,11 @@ public abstract class AbstractRenderPipeline extends TrackedObject {
private final FullscreenBlit depthMaskBlit = new FullscreenBlit("voxy:post/fullscreen2.vert", "voxy:post/noop.frag");
private final FullscreenBlit depthSetBlit = new FullscreenBlit("voxy:post/fullscreen2.vert", "voxy:post/depth0.frag");
private final FullscreenBlit depthCopy = new FullscreenBlit("voxy:post/fullscreen2.vert", "voxy:post/depth_copy.frag");
public final DepthFramebuffer fb = new DepthFramebuffer(GL_DEPTH24_STENCIL8);
protected final boolean deferTranslucency;
private static final int DEPTH_SAMPLER = glGenSamplers();
static {
glSamplerParameteri(DEPTH_SAMPLER, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glSamplerParameteri(DEPTH_SAMPLER, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
protected AbstractRenderPipeline(AsyncNodeManager nodeManager, NodeCleaner nodeCleaner, HierarchicalOcclusionTraverser traversal, BooleanSupplier frexSupplier, boolean deferTranslucency) {
protected AbstractRenderPipeline(AsyncNodeManager nodeManager, NodeCleaner nodeCleaner, HierarchicalOcclusionTraverser traversal, BooleanSupplier frexSupplier) {
this.frexStillHasWork = frexSupplier;
this.nodeManager = nodeManager;
this.nodeCleaner = nodeCleaner;
this.traversal = traversal;
this.deferTranslucency = deferTranslucency;
}
//Allows pipelines to configure model baking system
@@ -99,20 +86,13 @@ public abstract class AbstractRenderPipeline extends TrackedObject {
var rs = ((AbstractSectionRenderer)this.sectionRenderer);
rs.renderOpaque(viewport);
var occlusionDebug = VoxyClient.getOcclusionDebugState();
if (occlusionDebug==0) {
this.innerPrimaryWork(viewport, depthTexture);
}
if (occlusionDebug<=1) {
rs.buildDrawCalls(viewport);
}
this.innerPrimaryWork(viewport, depthTexture);
rs.buildDrawCalls(viewport);
rs.renderTemporal(viewport);
this.postOpaquePreTranslucent(viewport);
if (!this.deferTranslucency) {
rs.renderTranslucent(viewport);
}
rs.renderTranslucent(viewport);
this.finish(viewport, sourceFrameBuffer, srcWidth, srcHeight);
glBindFramebuffer(GL_FRAMEBUFFER, sourceFrameBuffer);
@@ -120,17 +100,9 @@ public abstract class AbstractRenderPipeline extends TrackedObject {
protected void initDepthStencil(int sourceFrameBuffer, int targetFb, int srcWidth, int srcHeight, int width, int height) {
glClearNamedFramebufferfi(targetFb, GL_DEPTH_STENCIL, 0, 1.0f, 1);
// using blit to copy depth from mismatched depth formats is not portable so instead a full screen pass is performed for a depth copy
// the mismatched formats in this case is the d32 to d24s8
glBindFramebuffer(GL30.GL_FRAMEBUFFER, targetFb);
glBlitNamedFramebuffer(sourceFrameBuffer, targetFb, 0,0, srcWidth, srcHeight, 0,0, width, height, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
this.depthCopy.bind();
int depthTexture = glGetNamedFramebufferAttachmentParameteri(sourceFrameBuffer, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
glBindTextureUnit(0, depthTexture);
glBindSampler(0, DEPTH_SAMPLER);
glUniform2f(1,((float)width)/srcWidth, ((float)height)/srcHeight);
glColorMask(false,false,false,false);
this.depthCopy.blit();
glBindFramebuffer(GL30.GL_FRAMEBUFFER, targetFb);
/*
if (Capabilities.INSTANCE.isMesa){
@@ -148,6 +120,7 @@ public abstract class AbstractRenderPipeline extends TrackedObject {
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_NOTEQUAL);//If != 1 pass
glColorMask(false,false,false,false);
//We do here
this.depthMaskBlit.blit();
glDisable(GL_DEPTH_TEST);
@@ -168,9 +141,6 @@ public abstract class AbstractRenderPipeline extends TrackedObject {
private static final long SCRATCH = MemoryUtil.nmemAlloc(4*4*4);
protected static void transformBlitDepth(FullscreenBlit blitShader, int srcDepthTex, int dstFB, Viewport<?> viewport, Matrix4f targetTransform) {
// at this point the dst frame buffer doesn't have a stencil attachment so we don't need to keep the stencil test on for the blit
// in the worst case the dstFB does have a stencil attachment causing this pass to become 'corrupted'
glDisable(GL_STENCIL_TEST);
glBindFramebuffer(GL30.GL_FRAMEBUFFER, dstFB);
blitShader.bind();
@@ -181,6 +151,7 @@ public abstract class AbstractRenderPipeline extends TrackedObject {
nglUniformMatrix4fv(2, 1, false, SCRATCH);//tooProjection
glEnable(GL_DEPTH_TEST);
//We keep the stencil test on with the emitting, only to where non terrain is rendered
blitShader.blit();
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
@@ -210,19 +181,17 @@ public abstract class AbstractRenderPipeline extends TrackedObject {
glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT);
TimingStatistics.F.start();
TimingStatistics.I.start();
this.traversal.doTraversal(viewport);
TimingStatistics.F.stop();
TimingStatistics.I.stop();
} while (this.frexStillHasWork.getAsBoolean());
}
@Override
protected void free0() {
this.fb.free();
this.sectionRenderer.free();
this.depthMaskBlit.delete();
this.depthSetBlit.delete();
this.depthCopy.delete();
super.free0();
}

View File

@@ -1,15 +1,7 @@
package me.cortex.voxy.client.core;
import net.minecraft.client.Minecraft;
public interface IGetVoxyRenderSystem {
VoxyRenderSystem getVoxyRenderSystem();
void shutdownRenderer();
void createRenderer();
static VoxyRenderSystem getNullable() {
var lr = (IGetVoxyRenderSystem)Minecraft.getInstance().levelRenderer;
if (lr == null) return null;
return lr.getVoxyRenderSystem();
}
}

View File

@@ -7,7 +7,7 @@ import me.cortex.voxy.client.core.rendering.hierachical.AsyncNodeManager;
import me.cortex.voxy.client.core.rendering.hierachical.HierarchicalOcclusionTraverser;
import me.cortex.voxy.client.core.rendering.hierachical.NodeCleaner;
import me.cortex.voxy.client.core.rendering.post.FullscreenBlit;
import me.cortex.voxy.client.core.rendering.section.backend.AbstractSectionRenderer;
import me.cortex.voxy.client.core.rendering.section.AbstractSectionRenderer;
import me.cortex.voxy.client.core.rendering.util.DepthFramebuffer;
import me.cortex.voxy.client.core.rendering.util.UploadStream;
import me.cortex.voxy.client.iris.IrisVoxyRenderPipelineData;
@@ -26,12 +26,13 @@ import static org.lwjgl.opengl.GL45C.*;
public class IrisVoxyRenderPipeline extends AbstractRenderPipeline {
private final IrisVoxyRenderPipelineData data;
private final FullscreenBlit depthBlit = new FullscreenBlit("voxy:post/blit_texture_depth_cutout.frag");
public final DepthFramebuffer fbTranslucent = new DepthFramebuffer(this.fb.getFormat());
public final DepthFramebuffer fb = new DepthFramebuffer(GL_DEPTH24_STENCIL8);
public final DepthFramebuffer fbTranslucent = new DepthFramebuffer(GL_DEPTH24_STENCIL8);
private final GlBuffer shaderUniforms;
public IrisVoxyRenderPipeline(IrisVoxyRenderPipelineData data, AsyncNodeManager nodeManager, NodeCleaner nodeCleaner, HierarchicalOcclusionTraverser traversal, BooleanSupplier frexSupplier) {
super(nodeManager, nodeCleaner, traversal, frexSupplier, data.shouldDeferTranslucency());
super(nodeManager, nodeCleaner, traversal, frexSupplier);
this.data = data;
if (this.data.thePipeline != null) {
throw new IllegalStateException("Pipeline data already bound");
@@ -78,6 +79,7 @@ public class IrisVoxyRenderPipeline extends AbstractRenderPipeline {
this.data.thePipeline = null;
this.depthBlit.delete();
this.fb.free();
this.fbTranslucent.free();
if (this.shaderUniforms != null) {
@@ -111,7 +113,7 @@ public class IrisVoxyRenderPipeline extends AbstractRenderPipeline {
glClear(GL_COLOR_BUFFER_BIT);
}
if (!this.data.useViewportDims) {
if (this.data.useViewportDims) {
srcWidth = viewport.width;
srcHeight = viewport.height;
}
@@ -142,10 +144,6 @@ public class IrisVoxyRenderPipeline extends AbstractRenderPipeline {
this.fbTranslucent.getDepthTex().id, sourceFrameBuffer,
viewport, new Matrix4f(viewport.vanillaProjection).mul(viewport.modelView));
glColorMask(true, true, true, true);
} else {
// normally disabled by AbstractRenderPipeline but since we are skipping it we do it here
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
}
}

View File

@@ -1,6 +1,6 @@
package me.cortex.voxy.client.core;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.gl.GlFramebuffer;
import me.cortex.voxy.client.core.gl.GlTexture;
import me.cortex.voxy.client.core.gl.shader.Shader;
@@ -11,7 +11,7 @@ import me.cortex.voxy.client.core.rendering.hierachical.HierarchicalOcclusionTra
import me.cortex.voxy.client.core.rendering.hierachical.NodeCleaner;
import me.cortex.voxy.client.core.rendering.post.FullscreenBlit;
import me.cortex.voxy.client.core.rendering.util.DepthFramebuffer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import org.joml.Matrix4f;
import org.lwjgl.system.MemoryStack;
@@ -37,6 +37,7 @@ public class NormalRenderPipeline extends AbstractRenderPipeline {
private GlTexture colourTex;
private GlTexture colourSSAOTex;
private final GlFramebuffer fbSSAO = new GlFramebuffer();
private final DepthFramebuffer fb = new DepthFramebuffer(GL_DEPTH24_STENCIL8);
private final boolean useEnvFog;
private final FullscreenBlit finalBlit;
@@ -46,7 +47,7 @@ public class NormalRenderPipeline extends AbstractRenderPipeline {
.compile();
protected NormalRenderPipeline(AsyncNodeManager nodeManager, NodeCleaner nodeCleaner, HierarchicalOcclusionTraverser traversal, BooleanSupplier frexSupplier) {
super(nodeManager, nodeCleaner, traversal, frexSupplier, false);
super(nodeManager, nodeCleaner, traversal, frexSupplier);
this.useEnvFog = VoxyConfig.CONFIG.useEnvironmentalFog;
this.finalBlit = new FullscreenBlit("voxy:post/blit_texture_depth_cutout.frag",
a->a.defineIf("USE_ENV_FOG", this.useEnvFog).define("EMIT_COLOUR"));
@@ -65,7 +66,7 @@ public class NormalRenderPipeline extends AbstractRenderPipeline {
this.colourSSAOTex = new GlTexture().store(GL_RGBA8, 1, viewport.width, viewport.height);
this.fb.framebuffer.bind(GL_COLOR_ATTACHMENT0, this.colourTex).verify();
this.fbSSAO.bind(this.fb.getDepthAttachmentType(), this.fb.getDepthTex()).bind(GL_COLOR_ATTACHMENT0, this.colourSSAOTex).verify();
this.fbSSAO.bind(GL_DEPTH_STENCIL_ATTACHMENT, this.fb.getDepthTex()).bind(GL_COLOR_ATTACHMENT0, this.colourSSAOTex).verify();
glTextureParameterf(this.colourTex.id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -107,17 +108,10 @@ public class NormalRenderPipeline extends AbstractRenderPipeline {
if (this.useEnvFog) {
float start = viewport.fogParameters.environmentalStart();
float end = viewport.fogParameters.environmentalEnd();
if (Math.abs(end-start)>1) {
float invEndFogDelta = 1f / (end - start);
float endDistance = Math.max(Minecraft.getInstance().gameRenderer.getRenderDistance(), 20*16);//TODO: make this constant a config option
endDistance *= (float)Math.sqrt(3);
float startDelta = -start * invEndFogDelta;
glUniform4f(4, invEndFogDelta, startDelta, Math.clamp(endDistance*invEndFogDelta+startDelta, 0, 1),0);//
glUniform4f(5, viewport.fogParameters.red(), viewport.fogParameters.green(), viewport.fogParameters.blue(), viewport.fogParameters.alpha());
} else {
glUniform4f(4, 0, 0, 0, 0);
glUniform4f(5, 0, 0, 0, 0);
}
float invEndFogDelta = 1f/(end-start);
float endDistance = MinecraftClient.getInstance().gameRenderer.getViewDistanceBlocks()*1.5f;
glUniform3f(4, endDistance, invEndFogDelta, Math.abs(start)*invEndFogDelta);
glUniform3f(5, viewport.fogParameters.red(), viewport.fogParameters.green(), viewport.fogParameters.blue());
}
glBindTextureUnit(3, this.colourSSAOTex.id);
@@ -145,6 +139,7 @@ public class NormalRenderPipeline extends AbstractRenderPipeline {
public void free() {
this.finalBlit.delete();
this.ssaoCompute.free();
this.fb.free();
this.fbSSAO.free();
if (this.colourTex != null) {
this.colourTex.free();

View File

@@ -4,7 +4,7 @@ import com.mojang.blaze3d.opengl.GlConst;
import com.mojang.blaze3d.opengl.GlStateManager;
import me.cortex.voxy.client.TimingStatistics;
import me.cortex.voxy.client.VoxyClient;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.gl.Capabilities;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.gl.GlTexture;
@@ -18,9 +18,8 @@ import me.cortex.voxy.client.core.rendering.building.RenderGenerationService;
import me.cortex.voxy.client.core.rendering.hierachical.AsyncNodeManager;
import me.cortex.voxy.client.core.rendering.hierachical.HierarchicalOcclusionTraverser;
import me.cortex.voxy.client.core.rendering.hierachical.NodeCleaner;
import me.cortex.voxy.client.core.rendering.section.IUsesMeshlets;
import me.cortex.voxy.client.core.rendering.section.backend.AbstractSectionRenderer;
import me.cortex.voxy.client.core.rendering.section.backend.mdic.MDICSectionRenderer;
import me.cortex.voxy.client.core.rendering.section.AbstractSectionRenderer;
import me.cortex.voxy.client.core.rendering.section.MDICSectionRenderer;
import me.cortex.voxy.client.core.rendering.section.geometry.BasicSectionGeometryData;
import me.cortex.voxy.client.core.rendering.section.geometry.IGeometryData;
import me.cortex.voxy.client.core.rendering.util.DownloadStream;
@@ -29,12 +28,12 @@ import me.cortex.voxy.client.core.rendering.util.UploadStream;
import me.cortex.voxy.client.core.util.GPUTiming;
import me.cortex.voxy.client.core.util.IrisUtil;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.thread.ServiceManager;
import me.cortex.voxy.common.thread.ServiceThreadPool;
import me.cortex.voxy.common.world.WorldEngine;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.client.render.chunk.ChunkRenderMatrices;
import net.caffeinemc.mods.sodium.client.util.FogParameters;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
import org.lwjgl.opengl.GL11;
@@ -50,9 +49,6 @@ import static org.lwjgl.opengl.GL33.glBindSampler;
import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BUFFER;
import static org.lwjgl.opengl.GL43C.GL_SHADER_STORAGE_BUFFER_BINDING;
import me.cortex.voxy.client.VoxyClientInstance;
import me.cortex.voxy.common.config.VoxyServerConfig;
public class VoxyRenderSystem {
private final WorldEngine worldIn;
@@ -72,20 +68,15 @@ public class VoxyRenderSystem {
private final AbstractRenderPipeline pipeline;
private static AbstractSectionRenderer.Factory<?,? extends IGeometryData> getRenderBackendFactory() {
private static AbstractSectionRenderer<?,?> createSectionRenderer(AbstractRenderPipeline pipeline, ModelStore modelStore, IGeometryData geometryData) {
//TODO: need todo a thing where selects optimal section render based on if supports the pipeline and geometry data type
return MDICSectionRenderer.FACTORY;
return new MDICSectionRenderer(pipeline, modelStore, (BasicSectionGeometryData) geometryData);//We only have MDIC backend... for now
}
public VoxyRenderSystem(WorldEngine world, ServiceManager sm) {
public VoxyRenderSystem(WorldEngine world, ServiceThreadPool threadPool) {
//Keep the world loaded, NOTE: this is done FIRST, to keep and ensure that even if the rest of loading takes more
// than timeout, we keep the world acquired
world.acquireRef();
System.gc();
if (Minecraft.getInstance().options.getEffectiveRenderDistance()<3) {
Logger.warn("Having a vanilla render distance of 2 can cause rare culling near the edge of your screen issues, please use 3 or more");
}
//Fking HATE EVERYTHING AAAAAAAAAAAAAAAA
int[] oldBufferBindings = new int[10];
@@ -101,11 +92,11 @@ public class VoxyRenderSystem {
this.worldIn = world;
long geometryCapacity = getGeometryBufferSize();
var backendFactory = getRenderBackendFactory();
{
this.modelService = new ModelBakerySubsystem(world.getMapper());
this.renderGen = new RenderGenerationService(world, this.modelService, sm, IUsesMeshlets.class.isAssignableFrom(backendFactory.clz()));
this.renderGen = new RenderGenerationService(world, this.modelService, threadPool, false, () -> true);
this.geometryData = new BasicSectionGeometryData(1 << 20, geometryCapacity);
@@ -123,13 +114,13 @@ public class VoxyRenderSystem {
this.pipeline = RenderPipelineFactory.createPipeline(this.nodeManager, this.nodeCleaner, this.traversal, this::frexStillHasWork);
this.pipeline.setupExtraModelBakeryData(this.modelService);//Configure the model service
var sectionRenderer = backendFactory.create(this.pipeline, this.modelService.getStore(), this.geometryData);
var sectionRenderer = createSectionRenderer(this.pipeline, this.modelService.getStore(), this.geometryData);
this.pipeline.setSectionRenderer(sectionRenderer);
this.viewportSelector = new ViewportSelector<>(sectionRenderer::createViewport);
{
int minSec = Minecraft.getInstance().level.getMinSectionY() >> 5;
int maxSec = (Minecraft.getInstance().level.getMaxSectionY() - 1) >> 5;
int minSec = MinecraftClient.getInstance().world.getBottomSectionCoord() >> 5;
int maxSec = (MinecraftClient.getInstance().world.getTopSectionCoord() - 1) >> 5;
//Do some very cheeky stuff for MiB
if (VoxyCommon.IS_MINE_IN_ABYSS) {//TODO: make this somehow configurable
@@ -143,7 +134,7 @@ public class VoxyRenderSystem {
this.nodeManager::addTopLevel,
this.nodeManager::removeTopLevel);
this.setRenderDistance(VoxyConfig.CONFIG.sectionRenderDistance);
this.renderDistanceTracker.setRenderDistance(VoxyConfig.CONFIG.sectionRenderDistance);
}
this.chunkBoundRenderer = new ChunkBoundRenderer(this.pipeline);
@@ -157,12 +148,6 @@ public class VoxyRenderSystem {
for (int i = 0; i < oldBufferBindings.length; i++) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, oldBufferBindings[i]);
}
for (int i = 0; i < 12; i++) {
GlStateManager._activeTexture(GlConst.GL_TEXTURE0+i);
GlStateManager._bindTexture(0);
glBindSampler(i, 0);
}
}
@@ -206,10 +191,7 @@ public class VoxyRenderSystem {
.setScreenSize(width, height)
.setFogParameters(fogParameters)
.update();
if (VoxyClient.getOcclusionDebugState()==0) {
viewport.frameId++;
}
viewport.frameId++;
return viewport;
}
@@ -252,7 +234,7 @@ public class VoxyRenderSystem {
this.pipeline.preSetup(viewport);
TimingStatistics.E.start();
if ((!VoxyClient.disableSodiumChunkRender())&&!IrisUtil.irisShadowActive()) {
if (!IrisUtil.irisShadowActive()) {
this.chunkBoundRenderer.render(viewport);
} else {
viewport.depthBoundingBuffer.clear(0);
@@ -260,10 +242,8 @@ public class VoxyRenderSystem {
TimingStatistics.E.stop();
GPUTiming.INSTANCE.marker();
//The entire rendering pipeline (excluding the chunkbound thing)
this.pipeline.runPipeline(viewport, boundFB, dims[2], dims[3]);
GPUTiming.INSTANCE.marker();
TimingStatistics.main.stop();
@@ -277,10 +257,9 @@ public class VoxyRenderSystem {
UploadStream.INSTANCE.tick();
while (this.renderDistanceTracker.setCenterAndProcess(viewport.cameraX, viewport.cameraZ) && VoxyClient.isFrexActive());//While FF is active, run until everything is processed
TimingStatistics.H.start();
//Done here as is allows less gl state resetup
do { this.modelService.tick(900_000); } while (VoxyClient.isFrexActive() && !this.modelService.areQueuesEmpty());
TimingStatistics.H.stop();
this.modelService.tick(Math.max(3_000_000-(System.nanoTime()-startTime), 500_000));
}
GPUTiming.INSTANCE.marker();
TimingStatistics.postDynamic.stop();
@@ -316,10 +295,6 @@ public class VoxyRenderSystem {
TimingStatistics.all.stop();
//TimingStatistics.I.start();
//glFlush();
//TimingStatistics.I.stop();
/*
TimingStatistics.F.start();
this.postProcessing.setup(viewport.width, viewport.height, boundFB);
@@ -356,12 +331,12 @@ public class VoxyRenderSystem {
float INCREASE_PER_SECOND = 60;
float DECREASE_PER_SECOND = 30;
//Auto fps targeting
if (Minecraft.getInstance().getFps() < MIN_FPS) {
VoxyConfig.CONFIG.subDivisionSize = Math.min(VoxyConfig.CONFIG.subDivisionSize + INCREASE_PER_SECOND / Math.max(1f, Minecraft.getInstance().getFps()), 256);
if (MinecraftClient.getInstance().getCurrentFps() < MIN_FPS) {
VoxyConfig.CONFIG.subDivisionSize = Math.min(VoxyConfig.CONFIG.subDivisionSize + INCREASE_PER_SECOND / Math.max(1f, MinecraftClient.getInstance().getCurrentFps()), 256);
}
if (MAX_FPS < Minecraft.getInstance().getFps() && canDecreaseSize) {
VoxyConfig.CONFIG.subDivisionSize = Math.max(VoxyConfig.CONFIG.subDivisionSize - DECREASE_PER_SECOND / Math.max(1f, Minecraft.getInstance().getFps()), 28);
if (MAX_FPS < MinecraftClient.getInstance().getCurrentFps() && canDecreaseSize) {
VoxyConfig.CONFIG.subDivisionSize = Math.max(VoxyConfig.CONFIG.subDivisionSize - DECREASE_PER_SECOND / Math.max(1f, MinecraftClient.getInstance().getCurrentFps()), 28);
}
}
@@ -369,30 +344,23 @@ public class VoxyRenderSystem {
//TODO: use the existing projection matrix use mulLocal by the inverse of the projection and then mulLocal our projection
var projection = new Matrix4f();
var client = Minecraft.getInstance();
var client = MinecraftClient.getInstance();
var gameRenderer = client.gameRenderer;//tickCounter.getTickDelta(true);
float fov = gameRenderer.getFov(gameRenderer.getMainCamera(), client.getDeltaTracker().getGameTimeDeltaPartialTick(true), true);
float fov = gameRenderer.getFov(gameRenderer.getCamera(), client.getRenderTickCounter().getTickProgress(true), true);
projection.setPerspective(fov * 0.01745329238474369f,
(float) client.getWindow().getWidth() / (float)client.getWindow().getHeight(),
(float) client.getWindow().getFramebufferWidth() / (float)client.getWindow().getFramebufferHeight(),
near, far);
return projection;
}
//TODO: Make a reverse z buffer
private static Matrix4f computeProjectionMat(Matrix4fc base) {
//THis is a wild and insane problem to have
// at short render distances the vanilla terrain doesnt end up covering the 16f near plane voxy uses
// meaning that it explodes (due to near plane clipping).. _badly_ with the rastered culling being wrong in rare cases for the immediate
// sections rendered after the vanilla render distance
float nearVoxy = Minecraft.getInstance().gameRenderer.getRenderDistance()<=32.0f?8f:16f;
nearVoxy = VoxyClient.disableSodiumChunkRender()?0.1f:nearVoxy;
return base.mulLocal(
makeProjectionMatrix(0.05f, Minecraft.getInstance().gameRenderer.getDepthFar()).invert(),
makeProjectionMatrix(0.05f, MinecraftClient.getInstance().gameRenderer.getFarPlaneDistance()).invert(),
new Matrix4f()
).mulLocal(makeProjectionMatrix(nearVoxy, 16*3000));
).mulLocal(makeProjectionMatrix(16, 16*3000));
}
private boolean frexStillHasWork() {
@@ -436,15 +404,6 @@ public class VoxyRenderSystem {
debug.add("Extra time: " + TimingStatistics.A.pVal() + ", " + TimingStatistics.B.pVal() + ", " + TimingStatistics.C.pVal() + ", " + TimingStatistics.D.pVal());
debug.add("Extra 2 time: " + TimingStatistics.E.pVal() + ", " + TimingStatistics.F.pVal() + ", " + TimingStatistics.G.pVal() + ", " + TimingStatistics.H.pVal() + ", " + TimingStatistics.I.pVal());
}
debug.add(GPUTiming.INSTANCE.getDebug());
if (VoxyCommon.getInstance() instanceof VoxyClientInstance clientInstance) {
long lastUpdate = clientInstance.getLastLodUpdate();
long timeSince = System.currentTimeMillis() - lastUpdate;
debug.add("LOD Updates: " + clientInstance.getLodUpdatesReceived() + " (Last: " + timeSince + "ms ago)");
debug.add("Server View Dist: " + clientInstance.getServerViewDistance());
}
PrintfDebugUtil.addToOut(debug);
}

View File

@@ -1,30 +1,12 @@
package me.cortex.voxy.client.core.gl;
import me.cortex.voxy.client.core.gl.shader.ShaderType;
import me.cortex.voxy.common.Logger;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL11C;
import org.lwjgl.opengl.GL20C;
import org.lwjgl.opengl.GL30;
import org.lwjgl.system.MemoryUtil;
import java.util.Locale;
import java.util.Random;
import static org.lwjgl.opengl.GL11.GL_NEAREST;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
import static org.lwjgl.opengl.GL11.GL_TEXTURE_MAG_FILTER;
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE;
import static org.lwjgl.opengl.GL15.glDeleteBuffers;
import static org.lwjgl.opengl.GL30.GL_DEPTH_STENCIL;
import static org.lwjgl.opengl.GL30C.GL_MAP_READ_BIT;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL32.glGetInteger64;
import static org.lwjgl.opengl.GL43C.GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
import static org.lwjgl.opengl.GL44.GL_DYNAMIC_STORAGE_BIT;
import static org.lwjgl.opengl.GL44.GL_MAP_COHERENT_BIT;
import static org.lwjgl.opengl.GL45.glClearNamedFramebufferfi;
import static org.lwjgl.opengl.GL45C.*;
import static org.lwjgl.opengl.GL45C.glCreateFramebuffers;
import static org.lwjgl.opengl.NVXGPUMemoryInfo.*;
public class Capabilities {
@@ -45,9 +27,6 @@ public class Capabilities {
public final boolean subgroup;
public final boolean sparseBuffer;
public final boolean isNvidia;
public final boolean isAmd;
public final boolean nvBarryCoords;
public final boolean hasBrokenDepthSampler;
public Capabilities() {
var cap = GL.getCapabilities();
@@ -83,11 +62,9 @@ public class Capabilities {
this.ssboMaxSize = glGetInteger64(GL_MAX_SHADER_STORAGE_BLOCK_SIZE);
this.isMesa = glGetString(GL_VERSION).toLowerCase(Locale.ROOT).contains("mesa");
var vendor = glGetString(GL_VENDOR).toLowerCase(Locale.ROOT);
this.isIntel = vendor.contains("intel");
this.isNvidia = vendor.contains("nvidia");
this.isAmd = vendor.contains("amd")||vendor.contains("radeon");
this.isMesa = glGetString(GL_VERSION).toLowerCase().contains("mesa");
this.isIntel = glGetString(GL_VENDOR).toLowerCase().contains("intel");
this.isNvidia = glGetString(GL_VENDOR).toLowerCase().contains("nvidia");
if (this.canQueryGpuMemory) {
this.totalDedicatedMemory = glGetInteger64(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)*1024;//Since its in Kb
@@ -96,106 +73,11 @@ public class Capabilities {
this.totalDedicatedMemory = -1;
this.totalDynamicMemory = -1;
}
this.nvBarryCoords = cap.GL_NV_fragment_shader_barycentric;
if (this.compute&&this.isAmd) {
this.hasBrokenDepthSampler = testDepthSampler();
if (this.hasBrokenDepthSampler) {
throw new IllegalStateException("it bork, amd is bork");
}
} else {
this.hasBrokenDepthSampler = false;
}
}
public static void init() {
}
private static boolean testDepthSampler() {
String src = """
#version 460 core
layout(local_size_x=16,local_size_y=16) in;
layout(binding = 0) uniform sampler2D depthSampler;
layout(binding = 1) buffer OutData {
float[] outData;
};
layout(location = 2) uniform int dynamicSampleThing;
layout(location = 3) uniform float sampleData;
void main() {
if (abs(texelFetch(depthSampler, ivec2(gl_GlobalInvocationID.xy), dynamicSampleThing).r-sampleData)>0.000001f) {
outData[0] = 1.0;
}
}
""";
int program = GL20C.glCreateProgram();
{
int shader = GL20C.glCreateShader(ShaderType.COMPUTE.gl);
GL20C.glShaderSource(shader, src);
GL20C.glCompileShader(shader);
if (GL20C.glGetShaderi(shader, GL20C.GL_COMPILE_STATUS) != 1) {
GL20C.glDeleteShader(shader);
throw new IllegalStateException("Shader compile fail");
}
GL20C.glAttachShader(program, shader);
GL20C.glLinkProgram(program);
glDeleteShader(shader);
}
int buffer = glCreateBuffers();
glNamedBufferStorage(buffer, 4096, GL_DYNAMIC_STORAGE_BIT|GL_MAP_READ_BIT);
int tex = glCreateTextures(GL_TEXTURE_2D);
glTextureStorage2D(tex, 2, GL_DEPTH24_STENCIL8, 256, 256);
glTextureParameteri(tex, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTextureParameteri(tex, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int fb = glCreateFramebuffers();
boolean isCorrect = true;
for (int lvl = 0; lvl <= 1; lvl++) {
glNamedFramebufferTexture(fb, GL_DEPTH_STENCIL_ATTACHMENT, tex, lvl);
for (int i = 0; i <= 10; i++) {
float value = (float) (i / 10.0);
nglClearNamedBufferSubData(buffer, GL_R32F, 0, 4096, GL_RED, GL_FLOAT, 0);//Zero the buffer
glClearNamedFramebufferfi(fb, GL_DEPTH_STENCIL, 0, value, 1);//Set the depth texture
glUseProgram(program);
glUniform1i(2, lvl);
glUniform1f(3, value);
glBindTextureUnit(0, tex);
GL30.glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer);
glDispatchCompute(256>>(lvl+4), 256>>(lvl+4), 1);
glFinish();
long ptr = nglMapNamedBuffer(buffer, GL_READ_ONLY);
float gottenValue = MemoryUtil.memGetFloat(ptr);
glUnmapNamedBuffer(buffer);
glUseProgram(0);
glBindTextureUnit(0, 0);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
boolean localCorrect = gottenValue==0.0f;
if (!localCorrect) {
Logger.error("Depth read test failed at value: " + value);
}
isCorrect &= localCorrect;
}
}
glDeleteFramebuffers(fb);
glDeleteTextures(tex);
glDeleteBuffers(buffer);
glDeleteProgram(program);
return !isCorrect;
}
private static boolean testShaderCompilesOk(ShaderType type, String src) {
int shader = GL20C.glCreateShader(type.gl);
GL20C.glShaderSource(shader, src);

View File

@@ -96,11 +96,6 @@ public class GlTexture extends TrackedObject {
return this.levels;
}
public int getFormat() {
this.assertAllocated();
return this.format;
}
private long getEstimatedSize() {
this.assertAllocated();
long elemSize = switch (this.format) {

View File

@@ -69,7 +69,6 @@ public class Shader extends TrackedObject {
J make(Builder<J> builder, int program);
}
final Map<String, String> defines = new HashMap<>();
final Map<String, String> replacements = new LinkedHashMap<>();
private final Map<ShaderType, String> sources = new HashMap<>();
private final IShaderProcessor processor;
private final IShaderObjectConstructor<T> constructor;
@@ -110,21 +109,11 @@ public class Shader extends TrackedObject {
return this;
}
public Builder<T> define(String name, float value) {
this.defines.put(name, Float.toString(value)+"f");
return this;
}
public Builder<T> define(String name, String value) {
this.defines.put(name, value);
return this;
}
public Builder<T> replace(String value, String replacement) {
this.defines.put(value, replacement);
return this;
}
public Builder<T> add(ShaderType type, String id) {
this.addSource(type, ShaderLoader.parse(id));
return this;
@@ -150,10 +139,6 @@ public class Shader extends TrackedObject {
defs
+ src.substring(src.indexOf('\n')+1);
for (var replacement : this.replacements.entrySet()) {
src = src.replace(replacement.getKey(), replacement.getValue());
}
shaders[i++] = createShader(entry.getKey(), src);
}
}

View File

@@ -1,128 +0,0 @@
package me.cortex.voxy.client.core.model;
import it.unimi.dsi.fastutil.bytes.ByteArrayFIFOQueue;
import me.cortex.voxy.common.util.MemoryBuffer;
import net.caffeinemc.mods.sodium.client.util.color.ColorSRGB;
import org.lwjgl.system.MemoryUtil;
import java.util.Arrays;
import static me.cortex.voxy.client.core.model.ModelFactory.LAYERS;
import static me.cortex.voxy.client.core.model.ModelFactory.MODEL_TEXTURE_SIZE;
public class MipGen {
static {
if (MODEL_TEXTURE_SIZE>16) throw new IllegalStateException("TODO: THIS MUST BE UPDATED, IT CURRENTLY ASSUMES 16 OR SMALLER SIZE");
}
private static final short[] SCRATCH = new short[MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE];
private static final ByteArrayFIFOQueue QUEUE = new ByteArrayFIFOQueue(MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE);
private static long getOffset(int bx, int by, int i) {
bx += i&(MODEL_TEXTURE_SIZE-1);
by += i/MODEL_TEXTURE_SIZE;
return bx+by*MODEL_TEXTURE_SIZE*3;
}
private static void solidify(long baseAddr, byte msk) {
for (int idx = 0; idx < 6; idx++) {
if (((msk>>idx)&1)==0) continue;
int bx = (idx>>1)*MODEL_TEXTURE_SIZE;
int by = (idx&1)*MODEL_TEXTURE_SIZE;
long cAddr = baseAddr + (long)(bx+by*MODEL_TEXTURE_SIZE*3)*4;
Arrays.fill(SCRATCH, (short) -1);
for (int y = 0; y<MODEL_TEXTURE_SIZE;y++) {
for (int x = 0; x<MODEL_TEXTURE_SIZE;x++) {
int colour = MemoryUtil.memGetInt(cAddr+(x+y*MODEL_TEXTURE_SIZE*3)*4);
if ((colour&0xFF000000)!=0) {
int pos = x+y*MODEL_TEXTURE_SIZE;
SCRATCH[pos] = ((short)pos);
QUEUE.enqueue((byte) pos);
}
}
}
while (!QUEUE.isEmpty()) {
int pos = Byte.toUnsignedInt(QUEUE.dequeueByte());
int x = pos&(MODEL_TEXTURE_SIZE-1);
int y = pos/MODEL_TEXTURE_SIZE;//this better be turned into a bitshift
short newVal = (short) (SCRATCH[pos]+(short) 0x0100);
for (int D = 3; D!=-1; D--) {
int d = 2*(D&1)-1;
int x2 = x+(((D&2)==2)?d:0);
int y2 = y+(((D&2)==0)?d:0);
if (x2<0||x2>=MODEL_TEXTURE_SIZE||y2<0||y2>=MODEL_TEXTURE_SIZE) continue;
int pos2 = x2+y2*MODEL_TEXTURE_SIZE;
if ((newVal&0xFF00)<(SCRATCH[pos2]&0xFF00)) {
SCRATCH[pos2] = newVal;
QUEUE.enqueue((byte) pos2);
}
}
}
for (int i = 0; i < MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE; i++) {
int d = Short.toUnsignedInt(SCRATCH[i]);
if ((d&0xFF00)!=0) {
int c = MemoryUtil.memGetInt(baseAddr+getOffset(bx, by, d&0xFF)*4)&0x00FFFFFF;
MemoryUtil.memPutInt(baseAddr+getOffset(bx, by, i)*4, c);
}
}
}
}
public static void putTextures(boolean darkened, ColourDepthTextureData[] textures, MemoryBuffer into) {
//if (MODEL_TEXTURE_SIZE != 16) {throw new IllegalStateException("THIS METHOD MUST BE REDONE IF THIS CONST CHANGES");}
//TODO: need to use a write mask to see what pixels must be used to contribute to mipping
// as in, using the depth/stencil info, check if pixel was written to, if so, use that pixel when blending, else dont
final long addr = into.address;
final int LENGTH_B = MODEL_TEXTURE_SIZE*3;
byte solidMsk = 0;
for (int i = 0; i < 6; i++) {
int x = (i>>1)*MODEL_TEXTURE_SIZE;
int y = (i&1)*MODEL_TEXTURE_SIZE;
int j = 0;
boolean anyTransparent = false;
for (int t : textures[i].colour()) {
int o = ((y+(j>>LAYERS))*LENGTH_B + ((j&(MODEL_TEXTURE_SIZE-1))+x))*4; j++;//LAYERS here is just cause faster
//t = ((t&0xFF000000)==0)?0x00_FF_00_FF:t;//great for testing
MemoryUtil.memPutInt(addr+o, t);
anyTransparent |= ((t&0xFF000000)==0);
}
solidMsk |= (anyTransparent?1:0)<<i;
}
if (!darkened) {
solidify(addr, solidMsk);
}
//Mip the scratch
long dAddr = addr;
for (int i = 0; i < LAYERS-1; i++) {
long sAddr = dAddr;
dAddr += (MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE*3*2*4)>>(i<<1);//is.. i*2 because shrink both MODEL_TEXTURE_SIZE by >>i so is 2*i total shift
int width = (MODEL_TEXTURE_SIZE*3)>>(i+1);
int sWidth = (MODEL_TEXTURE_SIZE*3)>>i;
int height = (MODEL_TEXTURE_SIZE*2)>>(i+1);
//TODO: OPTIMZIE THIS
for (int px = 0; px < width; px++) {
for (int py = 0; py < height; py++) {
long bp = sAddr + (px*2 + py*2*sWidth)*4;
int C00 = MemoryUtil.memGetInt(bp);
int C01 = MemoryUtil.memGetInt(bp+sWidth*4);
int C10 = MemoryUtil.memGetInt(bp+4);
int C11 = MemoryUtil.memGetInt(bp+sWidth*4+4);
MemoryUtil.memPutInt(dAddr + (px+py*width) * 4L, TextureUtils.mipColours(darkened, C00, C01, C10, C11));
}
}
}
/*
*/
}
public static void generateMipmaps(long[] textures, int size) {
}
}

View File

@@ -4,6 +4,10 @@ package me.cortex.voxy.client.core.model;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.world.other.Mapper;
import net.minecraft.client.MinecraftClient;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.util.Identifier;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedDeque;
import java.util.concurrent.atomic.AtomicInteger;
@@ -23,31 +27,49 @@ public class ModelBakerySubsystem {
private final Mapper mapper;
private final AtomicInteger blockIdCount = new AtomicInteger();
private final ConcurrentLinkedDeque<Integer> blockIdQueue = new ConcurrentLinkedDeque<>();//TODO: replace with custom DS
private final ConcurrentLinkedDeque<Mapper.BiomeEntry> biomeQueue = new ConcurrentLinkedDeque<>();
private final Thread processingThread;
private volatile boolean isRunning = true;
public ModelBakerySubsystem(Mapper mapper) {
this.mapper = mapper;
this.factory = new ModelFactory(mapper, this.storage);
this.processingThread = new Thread(()->{//TODO replace this with something good/integrate it into the async processor so that we just have less threads overall
while (this.isRunning) {
this.factory.processAllThings();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}, "Model factory processor");
this.processingThread.start();
}
public void tick(long totalBudget) {
long start = System.nanoTime();
this.factory.tickAndProcessUploads();
//Always do 1 iteration minimum
Integer i = this.blockIdQueue.poll();
if (i != null) {
//Upload all biomes
while (!this.biomeQueue.isEmpty()) {
var biome = this.biomeQueue.poll();
var biomeReg = MinecraftClient.getInstance().world.getRegistryManager().getOrThrow(RegistryKeys.BIOME);
this.factory.addBiome(biome.id, biomeReg.get(Identifier.of(biome.biome)));
}
/*
//There should be a method to access the frame time IIRC, if the user framecap is unlimited lock it to like 60 fps for computation
int BUDGET = 16;//TODO: make this computed based on the remaining free time in a frame (and like div by 2 to reduce overhead) (with a min of 1)
if (!this.blockIdQueue.isEmpty()) {
int[] est = new int[Math.min(this.blockIdQueue.size(), BUDGET)];
int i = 0;
synchronized (this.blockIdQueue) {
for (;i < est.length && !this.blockIdQueue.isEmpty(); i++) {
int blockId = this.blockIdQueue.removeFirstInt();
if (blockId == -1) {
i--;
continue;
}
est[i] = blockId;
}
}
for (int j = 0; j < i; j++) {
this.factory.addEntry(est[j]);
}
}*/
//TimingStatistics.modelProcess.start();
if (this.blockIdCount.get() != 0) {
long budget = Math.min(totalBudget-150_000, totalBudget-(this.factory.resultJobs.size()*10_000L))-150_000;
//Always do 1 iteration minimum
Integer i = this.blockIdQueue.poll();
int j = 0;
if (i != null) {
int fbBinding = glGetInteger(GL_FRAMEBUFFER_BINDING);
@@ -55,7 +77,7 @@ public class ModelBakerySubsystem {
do {
this.factory.addEntry(i);
j++;
if (4<j&&(totalBudget<(System.nanoTime() - start)+50_000))//20<j||
if (24<j)//budget<(System.nanoTime() - start)+1000
break;
i = this.blockIdQueue.poll();
} while (i != null);
@@ -65,17 +87,18 @@ public class ModelBakerySubsystem {
this.blockIdCount.addAndGet(-j);
}
this.factory.tick();
long start = System.nanoTime();
while (!this.factory.resultJobs.isEmpty()) {
this.factory.resultJobs.poll().run();
if (totalBudget<(System.nanoTime()-start))
break;
}
//TimingStatistics.modelProcess.stop();
}
public void shutdown() {
this.isRunning = false;
try {
this.processingThread.join();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
this.factory.free();
this.storage.free();
}
@@ -99,7 +122,7 @@ public class ModelBakerySubsystem {
}
public void addBiome(Mapper.BiomeEntry biomeEntry) {
this.factory.addBiome(biomeEntry);
this.biomeQueue.add(biomeEntry);
}
public void addDebugData(List<String> debug) {
@@ -111,7 +134,7 @@ public class ModelBakerySubsystem {
}
public boolean areQueuesEmpty() {
return this.blockIdCount.get()==0 && this.factory.getInflightCount() == 0;
return this.blockIdCount.get()==0 && this.factory.getInflightCount() == 0 && this.biomeQueue.isEmpty();
}
public int getProcessingCount() {

View File

@@ -6,44 +6,37 @@ import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import it.unimi.dsi.fastutil.objects.ObjectSet;
import me.cortex.voxy.client.core.gl.Capabilities;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.gl.GlTexture;
import me.cortex.voxy.client.core.model.bakery.ModelTextureBakery;
import me.cortex.voxy.client.core.rendering.util.RawDownloadStream;
import me.cortex.voxy.client.core.rendering.util.UploadStream;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.util.MemoryBuffer;
import me.cortex.voxy.common.util.Pair;
import me.cortex.voxy.common.world.other.Mapper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.color.block.BlockColor;
import net.minecraft.client.renderer.ItemBlockRenderTypes;
import net.minecraft.client.renderer.chunk.ChunkSectionLayer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.ColorResolver;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.LiquidBlock;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.lighting.LevelLightEngine;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.FluidBlock;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.color.block.BlockColorProvider;
import net.minecraft.client.render.BlockRenderLayer;
import net.minecraft.client.render.RenderLayers;
import net.minecraft.fluid.FluidState;
import net.minecraft.registry.Registries;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.util.Pair;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.BlockRenderView;
import net.minecraft.world.LightType;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeKeys;
import net.minecraft.world.biome.ColorResolver;
import net.minecraft.world.chunk.light.LightingProvider;
import org.jetbrains.annotations.Nullable;
import org.lwjgl.system.MemoryUtil;
import java.lang.invoke.VarHandle;
import java.util.*;
import java.util.concurrent.ConcurrentLinkedDeque;
import java.util.concurrent.locks.ReentrantLock;
import static me.cortex.voxy.client.core.model.ModelStore.MODEL_SIZE;
import static org.lwjgl.opengl.ARBDirectStateAccess.nglTextureSubImage2D;
@@ -63,17 +56,16 @@ import static org.lwjgl.opengl.GL11.*;
// this _quarters_ the memory requirements for the texture atlas!!! WHICH IS HUGE saving
public class ModelFactory {
public static final int MODEL_TEXTURE_SIZE = 16;
public static final int LAYERS = Integer.numberOfTrailingZeros(MODEL_TEXTURE_SIZE);
//TODO: replace the fluid BlockState with a client model id integer of the fluidState, requires looking up
// the fluid state in the mipper
private record ModelEntry(ColourDepthTextureData down, ColourDepthTextureData up, ColourDepthTextureData north, ColourDepthTextureData south, ColourDepthTextureData west, ColourDepthTextureData east, int fluidBlockStateId, int tintingColour) {
public ModelEntry(ColourDepthTextureData[] textures, int fluidBlockStateId, int tintingColour) {
this(textures[0], textures[1], textures[2], textures[3], textures[4], textures[5], fluidBlockStateId, tintingColour);
private record ModelEntry(ColourDepthTextureData down, ColourDepthTextureData up, ColourDepthTextureData north, ColourDepthTextureData south, ColourDepthTextureData west, ColourDepthTextureData east, int fluidBlockStateId) {
public ModelEntry(ColourDepthTextureData[] textures, int fluidBlockStateId) {
this(textures[0], textures[1], textures[2], textures[3], textures[4], textures[5], fluidBlockStateId);
}
}
private final Biome DEFAULT_BIOME = Minecraft.getInstance().level.registryAccess().lookupOrThrow(Registries.BIOME).getValue(Biomes.PLAINS);
private final Biome DEFAULT_BIOME = MinecraftClient.getInstance().world.getRegistryManager().getOrThrow(RegistryKeys.BIOME).get(BiomeKeys.PLAINS);
public final ModelTextureBakery bakery;
@@ -115,7 +107,6 @@ public class ModelFactory {
//Contains the set of all block ids that are currently inflight/being baked
// this is required due to "async" nature of gpu feedback
private final IntOpenHashSet blockStatesInFlight = new IntOpenHashSet();
private final ReentrantLock blockStatesInFlightLock = new ReentrantLock();
private final List<Biome> biomes = new ArrayList<>();
private final List<Pair<Integer, BlockState>> modelsRequiringBiomeColours = new ArrayList<>();
@@ -126,9 +117,7 @@ public class ModelFactory {
private final ModelStore storage;
private final RawDownloadStream downstream = new RawDownloadStream(8*1024*1024);//8mb downstream
private final ConcurrentLinkedDeque<RawBakeResult> rawBakeResults = new ConcurrentLinkedDeque<>();
private final ConcurrentLinkedDeque<ResultUploader> uploadResults = new ConcurrentLinkedDeque<>();
public final Deque<Runnable> resultJobs = new ArrayDeque<>();
private Object2IntMap<BlockState> customBlockStateIdMapping;
@@ -149,32 +138,13 @@ public class ModelFactory {
this.addEntry(0);//Add air as the first entry
}
public void setCustomBlockStateMapping(Object2IntMap<BlockState> mapping) {
this.customBlockStateIdMapping = mapping;
public void tick() {
this.downstream.tick();
}
private static final class RawBakeResult {
private final int blockId;
private final BlockState blockState;
private final MemoryBuffer rawData;
public boolean isShaded;
public boolean hasDarkenedTextures;
public RawBakeResult(int blockId, BlockState blockState, MemoryBuffer rawData) {
this.blockId = blockId;
this.blockState = blockState;
this.rawData = rawData;
}
public RawBakeResult(int blockId, BlockState blockState) {
this(blockId, blockState, new MemoryBuffer(MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE*2*4*6));
}
public RawBakeResult cpyBuf(long ptr) {
this.rawData.cpyFrom(ptr);
return this;
}
public void setCustomBlockStateMapping(Object2IntMap<BlockState> mapping) {
this.customBlockStateIdMapping = mapping;
}
public boolean addEntry(int blockId) {
@@ -184,29 +154,19 @@ public class ModelFactory {
//We are (probably) going to be baking the block id
// check that it is currently not inflight, if it is, return as its already being baked
// else add it to the flight as it is going to be baked
this.blockStatesInFlightLock.lock();
if (!this.blockStatesInFlight.add(blockId)) {
this.blockStatesInFlightLock.unlock();
//Block baking is already in-flight
return false;
}
this.blockStatesInFlightLock.unlock();
VarHandle.loadLoadFence();
//We need to get it twice cause of threading
if (this.idMappings[blockId] != -1) {
return false;
}
var blockState = this.mapper.getBlockStateFromBlockId(blockId);
//Before we enqueue the baking of this blockstate, we must check if it has a fluid state associated with it
// if it does, we must ensure that it is (effectivly) baked BEFORE we bake this blockstate
boolean isFluid = blockState.getBlock() instanceof LiquidBlock;
boolean isFluid = blockState.getBlock() instanceof FluidBlock;
if ((!isFluid) && (!blockState.getFluidState().isEmpty())) {
//Insert into the fluid LUT
var fluidState = blockState.getFluidState().createLegacyBlock();
var fluidState = blockState.getFluidState().getBlockState();
int fluidStateId = this.mapper.getIdForBlockState(fluidState);
@@ -219,144 +179,44 @@ public class ModelFactory {
}
}
RawBakeResult result = new RawBakeResult(blockId, blockState);
int allocation = this.downstream.download(MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE*2*4*6, ptr -> this.rawBakeResults.add(result.cpyBuf(ptr)));
int flags = this.bakery.renderToStream(blockState, this.downstream.getBufferId(), allocation);
result.hasDarkenedTextures = (flags&2)!=0;
result.isShaded = (flags&1)!=0;
return true;
}
private boolean processModelResult() {
var result = this.rawBakeResults.poll();
if (result == null) return false;
ColourDepthTextureData[] textureData = new ColourDepthTextureData[6];
{//Create texture data
long ptr = result.rawData.address;
final int FACE_SIZE = MODEL_TEXTURE_SIZE * MODEL_TEXTURE_SIZE;
int TOTAL_FACES_TEXTURE_SIZE = MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE*2*4*6;// since both depth and colour are packed together, 6 faces, 4 bytes per pixel
int allocation = this.downstream.download(TOTAL_FACES_TEXTURE_SIZE, ptr -> {
ColourDepthTextureData[] textureData = new ColourDepthTextureData[6];
final int FACE_SIZE = MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE;
for (int face = 0; face < 6; face++) {
long faceDataPtr = ptr + (FACE_SIZE * 4) * face * 2;
long faceDataPtr = ptr + (FACE_SIZE*4)*face*2;
int[] colour = new int[FACE_SIZE];
int[] depth = new int[FACE_SIZE];
//Copy out colour
for (int i = 0; i < FACE_SIZE; i++) {
//De-interpolate results
colour[i] = MemoryUtil.memGetInt(faceDataPtr + (i * 4 * 2));
depth[i] = MemoryUtil.memGetInt(faceDataPtr + (i * 4 * 2) + 4);
colour[i] = MemoryUtil.memGetInt(faceDataPtr+ (i*4*2));
depth[i] = MemoryUtil.memGetInt(faceDataPtr+ (i*4*2)+4);
}
textureData[face] = new ColourDepthTextureData(colour, depth, MODEL_TEXTURE_SIZE, MODEL_TEXTURE_SIZE);
}
}
result.rawData.free();
var bakeResult = this.processTextureBakeResult(result.blockId, result.blockState, textureData, result.isShaded, result.hasDarkenedTextures);
if (bakeResult!=null) {
this.uploadResults.add(bakeResult);
}
return !this.rawBakeResults.isEmpty();
this.resultJobs.add(()->processTextureBakeResult(blockId, blockState, textureData));
});
this.bakery.renderToStream(blockState, this.downstream.getBufferId(), allocation);
return true;
}
private final ConcurrentLinkedDeque<Mapper.BiomeEntry> biomeQueue = new ConcurrentLinkedDeque<>();
public void addBiome(Mapper.BiomeEntry biome) {
this.biomeQueue.add(biome);
}
public void processAllThings() {
var biomeEntry = this.biomeQueue.poll();
while (biomeEntry != null) {
var biomeRegistry = Minecraft.getInstance().level.registryAccess().lookupOrThrow(Registries.BIOME);
var res = this.addBiome0(biomeEntry.id, biomeRegistry.getValue(Identifier.parse(biomeEntry.biome)));
if (res != null) {
this.uploadResults.add(res);
}
biomeEntry = this.biomeQueue.poll();
}
while (this.processModelResult());
}
public void tickAndProcessUploads() {
this.downstream.tick();
var upload = this.uploadResults.poll();
if (upload==null) return;
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
do {
upload.upload(this.storage);
upload.free();
upload = this.uploadResults.poll();
} while (upload != null);
UploadStream.INSTANCE.commit();
}
private interface ResultUploader {
void upload(ModelStore store);
void free();
}
private static final class ModelBakeResultUpload implements ResultUploader {
private final MemoryBuffer model = new MemoryBuffer(MODEL_SIZE).zero();
private final MemoryBuffer texture = new MemoryBuffer((2L*3*computeSizeWithMips(MODEL_TEXTURE_SIZE))*4);
public int modelId = -1;
public int biomeUploadIndex = -1;
public @Nullable MemoryBuffer biomeUpload;
public void upload(ModelStore store) {//Uploads and resets for reuse
this.upload(store.modelBuffer, store.modelColourBuffer, store.textures);
}
public void upload(GlBuffer modelBuffer, GlBuffer colourBuffer, GlTexture atlas) {//Uploads and resets for reuse
this.model.cpyTo(UploadStream.INSTANCE.upload(modelBuffer, (long) this.modelId * MODEL_SIZE, MODEL_SIZE));
if (this.biomeUploadIndex != -1) {
this.biomeUpload.cpyTo(UploadStream.INSTANCE.upload(colourBuffer, this.biomeUploadIndex * 4L, this.biomeUpload.size));
this.biomeUploadIndex = -1;
this.biomeUpload.free();
this.biomeUpload = null;
}
int X = (this.modelId&0xFF) * MODEL_TEXTURE_SIZE*3;
int Y = ((this.modelId>>8)&0xFF) * MODEL_TEXTURE_SIZE*2;
long cAddr = this.texture.address;
for (int lvl = 0; lvl < LAYERS; lvl++) {
nglTextureSubImage2D(atlas.id, lvl, X >> lvl, Y >> lvl, (MODEL_TEXTURE_SIZE*3) >> lvl, (MODEL_TEXTURE_SIZE*2) >> lvl, GL_RGBA, GL_UNSIGNED_BYTE, cAddr);
cAddr += (MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE*3*2*4)>>(lvl<<1);
}
this.modelId = -1;
}
public void free() {
this.model.free();
this.texture.free();
if (this.biomeUpload != null) {
this.biomeUpload.free();
}
}
}
private ModelBakeResultUpload processTextureBakeResult(int blockId, BlockState blockState, ColourDepthTextureData[] textureData, boolean isShaded, boolean darkenedTinting) {
//This is
private void processTextureBakeResult(int blockId, BlockState blockState, ColourDepthTextureData[] textureData) {
if (this.idMappings[blockId] != -1) {
//This should be impossible to reach as it means that multiple bakes for the same blockId happened and where inflight at the same time!
throw new IllegalStateException("Block id already added: " + blockId + " for state: " + blockState);
}
this.blockStatesInFlightLock.lock();
if (!this.blockStatesInFlight.contains(blockId)) {
this.blockStatesInFlightLock.unlock();
throw new IllegalStateException("processing a texture bake result but the block state was not in flight!!");
}
this.blockStatesInFlightLock.unlock();
//TODO: add thing for `blockState.hasEmissiveLighting()` and `blockState.getLuminance()`
boolean isFluid = blockState.getBlock() instanceof LiquidBlock;
boolean isFluid = blockState.getBlock() instanceof FluidBlock;
int modelId = -1;
@@ -364,7 +224,7 @@ public class ModelFactory {
if ((!isFluid) && (!blockState.getFluidState().isEmpty())) {
//Insert into the fluid LUT
var fluidState = blockState.getFluidState().createLegacyBlock();
var fluidState = blockState.getFluidState().getBlockState();
int fluidStateId = this.mapper.getIdForBlockState(fluidState);
@@ -374,28 +234,17 @@ public class ModelFactory {
}
}
var colourProvider = getColourProvider(blockState.getBlock());
boolean isBiomeColourDependent = false;
if (colourProvider != null) {
isBiomeColourDependent = isBiomeDependentColour(colourProvider, blockState);
}
ModelEntry entry;
{//Deduplicate same entries
entry = new ModelEntry(textureData, clientFluidStateId, isBiomeColourDependent||colourProvider==null?-1:captureColourConstant(colourProvider, blockState, DEFAULT_BIOME)|0xFF000000);
var entry = new ModelEntry(textureData, clientFluidStateId);
int possibleDuplicate = this.modelTexture2id.getInt(entry);
if (possibleDuplicate != -1) {//Duplicate found
this.idMappings[blockId] = possibleDuplicate;
modelId = possibleDuplicate;
//Remove from flight
this.blockStatesInFlightLock.lock();
if (!this.blockStatesInFlight.remove(blockId)) {
this.blockStatesInFlightLock.unlock();
throw new IllegalStateException();
}
this.blockStatesInFlightLock.unlock();
return null;
return;
} else {//Not a duplicate so create a new entry
modelId = this.modelTexture2id.size();
//NOTE: we set the mapping at the very end so that race conditions with this and getMetadata dont occur
@@ -410,30 +259,33 @@ public class ModelFactory {
this.fluidStateLUT[modelId] = clientFluidStateId;
}
ChunkSectionLayer blockRenderLayer = null;
if (blockState.getBlock() instanceof LiquidBlock) {
blockRenderLayer = ItemBlockRenderTypes.getRenderLayer(blockState.getFluidState());
BlockRenderLayer blockRenderLayer = null;
if (blockState.getBlock() instanceof FluidBlock) {
blockRenderLayer = RenderLayers.getFluidLayer(blockState.getFluidState());
} else {
if (blockState.getBlock() instanceof LeavesBlock) {
blockRenderLayer = ChunkSectionLayer.SOLID;
blockRenderLayer = BlockRenderLayer.SOLID;
} else {
blockRenderLayer = ItemBlockRenderTypes.getChunkRenderType(blockState);
blockRenderLayer = RenderLayers.getBlockLayer(blockState);
}
}
int checkMode = blockRenderLayer==ChunkSectionLayer.SOLID?TextureUtils.WRITE_CHECK_STENCIL:TextureUtils.WRITE_CHECK_ALPHA;
int checkMode = blockRenderLayer==BlockRenderLayer.SOLID?TextureUtils.WRITE_CHECK_STENCIL:TextureUtils.WRITE_CHECK_ALPHA;
var colourProvider = getColourProvider(blockState.getBlock());
ModelBakeResultUpload uploadResult = new ModelBakeResultUpload();
uploadResult.modelId = modelId;
long uploadPtr = uploadResult.model.address;
long uploadPtr = UploadStream.INSTANCE.upload(this.storage.modelBuffer, (long) modelId * MODEL_SIZE, MODEL_SIZE);
//TODO: implement;
// TODO: if it has a constant colour instead... idk why (apparently for things like spruce leaves)?? but premultiply the texture data by the constant colour
boolean isBiomeColourDependent = false;
if (colourProvider != null) {
isBiomeColourDependent = isBiomeDependentColour(colourProvider, blockState);
}
//If it contains fluid but isnt a fluid
if ((!isFluid) && (!blockState.getFluidState().isEmpty()) && clientFluidStateId != -1) {
@@ -446,12 +298,12 @@ public class ModelFactory {
//TODO: special case stuff like vines and glow lichen, where it can be represented by a single double sided quad
// since that would help alot with perf of lots of vines, can be done by having one of the faces just not exist and the other be in no occlusion mode
var depths = this.computeModelDepth(textureData, checkMode);
var sizes = this.computeModelDepth(textureData, checkMode);
//TODO: THIS, note this can be tested for in 2 ways, re render the model with quad culling disabled and see if the result
// is the same, (if yes then needs double sided quads)
// another way to test it is if e.g. up and down havent got anything rendered but the sides do (e.g. all plants etc)
boolean needsDoubleSidedQuads = (depths[0] < -0.1 && depths[1] < -0.1) || (depths[2] < -0.1 && depths[3] < -0.1) || (depths[4] < -0.1 && depths[5] < -0.1);
boolean needsDoubleSidedQuads = (sizes[0] < -0.1 && sizes[1] < -0.1) || (sizes[2] < -0.1 && sizes[3] < -0.1) || (sizes[4] < -0.1 && sizes[5] < -0.1);
boolean cullsSame = false;
@@ -462,7 +314,7 @@ public class ModelFactory {
boolean allFalse = true;
//Guestimation test for if the block culls itself
for (var dir : Direction.values()) {
if (blockState.skipRendering(blockState, dir)) {
if (blockState.isSideInvisible(blockState, dir)) {
allFalse = false;
} else {
allTrue = false;
@@ -484,7 +336,7 @@ public class ModelFactory {
//Each face gets 1 byte, with the top 2 bytes being for whatever
long metadata = 0;
metadata |= isBiomeColourDependent?1:0;
metadata |= blockRenderLayer == ChunkSectionLayer.TRANSLUCENT?2:0;
metadata |= blockRenderLayer == BlockRenderLayer.TRANSLUCENT?2:0;
metadata |= needsDoubleSidedQuads?4:0;
metadata |= ((!isFluid) && !blockState.getFluidState().isEmpty())?8:0;//Has a fluid state accosiacted with it and is not itself a fluid
metadata |= isFluid?16:0;//Is a fluid
@@ -499,7 +351,7 @@ public class ModelFactory {
for (int face = 5; face != -1; face--) {//In reverse order to make indexing into the metadata long easier
long faceUploadPtr = uploadPtr + 4L * face;//Each face gets 4 bytes worth of data
metadata <<= 8;
float offset = depths[face];
float offset = sizes[face];
if (offset < -0.1) {//Face is empty, so ignore
metadata |= 0xFF;//Mark the face as non-existent
//Set to -1 as safepoint
@@ -520,7 +372,7 @@ public class ModelFactory {
//TODO: add alot of config options for the following
boolean occludesFace = true;
occludesFace &= blockRenderLayer != ChunkSectionLayer.TRANSLUCENT;//If its translucent, it doesnt occlude
occludesFace &= blockRenderLayer != BlockRenderLayer.TRANSLUCENT;//If its translucent, it doesnt occlude
//TODO: make this an option, basicly if the face is really close, it occludes otherwise it doesnt
occludesFace &= offset < 0.1;//If the face is rendered far away from the other face, then it doesnt occlude
@@ -540,7 +392,7 @@ public class ModelFactory {
metadata |= canBeOccluded?4:0;
//Face uses its own lighting if its not flat against the adjacent block & isnt traslucent
metadata |= (offset > 0.01 || blockRenderLayer == ChunkSectionLayer.TRANSLUCENT)?0b1000:0;
metadata |= (offset > 0.01 || blockRenderLayer == BlockRenderLayer.TRANSLUCENT)?0b1000:0;
@@ -556,18 +408,18 @@ public class ModelFactory {
//Change the scale from 0->1 (ends inclusive)
// this is cursed also warning stuff at 63 (i.e half a pixel from the end will be clamped to the end)
int enc = Math.round(offset*64);
faceModelData |= Math.min(enc,62)<<16;
faceModelData |= Math.min(enc,63)<<16;
//Still have 11 bits free
//Stuff like fences are solid, however they have extra side piece that mean it needs to have discard on
int area = (faceSize[1]-faceSize[0]+1) * (faceSize[3]-faceSize[2]+1);
boolean needsAlphaDiscard = ((float)writeCount)/area<0.9;//If the amount of area covered by written pixels is less than a threashold, disable discard as its not needed
needsAlphaDiscard |= blockRenderLayer != ChunkSectionLayer.SOLID;
needsAlphaDiscard &= blockRenderLayer != ChunkSectionLayer.TRANSLUCENT;//Translucent doesnt have alpha discard
needsAlphaDiscard |= blockRenderLayer != BlockRenderLayer.SOLID;
needsAlphaDiscard &= blockRenderLayer != BlockRenderLayer.TRANSLUCENT;//Translucent doesnt have alpha discard
faceModelData |= needsAlphaDiscard?1<<22:0;
faceModelData |= ((!faceCoversFullBlock)&&blockRenderLayer != ChunkSectionLayer.TRANSLUCENT)?1<<23:0;//Alpha discard override, translucency doesnt have alpha discard
faceModelData |= ((!faceCoversFullBlock)&&blockRenderLayer != BlockRenderLayer.TRANSLUCENT)?1<<23:0;//Alpha discard override, translucency doesnt have alpha discard
//Bits 24,25 are tint metadata
if (colourProvider!=null) {//We have a tint
@@ -595,11 +447,8 @@ public class ModelFactory {
int modelFlags = 0;
modelFlags |= colourProvider != null?1:0;
modelFlags |= isBiomeColourDependent?2:0;//Basicly whether to use the next int as a colour or as a base index/id into a colour buffer for biome dependent colours
modelFlags |= blockRenderLayer == ChunkSectionLayer.TRANSLUCENT?4:0;//Is translucent
//TODO: THIS
modelFlags |= isShaded?8:0;//model has AO and shade
modelFlags |= blockRenderLayer == BlockRenderLayer.TRANSLUCENT?4:0;//Is translucent
modelFlags |= blockRenderLayer == BlockRenderLayer.CUTOUT?0:8;//Dont use mipmaps (AND ALSO FKING SPECIFIES IF IT HAS AO, WHY??? GREAT QUESTION, TODO FIXE THIS)
//modelFlags |= blockRenderLayer == RenderLayer.getSolid()?0:1;// should discard alpha
MemoryUtil.memPutInt(uploadPtr, modelFlags); uploadPtr += 4;
@@ -609,15 +458,15 @@ public class ModelFactory {
if (colourProvider == null) {
MemoryUtil.memPutInt(uploadPtr, -1);//Set the default to nothing so that its faster on the gpu
} else if (!isBiomeColourDependent) {
MemoryUtil.memPutInt(uploadPtr, entry.tintingColour);
MemoryUtil.memPutInt(uploadPtr, captureColourConstant(colourProvider, blockState, DEFAULT_BIOME)|0xFF000000);
} else if (!this.biomes.isEmpty()) {
//Populate the list of biomes for the model state
int biomeIndex = this.modelsRequiringBiomeColours.size() * this.biomes.size();
MemoryUtil.memPutInt(uploadPtr, biomeIndex);
this.modelsRequiringBiomeColours.add(new Pair<>(modelId, blockState));
uploadResult.biomeUploadIndex = biomeIndex;
long clrUploadPtr = (uploadResult.biomeUpload = new MemoryBuffer(4L * this.biomes.size())).address;
//NOTE: UploadStream.INSTANCE is called _after_ uploadPtr is finished being used, this is cause the upload pointer
// may be invalidated as soon as another upload stream is invoked
long clrUploadPtr = UploadStream.INSTANCE.upload(this.storage.modelColourBuffer, biomeIndex * 4L, 4L * this.biomes.size());
for (var biome : this.biomes) {
MemoryUtil.memPutInt(clrUploadPtr, captureColourConstant(colourProvider, blockState, biome)|0xFF000000); clrUploadPtr += 4;
}
@@ -640,58 +489,23 @@ public class ModelFactory {
//TODO callback to inject extra data into the model data
MipGen.putTextures(darkenedTinting, textureData, uploadResult.texture);
this.putTextures(modelId, textureData);
//glGenerateTextureMipmap(this.textures.id);
//Set the mapping at the very end
this.idMappings[blockId] = modelId;
this.blockStatesInFlightLock.lock();
if (!this.blockStatesInFlight.remove(blockId)) {
this.blockStatesInFlightLock.unlock();
throw new IllegalStateException("processing a texture bake result but the block state was not in flight!!");
}
this.blockStatesInFlightLock.unlock();
return uploadResult;
//Upload/commit stream
//TODO maybe dont do it for every uploaded block?? try to batch it
UploadStream.INSTANCE.commit();
}
private static final class BiomeUploadResult implements ResultUploader {
private final MemoryBuffer biomeColourBuffer;
private final MemoryBuffer modelBiomeIndexPairs;
private BiomeUploadResult(int biomes, int models) {
this.biomeColourBuffer = new MemoryBuffer(biomes*models*4);
this.modelBiomeIndexPairs = new MemoryBuffer(models*8);
}
public void upload(ModelStore store) {
this.upload(store.modelBuffer, store.modelColourBuffer);
}
public void upload(GlBuffer modelBuffer, GlBuffer modelColourBuffer) {
this.biomeColourBuffer.cpyTo(UploadStream.INSTANCE.upload(modelColourBuffer, 0, this.biomeColourBuffer.size));
//TODO: optimize this to like a compute scatter update or something
long ptr = this.modelBiomeIndexPairs.address;
for (long offset = 0; offset < this.modelBiomeIndexPairs.size; offset += 8) {
long v = MemoryUtil.memGetLong(ptr);ptr += 8;
MemoryUtil.memPutInt(UploadStream.INSTANCE.upload(modelBuffer, (MODEL_SIZE*(v&((1L<<32)-1)))+ 4*6 + 4, 4), (int) (v>>>32));
}
this.biomeColourBuffer.free();
this.modelBiomeIndexPairs.free();
}
public void free() {
if (!this.biomeColourBuffer.isFreed()) {
this.biomeColourBuffer.free();
this.modelBiomeIndexPairs.free();
}
}
}
private BiomeUploadResult addBiome0(int id, Biome biome) {
public void addBiome(int id, Biome biome) {
for (int i = this.biomes.size(); i <= id; i++) {
this.biomes.add(null);
}
@@ -704,58 +518,53 @@ public class ModelFactory {
Logger.error("Biome added was a duplicate");
}
if (this.modelsRequiringBiomeColours.isEmpty()) return null;
var result = new BiomeUploadResult(this.biomes.size(), this.modelsRequiringBiomeColours.size());
int i = 0;
long modelUpPtr = result.modelBiomeIndexPairs.address;
for (var entry : this.modelsRequiringBiomeColours) {
var colourProvider = getColourProvider(entry.right().getBlock());
var colourProvider = getColourProvider(entry.getRight().getBlock());
if (colourProvider == null) {
throw new IllegalStateException();
}
//Populate the list of biomes for the model state
int biomeIndex = (i++) * this.biomes.size();
MemoryUtil.memPutLong(modelUpPtr, Integer.toUnsignedLong(entry.left())|(Integer.toUnsignedLong(biomeIndex)<<32));modelUpPtr+=8;
long clrUploadPtr = result.biomeColourBuffer.address + biomeIndex * 4L;
MemoryUtil.memPutInt(UploadStream.INSTANCE.upload(this.storage.modelBuffer, (entry.getLeft()* MODEL_SIZE)+ 4*6 + 4, 4), biomeIndex);
long clrUploadPtr = UploadStream.INSTANCE.upload(this.storage.modelColourBuffer, biomeIndex * 4L, 4L * this.biomes.size());
for (var biomeE : this.biomes) {
if (biomeE == null) {
continue;//If null, ignore
}
MemoryUtil.memPutInt(clrUploadPtr, captureColourConstant(colourProvider, entry.right(), biomeE)|0xFF000000); clrUploadPtr += 4;
MemoryUtil.memPutInt(clrUploadPtr, captureColourConstant(colourProvider, entry.getRight(), biomeE)|0xFF000000); clrUploadPtr += 4;
}
}
return result;
UploadStream.INSTANCE.commit();
}
private static BlockColor getColourProvider(Block block) {
return Minecraft.getInstance().getBlockColors().blockColors.byId(BuiltInRegistries.BLOCK.getId(block));
private static BlockColorProvider getColourProvider(Block block) {
return MinecraftClient.getInstance().getBlockColors().providers.get(Registries.BLOCK.getRawId(block));
}
//TODO: add a method to detect biome dependent colours (can do by detecting if getColor is ever called)
// if it is, need to add it to a list and mark it as biome colour dependent or something then the shader
// will either use the uint as an index or a direct colour multiplier
private static int captureColourConstant(BlockColor colorProvider, BlockState state, Biome biome) {
var getter = new BlockAndTintGetter() {
private static int captureColourConstant(BlockColorProvider colorProvider, BlockState state, Biome biome) {
return colorProvider.getColor(state, new BlockRenderView() {
@Override
public float getShade(Direction direction, boolean shaded) {
public float getBrightness(Direction direction, boolean shaded) {
return 0;
}
@Override
public int getBrightness(LightLayer type, BlockPos pos) {
public int getLightLevel(LightType type, BlockPos pos) {
return 0;
}
@Override
public LevelLightEngine getLightEngine() {
public LightingProvider getLightingProvider() {
return null;
}
@Override
public int getBlockTint(BlockPos pos, ColorResolver colorResolver) {
public int getColor(BlockPos pos, ColorResolver colorResolver) {
return colorResolver.getColor(biome, 0, 0);
}
@@ -781,36 +590,32 @@ public class ModelFactory {
}
@Override
public int getMinY() {
public int getBottomY() {
return 0;
}
};
//Multiple layer bs to do with flower beds
int c = colorProvider.getColor(state, getter, BlockPos.ZERO, 0);
if (c!=-1) return c;
return colorProvider.getColor(state, getter, BlockPos.ZERO, 1);
}, BlockPos.ORIGIN, 0);
}
private static boolean isBiomeDependentColour(BlockColor colorProvider, BlockState state) {
private static boolean isBiomeDependentColour(BlockColorProvider colorProvider, BlockState state) {
boolean[] biomeDependent = new boolean[1];
var getter = new BlockAndTintGetter() {
colorProvider.getColor(state, new BlockRenderView() {
@Override
public float getShade(Direction direction, boolean shaded) {
public float getBrightness(Direction direction, boolean shaded) {
return 0;
}
@Override
public int getBrightness(LightLayer type, BlockPos pos) {
public int getLightLevel(LightType type, BlockPos pos) {
return 0;
}
@Override
public LevelLightEngine getLightEngine() {
public LightingProvider getLightingProvider() {
return null;
}
@Override
public int getBlockTint(BlockPos pos, ColorResolver colorResolver) {
public int getColor(BlockPos pos, ColorResolver colorResolver) {
biomeDependent[0] = true;
return 0;
}
@@ -837,19 +642,17 @@ public class ModelFactory {
}
@Override
public int getMinY() {
public int getBottomY() {
return 0;
}
};
colorProvider.getColor(state, getter, BlockPos.ZERO, 0);
colorProvider.getColor(state, getter, BlockPos.ZERO, 1);
}, BlockPos.ORIGIN, 0);
return biomeDependent[0];
}
private static float[] computeModelDepth(ColourDepthTextureData[] textures, int checkMode) {
private float[] computeModelDepth(ColourDepthTextureData[] textures, int checkMode) {
float[] res = new float[6];
for (var dir : Direction.values()) {
var data = textures[dir.get3DDataValue()];
var data = textures[dir.getIndex()];
float fd = TextureUtils.computeDepth(data, TextureUtils.DEPTH_MODE_AVG, checkMode);//Compute the min float depth, smaller means closer to the camera, range 0-1
//int depth = Math.round(fd * MODEL_TEXTURE_SIZE);
//If fd is -1, it means that there was nothing rendered on that face and it should be discarded
@@ -891,15 +694,73 @@ public class ModelFactory {
}
private static int computeSizeWithMips(int size) {
int total = 0;
for (;size!=0;size>>=1) total += size*size;
return total;
}
private static final MemoryBuffer SCRATCH_TEX = new MemoryBuffer((2L*3*computeSizeWithMips(MODEL_TEXTURE_SIZE))*4);
private static final int LAYERS = Integer.numberOfTrailingZeros(MODEL_TEXTURE_SIZE);
//TODO: redo to batch blit, instead of 6 seperate blits, and also fix mipping
private void putTextures(int id, ColourDepthTextureData[] textures) {
//if (MODEL_TEXTURE_SIZE != 16) {throw new IllegalStateException("THIS METHOD MUST BE REDONE IF THIS CONST CHANGES");}
//TODO: need to use a write mask to see what pixels must be used to contribute to mipping
// as in, using the depth/stencil info, check if pixel was written to, if so, use that pixel when blending, else dont
//Copy all textures into scratch
final long addr = SCRATCH_TEX.address;
final int LENGTH_B = MODEL_TEXTURE_SIZE*3;
for (int i = 0; i < 6; i++) {
int x = (i>>1)*MODEL_TEXTURE_SIZE;
int y = (i&1)*MODEL_TEXTURE_SIZE;
int j = 0;
for (int t : textures[i].colour()) {
int o = ((y+(j>>LAYERS))*LENGTH_B + ((j&(MODEL_TEXTURE_SIZE-1))+x))*4; j++;//LAYERS here is just cause faster
MemoryUtil.memPutInt(addr+o, t);
}
}
//Mip the scratch
long dAddr = addr;
for (int i = 0; i < LAYERS-1; i++) {
long sAddr = dAddr;
dAddr += (MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE*3*2*4)>>(i<<1);//is.. i*2 because shrink both MODEL_TEXTURE_SIZE by >>i so is 2*i total shift
int width = (MODEL_TEXTURE_SIZE*3)>>(i+1);
int sWidth = (MODEL_TEXTURE_SIZE*3)>>i;
int height = (MODEL_TEXTURE_SIZE*2)>>(i+1);
//TODO: OPTIMZIE THIS
for (int px = 0; px < width; px++) {
for (int py = 0; py < height; py++) {
long bp = sAddr + (px*2 + py*2*sWidth)*4;
int C00 = MemoryUtil.memGetInt(bp);
int C01 = MemoryUtil.memGetInt(bp+sWidth*4);
int C10 = MemoryUtil.memGetInt(bp+4);
int C11 = MemoryUtil.memGetInt(bp+sWidth*4+4);
MemoryUtil.memPutInt(dAddr + (px+py*width) * 4L, TextureUtils.mipColours(C00, C01, C10, C11));
}
}
}
int X = (id&0xFF) * MODEL_TEXTURE_SIZE*3;
int Y = ((id>>8)&0xFF) * MODEL_TEXTURE_SIZE*2;
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
long cAddr = addr;
for (int lvl = 0; lvl < LAYERS; lvl++) {
nglTextureSubImage2D(this.storage.textures.id, lvl, X >> lvl, Y >> lvl, (MODEL_TEXTURE_SIZE*3) >> lvl, (MODEL_TEXTURE_SIZE*2) >> lvl, GL_RGBA, GL_UNSIGNED_BYTE, cAddr);
cAddr += (MODEL_TEXTURE_SIZE*MODEL_TEXTURE_SIZE*3*2*4)>>(lvl<<1);
}
}
public void free() {
this.bakery.free();
this.downstream.free();
while (!this.rawBakeResults.isEmpty()) {
this.rawBakeResults.poll().rawData.free();
}
while (!this.uploadResults.isEmpty()) {
this.uploadResults.poll().free();
}
this.bakery.free();
}
public int getBakedCount() {
@@ -907,17 +768,6 @@ public class ModelFactory {
}
public int getInflightCount() {
//TODO replace all of this with an atomic?
int size = this.blockStatesInFlight.size();
size += this.uploadResults.size();
size += this.biomeQueue.size();
return size;
}
private static int computeSizeWithMips(int size) {
int total = 0;
for (;size!=0;size>>=1) total += size*size;
return total;
return this.blockStatesInFlight.size();
}
}

View File

@@ -2,9 +2,9 @@ package me.cortex.voxy.client.core.model;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.gl.GlTexture;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.resources.Identifier;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.util.Identifier;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL11C.GL_NEAREST;
@@ -31,9 +31,9 @@ public class ModelStore {
//Limit the mips of the texture to match that of the terrain atlas
int mipLvl = ((TextureAtlas) Minecraft.getInstance().getTextureManager()
.getTexture(Identifier.fromNamespaceAndPath("minecraft", "textures/atlas/blocks.png")))
.maxMipLevel;
int mipLvl = ((SpriteAtlasTexture) MinecraftClient.getInstance().getTextureManager()
.getTexture(Identifier.of("minecraft", "textures/atlas/blocks.png")))
.mipLevel;
glSamplerParameteri(this.blockSampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
glSamplerParameteri(this.blockSampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

View File

@@ -1,8 +1,7 @@
package me.cortex.voxy.client.core.model;
import net.caffeinemc.mods.sodium.client.util.color.ColorSRGB;
import net.minecraft.client.renderer.texture.MipmapGenerator;
import net.minecraft.util.ARGB;
import net.minecraft.client.texture.MipmapHelper;
//Texturing utils to manipulate data from the model bakery
public class TextureUtils {
@@ -10,14 +9,14 @@ public class TextureUtils {
public static int getWrittenPixelCount(ColourDepthTextureData texture, int checkMode) {
int count = 0;
for (int i = 0; i < texture.colour().length; i++) {
count += wasPixelWritten(texture, checkMode, i) ? 1 : 0;
count += wasPixelWritten(texture, checkMode, i)?1:0;
}
return count;
}
public static boolean isSolid(ColourDepthTextureData texture) {
for (int pixel : texture.colour()) {
if (((pixel >> 24) & 0xFF) != 255) {
if (((pixel>>24)&0xFF) != 255) {
return false;
}
}
@@ -27,15 +26,14 @@ public class TextureUtils {
public static final int WRITE_CHECK_STENCIL = 1;
public static final int WRITE_CHECK_DEPTH = 2;
public static final int WRITE_CHECK_ALPHA = 3;
private static boolean wasPixelWritten(ColourDepthTextureData data, int mode, int index) {
if (mode == WRITE_CHECK_STENCIL) {
return (data.depth()[index] & 0xFF) != 0;
return (data.depth()[index]&0xFF)!=0;
} else if (mode == WRITE_CHECK_DEPTH) {
return (data.depth()[index] >>> 8) != ((1 << 24) - 1);
return (data.depth()[index]>>>8)!=((1<<24)-1);
} else if (mode == WRITE_CHECK_ALPHA) {
//TODO:FIXME: for some reason it has an alpha of 1 even if its ment to be 0
return ((data.colour()[index] >>> 24) & 0xff) > 1;
return ((data.colour()[index]>>>24)&0xff)>1;
}
throw new IllegalArgumentException();
}
@@ -56,10 +54,10 @@ public class TextureUtils {
if (!wasPixelWritten(texture, checkMode, i)) {
continue;
}
if ((colourData[i] & 0xFFFFFF) == 0 || (colourData[i] >>> 24) == 0) {//If the pixel is fully black (or translucent)
if ((colourData[i]&0xFFFFFF) == 0 || (colourData[i]>>>24)==0) {//If the pixel is fully black (or translucent)
continue;
}
boolean pixelTinited = (depthData[i] & (1 << 7)) != 0;
boolean pixelTinited = (depthData[i]&(1<<7))!=0;
wasWriten |= true;
allTinted &= pixelTinited;
someTinted |= pixelTinited;
@@ -68,7 +66,7 @@ public class TextureUtils {
if (!wasWriten) {
return 0;
}
return someTinted ? (allTinted ? 3 : 2) : 1;
return someTinted?(allTinted?3:2):1;
}
public static final int DEPTH_MODE_AVG = 1;
@@ -92,7 +90,7 @@ public class TextureUtils {
if (!wasPixelWritten(texture, checkMode, i)) {
continue;
}
int depth = depthData[i] >>> 8;
int depth = depthData[i]>>>8;
if (mode == DEPTH_MODE_AVG) {
a++;
b += depth;
@@ -107,7 +105,7 @@ public class TextureUtils {
if (a == 0) {
return -1;
}
return u2fdepth((int) (b / a));
return u2fdepth((int) (b/a));
} else if (mode == DEPTH_MODE_MAX) {
if (a == Long.MIN_VALUE) {
return -1;
@@ -123,7 +121,7 @@ public class TextureUtils {
}
private static float u2fdepth(int depth) {
float depthF = (float) ((double) depth / ((1 << 24) - 1));
float depthF = (float) ((double)depth/((1<<24)-1));
//https://registry.khronos.org/OpenGL-Refpages/gl4/html/glDepthRange.xhtml
// due to this and the unsigned bullshit, believe the depth value needs to get multiplied by 2
@@ -139,6 +137,7 @@ public class TextureUtils {
//NOTE: data goes from bottom left to top right (x first then y)
public static int[] computeBounds(ColourDepthTextureData data, int checkMode) {
final var depth = data.depth();
//Compute x bounds first
int minX = 0;
minXCheck:
@@ -152,10 +151,10 @@ public class TextureUtils {
minX++;
} while (minX != data.width());
int maxX = data.width() - 1;
int maxX = data.width()-1;
maxXCheck:
do {
for (int y = data.height() - 1; y != -1; y--) {
for (int y = data.height()-1; y!=-1; y--) {
int idx = maxX + (y * data.width());
if (wasPixelWritten(data, checkMode, idx)) {
break maxXCheck;//pixel was written too so break from loop
@@ -180,10 +179,10 @@ public class TextureUtils {
} while (minY != data.height());
int maxY = data.height() - 1;
int maxY = data.height()-1;
maxYCheck:
do {
for (int x = data.width() - 1; x != -1; x--) {
for (int x = data.width()-1; x!=-1; x--) {
int idx = (maxY * data.height()) + x;
if (wasPixelWritten(data, checkMode, idx)) {
break maxYCheck;//pixel was written too so break from loop
@@ -197,42 +196,63 @@ public class TextureUtils {
}
public static int mipColours(boolean darkend, int C00, int C01, int C10, int C11) {
darkend = !darkend;//Invert to make it easier
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 0.0f;
if (darkend || (C00 >>> 24) != 0) {
r += ColorSRGB.srgbToLinear((C00 >> 0) & 0xFF);
g += ColorSRGB.srgbToLinear((C00 >> 8) & 0xFF);
b += ColorSRGB.srgbToLinear((C00 >> 16) & 0xFF);
a += darkend ? (C00 >>> 24) : ColorSRGB.srgbToLinear(C00 >>> 24);
public static int mipColours(int one, int two, int three, int four) {
if (true) {
return MipmapHelper.blend(one, two, three, four, false);
} else {
return weightedAverageColor(weightedAverageColor(one, two), weightedAverageColor(three, four));
}
if (darkend || (C01 >>> 24) != 0) {
r += ColorSRGB.srgbToLinear((C01 >> 0) & 0xFF);
g += ColorSRGB.srgbToLinear((C01 >> 8) & 0xFF);
b += ColorSRGB.srgbToLinear((C01 >> 16) & 0xFF);
a += darkend ? (C01 >>> 24) : ColorSRGB.srgbToLinear(C01 >>> 24);
}
//TODO: FIXME!!! ITS READING IT AS ABGR??? isnt the format RGBA??
private static int weightedAverageColor(int a, int b) {
//We specifically want the entire other component if the alpha is zero
// this prevents black mips from generating due to A) non filled colours, and B) when the sampler samples everything it doesnt detonate
if ((a&0xFF000000) == 0) {
return b;
}
if (darkend || (C10 >>> 24) != 0) {
r += ColorSRGB.srgbToLinear((C10 >> 0) & 0xFF);
g += ColorSRGB.srgbToLinear((C10 >> 8) & 0xFF);
b += ColorSRGB.srgbToLinear((C10 >> 16) & 0xFF);
a += darkend ? (C10 >>> 24) : ColorSRGB.srgbToLinear(C10 >>> 24);
}
if (darkend || (C11 >>> 24) != 0) {
r += ColorSRGB.srgbToLinear((C11 >> 0) & 0xFF);
g += ColorSRGB.srgbToLinear((C11 >> 8) & 0xFF);
b += ColorSRGB.srgbToLinear((C11 >> 16) & 0xFF);
a += darkend ? (C11 >>> 24) : ColorSRGB.srgbToLinear(C11 >>> 24);
if ((b&0xFF000000) == 0) {
return a;
}
return ColorSRGB.linearToSrgb(
r / 4,
g / 4,
b / 4,
darkend ? ((int) a) / 4 : ARGB.linearToSrgbChannel(a / 4)
);
if (((a^b)&0xFF000000)==0) {
return ColorSRGB.linearToSrgb(
addHalfLinear(0, a,b),
addHalfLinear(8, a,b),
addHalfLinear(16, a,b),
a>>>24);
}
{
int A = (a>>>24);
int B = (a>>>24);
float mul = 1.0F / (float)(A+B);
float wA = A * mul;
float wB = B * mul;
return ColorSRGB.linearToSrgb(
addMulLinear(0, a,b,wA,wB),
addMulLinear(8, a,b,wA,wB),
addMulLinear(16, a,b,wA,wB)
, (A + B)/2);
}
}
}
private static float addHalfLinear(int shift, int a, int b) {
return addMulLinear(shift, a, b, 0.5f, 0.5f);
}
private static float addMulLinear(int shift, int a, int b, float mulA, float mulB) {
return Math.fma(ColorSRGB.srgbToLinear((a>>shift)&0xFF),mulA, ColorSRGB.srgbToLinear((b>>shift)&0xFF)*mulB);
}
}

View File

@@ -1,17 +1,15 @@
/*
package me.cortex.voxy.client.core.model.bakery;
import me.cortex.voxy.common.Logger;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.Model;
import net.minecraft.client.renderer.SubmitNodeStorage;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.block.EntityBlock;
import net.minecraft.world.level.block.state.BlockState;
import org.jetbrains.annotations.Nullable;
import net.minecraft.block.BlockEntityProvider;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import java.util.ArrayList;
import java.util.HashMap;
@@ -19,8 +17,7 @@ import java.util.List;
import java.util.Map;
public class BakedBlockEntityModel {
private record LayerConsumer(RenderType layer, ReuseVertexConsumer consumer) {}
private record LayerConsumer(RenderLayer layer, ReuseVertexConsumer consumer) {}
private final List<LayerConsumer> layers;
private BakedBlockEntityModel(List<LayerConsumer> layers) {
this.layers = layers;
@@ -29,12 +26,12 @@ public class BakedBlockEntityModel {
public void render(Matrix4f matrix, int texId) {
for (var layer : this.layers) {
if (layer.consumer.isEmpty()) continue;
if (layer.layer instanceof RenderType.CompositeRenderType mp) {
Identifier textureId = mp.state.textureState.cutoutTexture().orElse(null);
if (layer.layer instanceof RenderLayer.MultiPhase mp) {
Identifier textureId = mp.phases.texture.getId().orElse(null);
if (textureId == null) {
Logger.error("ERROR: Empty texture id for layer: " + layer);
} else {
texId = ((com.mojang.blaze3d.opengl.GlTexture)Minecraft.getInstance().getTextureManager().getTexture(textureId).getTexture()).glId();
texId = ((net.minecraft.client.texture.GlTexture)MinecraftClient.getInstance().getTextureManager().getTexture(textureId).getGlTexture()).getGlId();
}
}
if (texId == 0) continue;
@@ -47,15 +44,15 @@ public class BakedBlockEntityModel {
this.layers.forEach(layer->layer.consumer.free());
}
private static int getMetaFromLayer(RenderType layer) {
boolean hasDiscard = layer == RenderType.cutout() ||
layer == RenderType.cutoutMipped() ||
layer == RenderType.tripwire();
private static int getMetaFromLayer(RenderLayer layer) {
boolean hasDiscard = layer == RenderLayer.getCutout() ||
layer == RenderLayer.getCutoutMipped() ||
layer == RenderLayer.getTripwire();
boolean isMipped = layer == RenderType.cutoutMipped() ||
layer == RenderType.solid() ||
layer.sortOnUpload() ||
layer == RenderType.tripwire();
boolean isMipped = layer == RenderLayer.getCutoutMipped() ||
layer == RenderLayer.getSolid() ||
layer.isTranslucent() ||
layer == RenderLayer.getTripwire();
int meta = hasDiscard?1:0;
meta |= isMipped?2:0;
@@ -63,30 +60,21 @@ public class BakedBlockEntityModel {
}
public static BakedBlockEntityModel bake(BlockState state) {
Map<RenderType, LayerConsumer> map = new HashMap<>();
var entity = ((EntityBlock)state.getBlock()).newBlockEntity(BlockPos.ZERO, state);
Map<RenderLayer, LayerConsumer> map = new HashMap<>();
var entity = ((BlockEntityProvider)state.getBlock()).createBlockEntity(BlockPos.ORIGIN, state);
if (entity == null) {
return null;
}
var renderer = Minecraft.getInstance().getBlockEntityRenderDispatcher().getRenderer(entity);
entity.setLevel(Minecraft.getInstance().level);
var renderer = MinecraftClient.getInstance().getBlockEntityRenderDispatcher().get(entity);
entity.setWorld(MinecraftClient.getInstance().world);
if (renderer != null) {
try {
var rt = renderer.createRenderState();
renderer.extractRenderState(entity, rt, 0.0f, new Vec3d(0,0,0), null);
//TODO: FIXME: FINISH
var cstate = new CameraRenderState();
var queue = new SubmitNodeStorage();
renderer.submit(rt, new MatrixStack(), queue, cstate);
var qq = queue.order(0);
qq.
//renderer.render(entity, 0.0f, new MatrixStack(), layer->map.computeIfAbsent(layer, rl -> new LayerConsumer(rl, new ReuseVertexConsumer().setDefaultMeta(getMetaFromLayer(rl)))).consumer, 0, 0, new Vec3d(0,0,0));
renderer.render(entity, 0.0f, new MatrixStack(), layer->map.computeIfAbsent(layer, rl -> new LayerConsumer(rl, new ReuseVertexConsumer().setDefaultMeta(getMetaFromLayer(rl)))).consumer, 0, 0, new Vec3d(0,0,0));
} catch (Exception e) {
Logger.error("Unable to bake block entity: " + entity, e);
}
}
entity.setRemoved();
entity.markRemoved();
if (map.isEmpty()) {
return null;
}
@@ -102,4 +90,3 @@ public class BakedBlockEntityModel {
return new BakedBlockEntityModel(new ArrayList<>(map.values()));
}
}
*/

View File

@@ -2,13 +2,14 @@ package me.cortex.voxy.client.core.model.bakery;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.GpuTexture;
import com.mojang.blaze3d.vertex.MeshData;
import com.mojang.blaze3d.vertex.VertexFormat;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.gl.GlVertexArray;
import me.cortex.voxy.client.core.gl.shader.Shader;
import me.cortex.voxy.client.core.gl.shader.ShaderType;
import me.cortex.voxy.client.core.rendering.util.UploadStream;
import net.minecraft.client.gl.GlGpuBuffer;
import net.minecraft.client.render.BuiltBuffer;
import org.joml.Matrix4f;
import org.lwjgl.system.MemoryUtil;
@@ -28,9 +29,9 @@ public class BudgetBufferRenderer {
public static void init(){}
private static final GlBuffer indexBuffer;
static {
var i = RenderSystem.getSequentialBuffer(VertexFormat.Mode.QUADS);
int id = ((com.mojang.blaze3d.opengl.GlBuffer) i.getBuffer(4096*3*2)).handle;
if (i.type() != VertexFormat.IndexType.SHORT) {
var i = RenderSystem.getSequentialBuffer(VertexFormat.DrawMode.QUADS);
int id = ((GlGpuBuffer) i.getIndexBuffer(4096*3*2)).id;
if (i.getIndexType() != VertexFormat.IndexType.SHORT) {
throw new IllegalStateException();
}
indexBuffer = new GlBuffer(3*2*2*4096);
@@ -46,18 +47,18 @@ public class BudgetBufferRenderer {
private static GlBuffer immediateBuffer;
private static int quadCount;
public static void drawFast(MeshData buffer, GpuTexture tex, Matrix4f matrix) {
if (buffer.drawState().mode() != VertexFormat.Mode.QUADS) {
public static void drawFast(BuiltBuffer buffer, GpuTexture tex, Matrix4f matrix) {
if (buffer.getDrawParameters().mode() != VertexFormat.DrawMode.QUADS) {
throw new IllegalStateException("Fast only supports quads");
}
var buff = buffer.vertexBuffer();
var buff = buffer.getBuffer();
int size = buff.remaining();
if (size%STRIDE != 0) throw new IllegalStateException();
size /= STRIDE;
if (size%4 != 0) throw new IllegalStateException();
size /= 4;
setup(MemoryUtil.memAddress(buff), size, ((com.mojang.blaze3d.opengl.GlTexture)tex).glId());
setup(MemoryUtil.memAddress(buff), size, ((net.minecraft.client.texture.GlTexture)tex).getGlId());
buffer.close();
render(matrix);

View File

@@ -49,9 +49,6 @@ public class GlViewCapture {
glTextureParameteri(this.metaTex.id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureParameteri(this.metaTex.id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTextureParameteri(this.depthTex.id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureParameteri(this.depthTex.id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
this.copyOutShader = Shader.makeAuto()
.define("WIDTH", width)
.define("HEIGHT", height)

View File

@@ -1,38 +1,31 @@
package me.cortex.voxy.client.core.model.bakery;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemBlockRenderTypes;
import net.minecraft.client.renderer.chunk.ChunkSectionLayer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.ColorResolver;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.LiquidBlock;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.SingleThreadedRandomSource;
import net.minecraft.world.level.lighting.LevelLightEngine;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.block.*;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BlockRenderLayer;
import net.minecraft.client.render.RenderLayers;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.fluid.FluidState;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.random.LocalRandom;
import net.minecraft.world.BlockRenderView;
import net.minecraft.world.LightType;
import net.minecraft.world.biome.ColorResolver;
import net.minecraft.world.chunk.light.LightingProvider;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.lwjgl.opengl.ARBDrawBuffersBlend;
import org.lwjgl.opengl.GL14;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL14C.glBlendFuncSeparate;
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.opengl.GL40.glBlendFuncSeparatei;
import static org.lwjgl.opengl.GL45.glTextureBarrier;
import com.mojang.blaze3d.vertex.PoseStack;
public class ModelTextureBakery {
//Note: the first bit of metadata is if alpha discard is enabled
private static final Matrix4f[] VIEWS = new Matrix4f[6];
@@ -48,43 +41,44 @@ public class ModelTextureBakery {
this.height = height;
}
public static int getMetaFromLayer(ChunkSectionLayer layer) {
boolean hasDiscard = layer == ChunkSectionLayer.CUTOUT ||
layer == ChunkSectionLayer.TRANSLUCENT||
layer == ChunkSectionLayer.TRIPWIRE;
public static int getMetaFromLayer(BlockRenderLayer layer) {
boolean hasDiscard = layer == BlockRenderLayer.CUTOUT ||
layer == BlockRenderLayer.CUTOUT_MIPPED ||
layer == BlockRenderLayer.TRIPWIRE;
boolean isMipped = layer == ChunkSectionLayer.SOLID ||
layer == ChunkSectionLayer.TRANSLUCENT ||
layer == ChunkSectionLayer.TRIPWIRE;
boolean isMipped = layer == BlockRenderLayer.CUTOUT_MIPPED ||
layer == BlockRenderLayer.SOLID ||
layer == BlockRenderLayer.TRANSLUCENT ||
layer == BlockRenderLayer.TRIPWIRE;
int meta = hasDiscard?1:0;
meta |= true?2:0;
meta |= isMipped?2:0;
return meta;
}
private void bakeBlockModel(BlockState state, ChunkSectionLayer layer) {
if (state.getRenderShape() == RenderShape.INVISIBLE) {
private void bakeBlockModel(BlockState state, BlockRenderLayer layer) {
if (state.getRenderType() == BlockRenderType.INVISIBLE) {
return;//Dont bake if invisible
}
var model = Minecraft.getInstance()
.getModelManager()
.getBlockModelShaper()
.getBlockModel(state);
var model = MinecraftClient.getInstance()
.getBakedModelManager()
.getBlockModels()
.getModel(state);
int meta = getMetaFromLayer(layer);
for (var part : model.collectParts(new SingleThreadedRandomSource(42L))) {
for (var part : model.getParts(new LocalRandom(42L))) {
for (Direction direction : new Direction[]{Direction.DOWN, Direction.UP, Direction.NORTH, Direction.SOUTH, Direction.WEST, Direction.EAST, null}) {
var quads = part.getQuads(direction);
for (var quad : quads) {
this.vc.quad(quad, meta|(quad.isTinted()?4:0));
this.vc.quad(quad, meta|(quad.hasTint()?4:0));
}
}
}
}
private void bakeFluidState(BlockState state, ChunkSectionLayer layer, int face) {
private void bakeFluidState(BlockState state, BlockRenderLayer layer, int face) {
{
//TODO: somehow set the tint flag per quad or something?
int metadata = getMetaFromLayer(layer);
@@ -93,24 +87,24 @@ public class ModelTextureBakery {
metadata |= 4;//Has tint
this.vc.setDefaultMeta(metadata);//Set the meta while baking
}
Minecraft.getInstance().getBlockRenderer().renderLiquid(BlockPos.ZERO, new BlockAndTintGetter() {
MinecraftClient.getInstance().getBlockRenderManager().renderFluid(BlockPos.ORIGIN, new BlockRenderView() {
@Override
public float getShade(Direction direction, boolean shaded) {
public float getBrightness(Direction direction, boolean shaded) {
return 0;
}
@Override
public LevelLightEngine getLightEngine() {
public LightingProvider getLightingProvider() {
return null;
}
@Override
public int getBrightness(LightLayer type, BlockPos pos) {
public int getLightLevel(LightType type, BlockPos pos) {
return 0;
}
@Override
public int getBlockTint(BlockPos pos, ColorResolver colorResolver) {
public int getColor(BlockPos pos, ColorResolver colorResolver) {
return 0;
}
@@ -123,7 +117,7 @@ public class ModelTextureBakery {
@Override
public BlockState getBlockState(BlockPos pos) {
if (shouldReturnAirForFluid(pos, face)) {
return Blocks.AIR.defaultBlockState();
return Blocks.AIR.getDefaultState();
}
//Fixme:
@@ -141,7 +135,7 @@ public class ModelTextureBakery {
@Override
public FluidState getFluidState(BlockPos pos) {
if (shouldReturnAirForFluid(pos, face)) {
return Blocks.AIR.defaultBlockState().getFluidState();
return Blocks.AIR.getDefaultState().getFluidState();
}
return state.getFluidState();
@@ -153,15 +147,15 @@ public class ModelTextureBakery {
}
@Override
public int getMinY() {
public int getBottomY() {
return 0;
}
}, this.vc, state, state.getFluidState());
}, this. vc, state, state.getFluidState());
this.vc.setDefaultMeta(0);//Reset default meta
}
private static boolean shouldReturnAirForFluid(BlockPos pos, int face) {
var fv = Direction.from3DDataValue(face).getUnitVec3i();
var fv = Direction.byIndex(face).getVector();
int dot = fv.getX()*pos.getX() + fv.getY()*pos.getY() + fv.getZ()*pos.getZ();
return dot >= 1;
}
@@ -172,25 +166,25 @@ public class ModelTextureBakery {
}
public int renderToStream(BlockState state, int streamBuffer, int streamOffset) {
public void renderToStream(BlockState state, int streamBuffer, int streamOffset) {
this.capture.clear();
boolean isBlock = true;
ChunkSectionLayer layer;
if (state.getBlock() instanceof LiquidBlock) {
layer = ItemBlockRenderTypes.getRenderLayer(state.getFluidState());
BlockRenderLayer layer;
if (state.getBlock() instanceof FluidBlock) {
layer = RenderLayers.getFluidLayer(state.getFluidState());
isBlock = false;
} else {
if (state.getBlock() instanceof LeavesBlock) {
layer = ChunkSectionLayer.SOLID;
layer = BlockRenderLayer.SOLID;
} else {
layer = ItemBlockRenderTypes.getChunkRenderType(state);
layer = RenderLayers.getBlockLayer(state);
}
}
//TODO: support block model entities
//BakedBlockEntityModel bbem = null;
BakedBlockEntityModel bbem = null;
if (state.hasBlockEntity()) {
//bbem = BakedBlockEntityModel.bake(state);
bbem = BakedBlockEntityModel.bake(state);
}
//Setup GL state
@@ -201,10 +195,9 @@ public class ModelTextureBakery {
glEnable(GL_STENCIL_TEST);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
if (layer == ChunkSectionLayer.TRANSLUCENT) {
glEnablei(GL_BLEND, 0);
glDisablei(GL_BLEND, 1);
ARBDrawBuffersBlend.glBlendFuncSeparateiARB(0, GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
if (layer == BlockRenderLayer.TRANSLUCENT) {
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);//FUCK YOU INTEL (screams), for _some reason_ discard or something... JUST DOESNT WORK??
//glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE);
@@ -219,17 +212,14 @@ public class ModelTextureBakery {
//Bind the capture framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, this.capture.framebuffer.id);
var tex = Minecraft.getInstance().getTextureManager().getTexture(Identifier.fromNamespaceAndPath("minecraft", "textures/atlas/blocks.png")).getTexture();
blockTextureId = ((com.mojang.blaze3d.opengl.GlTexture)tex).glId();
var tex = MinecraftClient.getInstance().getTextureManager().getTexture(Identifier.of("minecraft", "textures/atlas/blocks.png")).getGlTexture();
blockTextureId = ((net.minecraft.client.texture.GlTexture)tex).getGlId();
}
boolean isAnyShaded = false;
boolean isAnyDarkend = false;
//TODO: fastpath for blocks
if (isBlock) {
this.vc.reset();
this.bakeBlockModel(state, layer);
isAnyShaded |= this.vc.anyShaded;
isAnyDarkend |= this.vc.anyDarkendTex;
if (!this.vc.isEmpty()) {//only render if there... is shit to render
//Setup for continual emission
@@ -258,7 +248,7 @@ public class ModelTextureBakery {
glBindVertexArray(0);
} else {//Is fluid, slow path :(
if (!(state.getBlock() instanceof LiquidBlock)) throw new IllegalStateException();
if (!(state.getBlock() instanceof FluidBlock)) throw new IllegalStateException();
var mat = new Matrix4f();
for (int i = 0; i < VIEWS.length; i++) {
@@ -271,8 +261,6 @@ public class ModelTextureBakery {
this.vc.reset();
this.bakeFluidState(state, layer, i);
if (this.vc.isEmpty()) continue;
isAnyShaded |= this.vc.anyShaded;
isAnyDarkend |= this.vc.anyDarkendTex;
BudgetBufferRenderer.setup(this.vc.getAddress(), this.vc.quadCount(), blockTextureId);
glViewport((i % 3) * this.width, (i / 3) * this.height, this.width, this.height);
@@ -290,7 +278,6 @@ public class ModelTextureBakery {
}
//Render block model entity data if it exists
/*
if (bbem != null) {
//Rerender everything again ;-; but is ok (is not)
@@ -316,7 +303,7 @@ public class ModelTextureBakery {
glBindVertexArray(0);
bbem.release();
}*/
}
@@ -332,12 +319,10 @@ public class ModelTextureBakery {
glBindFramebuffer(GL_FRAMEBUFFER, this.capture.framebuffer.id);
glClearDepth(1);
glClear(GL_DEPTH_BUFFER_BIT);
if (layer == ChunkSectionLayer.TRANSLUCENT) {
if (layer == BlockRenderLayer.TRANSLUCENT) {
//reset the blend func
GL14.glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
return (isAnyShaded?1:0)|(isAnyDarkend?2:0);
}
@@ -356,14 +341,14 @@ public class ModelTextureBakery {
}
private static void addView(int i, float pitch, float yaw, float rotation, int flip) {
var stack = new PoseStack();
var stack = new MatrixStack();
stack.translate(0.5f,0.5f,0.5f);
stack.mulPose(makeQuatFromAxisExact(new Vector3f(0,0,1), rotation));
stack.mulPose(makeQuatFromAxisExact(new Vector3f(1,0,0), pitch));
stack.mulPose(makeQuatFromAxisExact(new Vector3f(0,1,0), yaw));
stack.mulPose(new Matrix4f().scale(1-2*(flip&1), 1-(flip&2), 1-((flip>>1)&2)));
stack.multiply(makeQuatFromAxisExact(new Vector3f(0,0,1), rotation));
stack.multiply(makeQuatFromAxisExact(new Vector3f(1,0,0), pitch));
stack.multiply(makeQuatFromAxisExact(new Vector3f(0,1,0), yaw));
stack.multiplyPositionMatrix(new Matrix4f().scale(1-2*(flip&1), 1-(flip&2), 1-((flip>>1)&2)));
stack.translate(-0.5f,-0.5f,-0.5f);
VIEWS[i] = new Matrix4f(stack.last().pose());
VIEWS[i] = new Matrix4f(stack.peek().getPositionMatrix());
}
private static Quaternionf makeQuatFromAxisExact(Vector3f vec, float angle) {

View File

@@ -2,24 +2,18 @@ package me.cortex.voxy.client.core.model.bakery;
import me.cortex.voxy.common.util.MemoryBuffer;
import net.minecraft.client.model.geom.builders.UVPair;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.MipmapStrategy;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.model.BakedQuad;
import org.lwjgl.system.MemoryUtil;
import static me.cortex.voxy.client.core.model.bakery.BudgetBufferRenderer.VERTEX_FORMAT_SIZE;
import com.mojang.blaze3d.vertex.VertexConsumer;
public final class ReuseVertexConsumer implements VertexConsumer {
private MemoryBuffer buffer = new MemoryBuffer(8192);
private long ptr;
private int count;
private int defaultMeta;
public boolean anyShaded;
public boolean anyDarkendTex;
public ReuseVertexConsumer() {
this.reset();
}
@@ -30,7 +24,7 @@ public final class ReuseVertexConsumer implements VertexConsumer {
}
@Override
public ReuseVertexConsumer addVertex(float x, float y, float z) {
public ReuseVertexConsumer vertex(float x, float y, float z) {
this.ensureCanPut();
this.ptr += VERTEX_FORMAT_SIZE; this.count++; //Goto next vertex
this.meta(this.defaultMeta);
@@ -46,51 +40,43 @@ public final class ReuseVertexConsumer implements VertexConsumer {
}
@Override
public ReuseVertexConsumer setColor(int red, int green, int blue, int alpha) {
public ReuseVertexConsumer color(int red, int green, int blue, int alpha) {
return this;
}
@Override
public VertexConsumer setColor(int i) {
return this;
}
@Override
public ReuseVertexConsumer setUv(float u, float v) {
public ReuseVertexConsumer texture(float u, float v) {
MemoryUtil.memPutFloat(this.ptr + 16, u);
MemoryUtil.memPutFloat(this.ptr + 20, v);
return this;
}
@Override
public ReuseVertexConsumer setUv1(int u, int v) {
public ReuseVertexConsumer overlay(int u, int v) {
return this;
}
@Override
public ReuseVertexConsumer setUv2(int u, int v) {
public ReuseVertexConsumer light(int u, int v) {
return this;
}
@Override
public ReuseVertexConsumer setNormal(float x, float y, float z) {
public ReuseVertexConsumer normal(float x, float y, float z) {
return this;
}
@Override
public VertexConsumer setLineWidth(float f) {
return null;
}
public ReuseVertexConsumer quad(BakedQuad quad, int metadata) {
this.anyShaded |= quad.shade();
this.anyDarkendTex |= quad.sprite().contents().mipmapStrategy == MipmapStrategy.DARK_CUTOUT;
this.ensureCanPut();
int[] data = quad.vertexData();
for (int i = 0; i < 4; i++) {
var pos = quad.position(i);
this.addVertex(pos.x(), pos.y(), pos.z());
long puv = quad.packedUV(i);
this.setUv(UVPair.unpackU(puv),UVPair.unpackV(puv));
float x = Float.intBitsToFloat(data[i * 8]);
float y = Float.intBitsToFloat(data[i * 8 + 1]);
float z = Float.intBitsToFloat(data[i * 8 + 2]);
this.vertex(x,y,z);
float u = Float.intBitsToFloat(data[i * 8 + 4]);
float v = Float.intBitsToFloat(data[i * 8 + 5]);
this.texture(u,v);
this.meta(metadata);
}
@@ -111,8 +97,6 @@ public final class ReuseVertexConsumer implements VertexConsumer {
}
public ReuseVertexConsumer reset() {
this.anyShaded = false;
this.anyDarkendTex = false;
this.defaultMeta = 0;//RESET THE DEFAULT META
this.count = 0;
this.ptr = this.buffer.address - VERTEX_FORMAT_SIZE;//the thing is first time this gets incremented by FORMAT_STRIDE

View File

@@ -12,7 +12,8 @@ import me.cortex.voxy.client.core.gl.shader.ShaderType;
import me.cortex.voxy.client.core.rendering.util.SharedIndexBuffer;
import me.cortex.voxy.client.core.rendering.util.UploadStream;
import me.cortex.voxy.common.Logger;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.math.MathHelper;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.joml.Vector3i;
@@ -90,22 +91,22 @@ public class ChunkBoundRenderer {
long ptr = UploadStream.INSTANCE.upload(this.uniformBuffer, 0, 128);
long matPtr = ptr; ptr += 4*4*4;
final float renderDistance = Minecraft.getInstance().options.getEffectiveRenderDistance()*16;//In blocks
final float renderDistance = MinecraftClient.getInstance().options.getClampedViewDistance()*16;//In blocks
{//This is recomputed to be in chunk section space not worldsection
int sx = (int)(viewport.cameraX);
int sy = (int)(viewport.cameraY);
int sz = (int)(viewport.cameraZ);
int sx = MathHelper.floor(viewport.cameraX) >> 4;
int sy = MathHelper.floor(viewport.cameraY) >> 4;
int sz = MathHelper.floor(viewport.cameraZ) >> 4;
new Vector3i(sx, sy, sz).getToAddress(ptr); ptr += 4*4;
var negInnerSec = new Vector3f(
(float) (viewport.cameraX - sx),
(float) (viewport.cameraY - sy),
(float) (viewport.cameraZ - sz));
-(float) (viewport.cameraX - (sx << 4)),
-(float) (viewport.cameraY - (sy << 4)),
-(float) (viewport.cameraZ - (sz << 4)));
viewport.MVP.translate(negInnerSec, new Matrix4f()).getToAddress(matPtr);
negInnerSec.getToAddress(ptr); ptr += 4*3;
viewport.MVP.translate(negInnerSec.negate(), new Matrix4f()).getToAddress(matPtr);
MemoryUtil.memPutFloat(ptr, renderDistance); ptr += 4;
}
UploadStream.INSTANCE.commit();
@@ -130,7 +131,7 @@ public class ChunkBoundRenderer {
//Batch the draws into groups of size 32
int count = this.chunk2idx.size();
if (count >= 32) {
if (count > 32) {
glDrawElementsInstanced(GL_TRIANGLES, 6 * 2 * 3 * 32, GL_UNSIGNED_BYTE, 0, count/32);
}
if (count%32 != 0) {

View File

@@ -4,7 +4,7 @@ import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.rendering.util.DepthFramebuffer;
import me.cortex.voxy.client.core.rendering.util.HiZBuffer;
import net.caffeinemc.mods.sodium.client.util.FogParameters;
import net.minecraft.util.Mth;
import net.minecraft.util.math.MathHelper;
import org.joml.*;
import java.lang.reflect.Field;
@@ -101,9 +101,9 @@ public abstract class Viewport <A extends Viewport<A>> {
this.frustum.set(this.MVP, false);
//Translation vectors
int sx = Mth.floor(this.cameraX)>>5;
int sy = Mth.floor(this.cameraY)>>5;
int sz = Mth.floor(this.cameraZ)>>5;
int sx = MathHelper.floor(this.cameraX)>>5;
int sy = MathHelper.floor(this.cameraY)>>5;
int sz = MathHelper.floor(this.cameraZ)>>5;
this.section.set(sx, sy, sz);
this.innerTranslation.set(

View File

@@ -2,20 +2,18 @@ package me.cortex.voxy.client.core.rendering;
import me.cortex.voxy.client.core.util.IrisUtil;
import net.fabricmc.loader.api.FabricLoader;
import org.vivecraft.api.client.VRRenderingAPI;
import org.vivecraft.client_vr.ClientDataHolderVR;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Supplier;
import static org.vivecraft.api.client.data.RenderPass.VANILLA;
public class ViewportSelector <T extends Viewport<?>> {
public static final boolean VIVECRAFT_INSTALLED = FabricLoader.getInstance().isModLoaded("vivecraft");
private final Supplier<T> creator;
private final T defaultViewport;
private final Map<Object, T> extraViewports = new HashMap<>();//TODO should maybe be a weak hashmap with value cleanup queue thing?
private final Map<Object, T> extraViewports = new HashMap<>();
public ViewportSelector(Supplier<T> viewportCreator) {
this.creator = viewportCreator;
@@ -27,28 +25,24 @@ public class ViewportSelector <T extends Viewport<?>> {
}
private T getVivecraftViewport() {
var pass = VRRenderingAPI.instance().getCurrentRenderPass();
if (pass == null || pass == VANILLA) {
return null;
var cdh = ClientDataHolderVR.getInstance();
var pass = cdh.currentPass;
if (pass == null) {
return this.defaultViewport;
}
return this.getOrCreate(pass);
}
private static final Object IRIS_SHADOW_OBJECT = new Object();
public T getViewport() {
T viewport = null;
if (viewport == null && VIVECRAFT_INSTALLED) {
viewport = getVivecraftViewport();
if (VIVECRAFT_INSTALLED) {
return getVivecraftViewport();
}
if (viewport == null && IrisUtil.irisShadowActive()) {
viewport = this.getOrCreate(IRIS_SHADOW_OBJECT);
if (IrisUtil.irisShadowActive()) {
return this.getOrCreate(IRIS_SHADOW_OBJECT);
}
if (viewport == null) {
viewport = this.defaultViewport;
}
return viewport;
return this.defaultViewport;
}
public void free() {

View File

@@ -13,10 +13,9 @@ public final class BuiltSection {
public final int aabb;
public final MemoryBuffer geometryBuffer;
public final int[] offsets;
public final MemoryBuffer occupancy;
private BuiltSection(long position, byte children) {
this(position, children, -1, null, null, null);
this(position, children, -1, null, null);
}
public static BuiltSection empty(long position) {
@@ -26,7 +25,7 @@ public final class BuiltSection {
return new BuiltSection(position, children);
}
public BuiltSection(long position, byte childExistence, int aabb, MemoryBuffer geometryBuffer, int[] offsets, MemoryBuffer occupancy) {
public BuiltSection(long position, byte childExistence, int aabb, MemoryBuffer geometryBuffer, int[] offsets) {
this.position = position;
this.childExistence = childExistence;
this.aabb = aabb;
@@ -40,20 +39,16 @@ public final class BuiltSection {
}
}
}
this.occupancy = occupancy;
}
public BuiltSection clone() {
return new BuiltSection(this.position, this.childExistence, this.aabb, this.geometryBuffer!=null?this.geometryBuffer.copy():null, this.offsets!=null?Arrays.copyOf(this.offsets, this.offsets.length):null, this.occupancy!=null?this.occupancy.copy():null);
return new BuiltSection(this.position, this.childExistence, this.aabb, this.geometryBuffer!=null?this.geometryBuffer.copy():null, this.offsets!=null?Arrays.copyOf(this.offsets, this.offsets.length):null);
}
public void free() {
if (this.geometryBuffer != null) {
this.geometryBuffer.free();
}
if (this.occupancy != null) {
this.occupancy.free();
}
}
public boolean isEmpty() {

View File

@@ -1,105 +0,0 @@
package me.cortex.voxy.client.core.rendering.building;
import org.lwjgl.system.MemoryUtil;
import java.util.Arrays;
import java.util.BitSet;
import java.util.Random;
//Block occupancy, 2 lvl compacted bitset for occluding block existance
// TODO: need to add neighboring chunk data aswell? or somehow do a linking thing where this is stored in a secondary storage
// where we can link them together (or store the neighbor faces seperately or something) might be out of scope for this class
public class OccupancySet {
private long topLvl;//4x4x4
private final long[] bottomLvl = new long[(4*4*4)*8];
public void set(final int pos) {
final long topBit = 1L<<Integer.compress(pos, 0b11000_11000_11000);
final int botIdx = Integer.compress(pos, 0b00111_00111_00111);
int baseBotIdx = Long.bitCount(this.topLvl&(topBit-1))*8;
if ((this.topLvl & topBit) == 0) {
//we need to shuffle up all the bottomlvl
long toMove = this.topLvl & (~((topBit << 1) - 1));
if (toMove != 0) {
int base = baseBotIdx+8;//+8 cause were bubbling
int count = Long.bitCount(toMove);
for (int i = base+count*8-1; base<=i; i--) {
this.bottomLvl[i] = this.bottomLvl[i-8];
}
for (int i = baseBotIdx; i<baseBotIdx+8; i++) {
this.bottomLvl[i] = 0;
}
}
this.topLvl |= topBit;
}
this.bottomLvl[baseBotIdx+(botIdx>>6)] |= 1L<<(botIdx&63);
}
private boolean get(int pos) {
final long topBit = 1L<<Integer.compress(pos, 0b11000_11000_11000);
final int botIdx = Integer.compress(pos, 0b00111_00111_00111);
if ((this.topLvl & topBit) == 0) {
return false;
}
int baseBotIdx = Long.bitCount(this.topLvl&(topBit-1))*8;
return (this.bottomLvl[baseBotIdx+(botIdx>>6)]&(1L<<(botIdx&63)))!=0;
}
public void reset() {
if (this.topLvl != 0) {
Arrays.fill(this.bottomLvl, 0);
}
this.topLvl = 0;
}
public int writeSize() {
return 8+Long.bitCount(this.topLvl)*8*8;
}
public boolean isEmpty() {
return this.topLvl == 0;
}
public void write(long ptr, boolean asLongs) {
if (asLongs) {
MemoryUtil.memPutLong(ptr, this.topLvl); ptr += 8;
int cnt = Long.bitCount(this.topLvl);
for (int i = 0; i < cnt; i++) {
for (int j = 0; j < 8; j++) {
MemoryUtil.memPutLong(ptr, this.bottomLvl[i*8+j]); ptr += 8;
}
}
} else {
MemoryUtil.memPutInt(ptr, (int) (this.topLvl>>>32)); ptr += 4;
MemoryUtil.memPutInt(ptr, (int) this.topLvl); ptr += 4;
int cnt = Long.bitCount(this.topLvl);
for (int i = 0; i < cnt; i++) {
for (int j = 0; j < 8; j++) {
long v = this.bottomLvl[i*8+j];
MemoryUtil.memPutInt(ptr, (int) (v>>>32)); ptr += 4;
MemoryUtil.memPutInt(ptr, (int) v); ptr += 4;
}
}
}
}
public static void main(String[] args) {
for (int q = 0; q < 1000; q++) {
var o = new OccupancySet();
var r = new Random(12523532643L*q);
var bs = new BitSet(32 * 32 * 32);
for (int i = 0; i < 5000; i++) {
int p = r.nextInt(32 * 32 * 32);
o.set(p);
bs.set(p);
for (int j = 0; j < 32 * 32 * 32; j++) {
if (o.get(j) != bs.get(j)) throw new IllegalStateException();
}
}
}
}
}

View File

@@ -17,8 +17,6 @@ import java.util.Arrays;
public class RenderDataFactory {
private static final boolean BUILD_OCCUPANCY_SET = false;
private static final boolean CHECK_NEIGHBOR_FACE_OCCLUSION = true;
private static final boolean DISABLE_CULL_SAME_OCCLUDES = false;//TODO: FIX TRANSLUCENTS (e.g. stained glass) breaking on chunk boarders with this set to false (it might be something else????)
@@ -62,8 +60,6 @@ public class RenderDataFactory {
private int quadCount = 0;
private final OccupancySet occupancy = new OccupancySet();
//Wont work for double sided quads
private final class Mesher extends ScanMesher2D {
public int auxiliaryPosition = 0;
@@ -195,16 +191,15 @@ public class RenderDataFactory {
boolean a = ModelQueries.isTranslucent(metadata);
boolean b = ModelQueries.isDoubleSided(metadata);
//Pre shift by 1
//type = a|b?0:4;
//type |= b&!a?2:0;
type = a?0:(b?2:4);
type = a|b?0:4;
type |= b?2:0;
}
return type;
}
private static long packPartialQuadData(int modelId, long state, long metadata) {
//This uses hardcoded data to shuffle things
long lightAndBiome = (state&((0x1FFL<<47)|(0xFFL<<56)))>>>1;
long lightAndBiome = (state&((0x1FFL<<47)|(0xFFL<<56)))>>1;
lightAndBiome &= ModelQueries.isBiomeColoured(metadata)?-1:~(0x1FFL<<46);//46 not 47 because is already shifted by 1 THIS WASTED 4 HOURS ;-; aaaaaAAAAAA
lightAndBiome &= ModelQueries.isFullyOpaque(metadata)?~(0xFFL<<55):-1;//If its fully opaque it always uses neighbor light?
@@ -222,11 +217,11 @@ public class RenderDataFactory {
long pureFluid = 0;
long partialFluid = 0;
int neighborAcquireMskAndFlags = 0;//-+x, -+z, -+y
int neighborAcquireMsk = 0;//-+x, -+z, -+y
for (int i = 0; i < 32*32*32;) {
long block = rawSectionData[i];//Get the block mapping
if (Mapper.isAir(block)) {//If it is air, just emit lighting
sectionData[i * 2] = (block&(0xFFL<<56))>>>1;
sectionData[i * 2] = (block&(0xFFL<<56))>>1;
sectionData[i * 2 + 1] = 0;
} else {
int modelId = rawModelIds[Mapper.getBlockId(block)];
@@ -262,17 +257,17 @@ public class RenderDataFactory {
int neighborMsk = 0;
//-+x
neighborMsk += packedEmpty&1;//-x
neighborMsk += (packedEmpty>>>30)&0b10;//+x
neighborMsk |= packedEmpty&1;//-x
neighborMsk |= (packedEmpty>>>30)&0b10;//+x
//notEmpty = (notEmpty != 0)?1:0;
neighborMsk += ((((i - 1) >> 10) == 0) ? 0b100 : 0)*(packedEmpty!=0?1:0);//-y
neighborMsk += ((((i - 1) >> 10) == 31) ? 0b1000 : 0)*(packedEmpty!=0?1:0);//+y
neighborMsk += (((((i - 33) >> 5) & 0x1F) == 0) ? 0b10000 : 0)*(((int)notEmpty)!=0?1:0);//-z
neighborMsk += (((((i - 1) >> 5) & 0x1F) == 31) ? 0b100000 : 0)*((notEmpty>>>32)!=0?1:0);//+z
neighborMsk |= ((((i - 1) >> 10) == 0) ? 0b100 : 0)*(packedEmpty!=0?1:0);//-y
neighborMsk |= ((((i - 1) >> 10) == 31) ? 0b1000 : 0)*(packedEmpty!=0?1:0);//+y
neighborMsk |= (((((i - 33) >> 5) & 0x1F) == 0) ? 0b10000 : 0)*(((int)notEmpty)!=0?1:0);//-z
neighborMsk |= (((((i - 1) >> 5) & 0x1F) == 31) ? 0b100000 : 0)*((notEmpty>>>32)!=0?1:0);//+z
neighborAcquireMsk |= neighborMsk;
neighborAcquireMskAndFlags |= neighborMsk;
neighborAcquireMskAndFlags |= opaque!=0?(1<<6):0;
opaque = 0;
notEmpty = 0;
@@ -280,7 +275,7 @@ public class RenderDataFactory {
partialFluid = 0;
}
}
return neighborAcquireMskAndFlags;
return neighborAcquireMsk;
}
private void acquireNeighborData(WorldSection section, int msk) {
@@ -348,8 +343,8 @@ public class RenderDataFactory {
private static boolean shouldMeshNonOpaqueBlockFace(int face, long quad, long meta, long neighborQuad, long neighborMeta) {
if (((quad^neighborQuad)&(0xFFFFL<<26))==0 && (DISABLE_CULL_SAME_OCCLUDES || (ModelQueries.cullsSame(meta)||ModelQueries.faceOccludes(meta, face)))) return false;//This is a hack, if the neigbor and this are the same, dont mesh the face// TODO: FIXME
if (!ModelQueries.faceExists(meta, face)) return false;//Dont mesh if no face
if (ModelQueries.faceCanBeOccluded(meta, face)) //TODO: maybe enable this
if (ModelQueries.faceOccludes(neighborMeta, face^1)) return false;
//if (ModelQueries.faceCanBeOccluded(meta, face)) //TODO: maybe enable this
if (ModelQueries.faceOccludes(neighborMeta, face^1)) return false;
return true;
}
@@ -466,8 +461,7 @@ public class RenderDataFactory {
int nib = Mapper.getBlockId(neighborId);
if (nib != 0) {//Not air
int cid = this.modelMan.getModelId(nib);
long meta = this.modelMan.getModelMetadataFromClientId(cid);
long meta = this.modelMan.getModelMetadataFromClientId(this.modelMan.getModelId(Mapper.getBlockId(neighborId)));
if (ModelQueries.isFullyOpaque(meta)) {//Dont mesh this face
this.blockMesher.skip(1);
continue;
@@ -477,7 +471,7 @@ public class RenderDataFactory {
//TODO:FIXME, when non opaque geometry is added
if (CHECK_NEIGHBOR_FACE_OCCLUSION) {
boolean culls = false;
culls |= cid==((A>>26)&0xFFFF)&&ModelQueries.cullsSame(meta);
culls |= nib==((A>>26)&0xFFFF)&&ModelQueries.cullsSame(meta);
culls |= ModelQueries.faceOccludes(meta, (axis << 1) | (1 - side));
if (culls) {
this.blockMesher.skip(1);
@@ -490,7 +484,7 @@ public class RenderDataFactory {
this.blockMesher.putNext(((side == 0) ? 0L : 1L) |
(A&~LM) |
((neighborId & (0xFFL << 56)) >>> 1)
((neighborId & (0xFFL << 56)) >> 1)
);
}
}
@@ -567,7 +561,7 @@ public class RenderDataFactory {
A &= ~0b110L; A |= getQuadTyping(Am);
}
long lighter = this.sectionData[bi];
long lighter = A;
//if (!ModelQueries.faceUsesSelfLighting(Am, facingForward|(axis*2))) {//TODO: check this is right
// lighter = this.sectionData[bi];
//}
@@ -656,7 +650,7 @@ public class RenderDataFactory {
this.blockMesher.putNext((side == 0 ? 0L : 1L) |
(A&~LM) |
((neighborId&(0xFFL<<56))>>>1)
((neighborId&(0xFFL<<56))>>1)
);
}
}
@@ -768,9 +762,7 @@ public class RenderDataFactory {
//Check and test if can cull W.R.T neighbor
if (Mapper.getBlockId(neighborId) != 0) {//Not air
int modelId = this.modelMan.getModelId(Mapper.getBlockId(neighborId));
if (ModelQueries.cullsSame(B) && modelId == ((A>>26)&0xFFFF)) {//TODO: FIXME, this technically isnt correct as need to check self occulsion, thinks?
if (modelId == ((A>>26)&0xFFFF)) {//TODO: FIXME, this technically isnt correct as need to check self occulsion, thinks?
//TODO: check self occlsuion in the if statment
fail = true;
} else {
@@ -785,9 +777,7 @@ public class RenderDataFactory {
long nA = this.sectionData[(idx+skipAmount) * 2];
long nB = this.sectionData[(idx+skipAmount) * 2 + 1];
boolean failB = false;
//TODO: check self occlusion
if (ModelQueries.cullsSame(nB) && (nA&(0xFFFFL<<26)) == (A&(0xFFFFL<<26))) {//TODO: FIXME, this technically isnt correct as need to check self occulsion, thinks?
if ((nA&(0xFFFFL<<26)) == (A&(0xFFFFL<<26))) {//TODO: FIXME, this technically isnt correct as need to check self occulsion, thinks?
//TODO: check self occlsuion in the if statment
failB = true;
} else {
@@ -1027,7 +1017,7 @@ public class RenderDataFactory {
long A = this.sectionData[(i<<5) * 2];
ma.putNext(0L |
(A&~LM) |
((neighborId&(0xFFL<<56))>>>1)
((neighborId&(0xFFL<<56))>>1)
);
} else {skipA++;}
} else {skipA++;}
@@ -1049,7 +1039,7 @@ public class RenderDataFactory {
long A = this.sectionData[(i*32+31) * 2];
mb.putNext(1L |
(A&~LM) |
((neighborId&(0xFFL<<56))>>>1)
((neighborId&(0xFFL<<56))>>1)
);
} else {skipB++;}
} else {skipB++;}
@@ -1167,7 +1157,7 @@ public class RenderDataFactory {
A &= ~0b110L; A |= getQuadTyping(Am);
}
long lighter = this.sectionData[bi];
long lighter = A;
//if (!ModelQueries.faceUsesSelfLighting(Am, facingForward|(axis*2))) {//TODO: check this is right
// lighter = this.sectionData[bi];
//}
@@ -1271,7 +1261,7 @@ public class RenderDataFactory {
ma.skip(skipA); skipA = 0;
//TODO: LIGHTING
long lightData = ((neighborId&(0xFFL<<56))>>>1);//A;
long lightData = ((neighborId&(0xFFL<<56))>>1);//A;
//if (!ModelQueries.faceUsesSelfLighting(Am, facingForward|(axis*2))) {//TODO: check this is right
// lighter = this.sectionData[bi];
//}
@@ -1332,7 +1322,7 @@ public class RenderDataFactory {
mb.skip(skipB); skipB = 0;
//TODO: LIGHTING
long lightData = ((neighborId&(0xFFL<<56))>>>1);//A;
long lightData = ((neighborId&(0xFFL<<56))>>1);//A;
//if (!ModelQueries.faceUsesSelfLighting(Am, facingForward|(axis*2))) {//TODO: check this is right
// lighter = this.sectionData[bi];
//}
@@ -1497,7 +1487,6 @@ public class RenderDataFactory {
int msk = this.nonOpaqueMasks[i];
if ((msk & 1) != 0) {//-x
long neighborId = this.neighboringFaces[i];
//TODO also check self occlusion
int sidx = (i<<5) * 2;
long A = this.sectionData[sidx];
@@ -1518,8 +1507,6 @@ public class RenderDataFactory {
if ((msk & (1<<31)) != 0) {//+x
long neighborId = this.neighboringFaces[i+32*32];
//TODO also check self occlusion
int sidx = (i*32+31) * 2;
long A = this.sectionData[sidx];
@@ -1572,29 +1559,6 @@ public class RenderDataFactory {
}
}
//Build the occupancy set (used for AO) from the set of fully opaque blocks (atm, this can change in the future if needed to a special occupancy bitset)
private final void buildOccupancy() {
//We basicly want to record all the points where we go from air to solid or solid to air (this is to just get better compression)
for (int i = 0; i < 32*32; i++) {
int occ = 0;
int msk = this.opaqueMasks[i];
//x
occ |= msk^(msk>>1);
occ |= msk^(msk<<1);
//y
occ |= i<32*31?msk^this.opaqueMasks[i+32]:0;
occ |= 31<i ?msk^this.opaqueMasks[i-32]:0;
//z
occ |= (i&31)<31?msk^this.opaqueMasks[i+1]:0;
occ |= 0< (i&31)?msk^this.opaqueMasks[i-1]:0;
//We now have our occlusion mask, fill in our occupancy set
for (;occ!=0;occ&=~Integer.lowestOneBit(occ)) {
this.occupancy.set(i*32+Integer.numberOfTrailingZeros(occ));
}
}
}
//section is already acquired and gets released by the parent
public BuiltSection generateMesh(WorldSection section) {
//TODO: FIXME: because of the exceptions that are thrown when aquiring modelId
@@ -1625,8 +1589,6 @@ public class RenderDataFactory {
}
}
this.occupancy.reset();
this.minX = Integer.MAX_VALUE;
this.minY = Integer.MAX_VALUE;
this.minZ = Integer.MAX_VALUE;
@@ -1640,12 +1602,10 @@ public class RenderDataFactory {
Arrays.fill(this.fluidMasks, 0);
//Prepare everything
int neighborMskAndFlags = this.prepareSectionData(section._unsafeGetRawDataArray());
if ((neighborMskAndFlags&(1<<31))!=0) {//We failed to get everything so throw exception
throw new IdNotYetComputedException(neighborMskAndFlags&((1<<20)-1), true);
int neighborMsk = this.prepareSectionData(section._unsafeGetRawDataArray());
if (neighborMsk>>31!=0) {//We failed to get everything so throw exception
throw new IdNotYetComputedException(neighborMsk&(~(1<<31)), true);
}
int neighborMsk = neighborMskAndFlags&0b11_11_11;
int flags = neighborMskAndFlags>>>6;
if (CHECK_NEIGHBOR_FACE_OCCLUSION) {
this.acquireNeighborData(section, neighborMsk);
}
@@ -1659,11 +1619,6 @@ public class RenderDataFactory {
throw e;
}
//We only care if we have quads
if (BUILD_OCCUPANCY_SET && this.quadCount != 0 && (flags&1) != 0) {
this.buildOccupancy();
}
//TODO:NOTE! when doing face culling of translucent blocks,
// if the connecting type of the translucent block is the same AND the face is full, discard it
// this stops e.g. multiple layers of glass (and ocean) from having 3000 layers of quads etc
@@ -1698,13 +1653,7 @@ public class RenderDataFactory {
aabb |= (this.maxY-this.minY-1)<<20;
aabb |= (this.maxZ-this.minZ-1)<<25;
MemoryBuffer occupancy = null;
if (BUILD_OCCUPANCY_SET && !this.occupancy.isEmpty()) {
occupancy = new MemoryBuffer(this.occupancy.writeSize());
this.occupancy.write(occupancy.address, false);
}
return new BuiltSection(section.key, section.getNonEmptyChildren(), aabb, buff, offsets, occupancy);
return new BuiltSection(section.key, section.getNonEmptyChildren(), aabb, buff, offsets);
}
public void free() {

View File

@@ -4,8 +4,8 @@ import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import me.cortex.voxy.client.core.model.IdNotYetComputedException;
import me.cortex.voxy.client.core.model.ModelBakerySubsystem;
import me.cortex.voxy.common.thread.Service;
import me.cortex.voxy.common.thread.ServiceManager;
import me.cortex.voxy.common.thread.ServiceSlice;
import me.cortex.voxy.common.thread.ServiceThreadPool;
import me.cortex.voxy.common.util.Pair;
import me.cortex.voxy.common.world.WorldEngine;
import me.cortex.voxy.common.world.WorldSection;
@@ -15,6 +15,7 @@ import java.util.List;
import java.util.concurrent.PriorityBlockingQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.StampedLock;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
//TODO: Add a render cache
@@ -59,27 +60,26 @@ public class RenderGenerationService {
private Consumer<BuiltSection> resultConsumer;
private final boolean emitMeshlets;
private final Service service;
private final ServiceSlice threads;
/*
public RenderGenerationService(WorldEngine world, ModelBakerySubsystem modelBakery, ServiceManager sm, boolean emitMeshlets) {
this(world, modelBakery, sm, emitMeshlets, ()->true);
}*/
public RenderGenerationService(WorldEngine world, ModelBakerySubsystem modelBakery, ServiceThreadPool serviceThreadPool, boolean emitMeshlets) {
this(world, modelBakery, serviceThreadPool, emitMeshlets, ()->true);
}
public RenderGenerationService(WorldEngine world, ModelBakerySubsystem modelBakery, ServiceManager sm, boolean emitMeshlets) {
public RenderGenerationService(WorldEngine world, ModelBakerySubsystem modelBakery, ServiceThreadPool serviceThreadPool, boolean emitMeshlets, BooleanSupplier taskLimiter) {
this.emitMeshlets = emitMeshlets;
this.world = world;
this.modelBakery = modelBakery;
this.service = sm.createService(()->{
this.threads = serviceThreadPool.createService("Section mesh generation service", 100, ()->{
//Thread local instance of the factory
var factory = new RenderDataFactory(this.world, this.modelBakery.factory, this.emitMeshlets);
IntOpenHashSet seenMissed = new IntOpenHashSet(128);
return new Pair<>(() -> {
this.processJob(factory, seenMissed);
}, factory::free);
}, 10, "Section mesh generation service", ()->modelBakery.getProcessingCount()<400||RenderGenerationService.MESH_FAILED_COUNTER.get()<500);
}, taskLimiter);
}
public void setResultConsumer(Consumer<BuiltSection> consumer) {
@@ -258,8 +258,8 @@ public class RenderGenerationService {
this.taskQueue.add(task);
this.taskQueueCount.incrementAndGet();
if (this.service.isLive()) {//Only execute if were not dead
this.service.execute();//Since we put in queue, release permit
if (this.threads.isAlive()) {//Only execute if were not dead
this.threads.execute();//Since we put in queue, release permit
}
}
}
@@ -282,7 +282,7 @@ public class RenderGenerationService {
public void enqueueTask(long pos) {
if (!this.service.isLive()) {
if (!this.threads.isAlive()) {
return;
}
boolean[] isOurs = new boolean[1];
@@ -298,7 +298,7 @@ public class RenderGenerationService {
task.updatePriority();
this.taskQueue.add(task);
this.taskQueueCount.incrementAndGet();
this.service.execute();
this.threads.execute();
}
}
@@ -310,8 +310,8 @@ public class RenderGenerationService {
public void shutdown() {
//Steal and free as much work as possible
while (this.service.numJobs() != 0) {
int i = this.service.drain();
while (this.threads.hasJobs()) {
int i = this.threads.drain();
if (i == 0) break;
{
long stamp = this.taskMapLock.writeLock();
@@ -331,7 +331,7 @@ public class RenderGenerationService {
}
//Shutdown the threads
this.service.shutdown();
this.threads.shutdown();
//Cleanup any remaining data
while (!this.taskQueue.isEmpty()) {
@@ -354,12 +354,14 @@ public class RenderGenerationService {
}
private long lastChangedTime = 0;
private int failedCounter = 0;
public void addDebugData(List<String> debug) {
if (System.currentTimeMillis()-this.lastChangedTime > 100) {
MESH_FAILED_COUNTER.set(0);
if (System.currentTimeMillis()-this.lastChangedTime > 1000) {
this.failedCounter = 0;
this.lastChangedTime = System.currentTimeMillis();
}
debug.add("RSSQ/TFC: " + this.taskQueueCount.get() + "/" + MESH_FAILED_COUNTER.get());//render section service queue, Task Fail Counter
this.failedCounter += MESH_FAILED_COUNTER.getAndSet(0);
debug.add("RSSQ/TFC: " + this.taskQueueCount.get() + "/" + this.failedCounter);//render section service queue, Task Fail Counter
}

View File

@@ -249,7 +249,7 @@ public class AsyncNodeManager {
//Limit uploading as well as by geometry capacity being available
// must have 50 mb of free geometry space to upload
for (int limit = 0; limit < 300 && ((this.geometryCapacity-this.geometryManager.getGeometryUsedBytes())>50_000_000L); limit++) {
for (int limit = 0; limit < 200 && ((this.geometryCapacity-this.geometryManager.getGeometryUsedBytes())>50_000_000L); limit++) {
var job = this.geometryUpdateQueue.poll();
if (job == null)
break;
@@ -478,10 +478,7 @@ public class AsyncNodeManager {
results.usedGeometry = this.geometryManager.getGeometryUsedBytes();
results.currentMaxNodeId = this.manager.getCurrentMaxNodeId();
this.needsWaitForSync |= results.geometryUpload.currentElemCopyAmount*8L > 2L<<20;//2mb limit per frame
this.needsWaitForSync |= results.cleanerOperations.size() > 1024;
this.needsWaitForSync |= results.scatterWriteLocationMap.size() > 4096;
this.needsWaitForSync |= results.tlnDelta.size() > 10;
this.needsWaitForSync |= results.geometryUpload.currentElemCopyAmount*8L > 4L<<20;//4mb limit per frame
if (!RESULT_HANDLE.compareAndSet(this, null, results)) {
throw new IllegalArgumentException("Should always have null");

View File

@@ -7,7 +7,7 @@ import me.cortex.voxy.client.core.gl.shader.ShaderType;
import me.cortex.voxy.client.core.rendering.Viewport;
import me.cortex.voxy.client.core.rendering.util.SharedIndexBuffer;
import me.cortex.voxy.client.core.rendering.util.UploadStream;
import net.minecraft.util.Mth;
import net.minecraft.util.math.MathHelper;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.lwjgl.opengl.GL15;
@@ -38,9 +38,9 @@ public class DebugRenderer {
private void uploadUniform(Viewport<?> viewport) {
long ptr = UploadStream.INSTANCE.upload(this.uniformBuffer, 0, 1024);
int sx = Mth.floor(viewport.cameraX)>>5;
int sy = Mth.floor(viewport.cameraY)>>5;
int sz = Mth.floor(viewport.cameraZ)>>5;
int sx = MathHelper.floor(viewport.cameraX)>>5;
int sy = MathHelper.floor(viewport.cameraY)>>5;
int sz = MathHelper.floor(viewport.cameraZ)>>5;
new Matrix4f(viewport.projection).mul(viewport.modelView).getToAddress(ptr); ptr += 4*4*4;

View File

@@ -2,7 +2,7 @@ package me.cortex.voxy.client.core.rendering.hierachical;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import me.cortex.voxy.client.RenderStatistics;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.gl.shader.AutoBindingShader;
import me.cortex.voxy.client.core.gl.shader.Shader;

View File

@@ -136,7 +136,7 @@ public class NodeManager {
z <<= lvl;
long p2 = WorldEngine.getWorldSectionId(0, x, y, z);
if (WorldEngine.getLevel(p2) != 0 || WorldEngine.getX(p2) != x || WorldEngine.getY(p2) != y || WorldEngine.getZ(p2) != z) {
throw new IllegalStateException("Position not valid at all levels: " + pos + "-"+WorldEngine.pprintPos(pos) + ":"+WorldEngine.pprintPos(p2));
throw new IllegalStateException("Position not valid at all levels");
}
}

View File

@@ -39,15 +39,9 @@ public class TestNodeManager {
this.removeSection(oldId);
}
int newId = this.allocation.allocateNext();
if (newId == -1) {
Logger.error("Allocator full: "+this.allocation.getCount()+" " +section, new Throwable());
section.free();
return -1;
}
var entry = new Entry(section.position, section.geometryBuffer.size);
var old = this.sections.put(newId, entry);
if (old != null) {
throw new IllegalStateException(oldId + ","+newId+" "+old+","+entry);
if (this.sections.put(newId, entry) != null) {
throw new IllegalStateException();
}
this.memoryInUse += entry.size;
section.free();
@@ -192,7 +186,7 @@ public class TestNodeManager {
if (geometrySize != 0) {
buff = new MemoryBuffer(geometrySize);
}
var builtGeometry = new BuiltSection(pos, (byte) childExistence, -2, buff, null, null);
var builtGeometry = new BuiltSection(pos, (byte) childExistence, -2, buff, null);
this.nodeManager.processGeometryResult(builtGeometry);
}
@@ -288,24 +282,22 @@ public class TestNodeManager {
int ITER_COUNT = 5_000;
int INNER_ITER_COUNT = 1_000_000;
boolean GEO_REM = true;
boolean LIMIT_REQUEST_SEC_ALLOCATION = true;
AtomicInteger finished = new AtomicInteger();
HashSet<List<StackTraceElement>> seenTraces = new HashSet<>();
Logger.SHUTUP_INFO = true;
Logger.SHUTUP = true;
if (false) {
if (true) {
for (int q = 0; q < ITER_COUNT; q++) {
//Logger.info("Iteration "+ q);
if (runTest(INNER_ITER_COUNT, q, seenTraces, GEO_REM, LIMIT_REQUEST_SEC_ALLOCATION)) {
if (runTest(INNER_ITER_COUNT, q, seenTraces, GEO_REM)) {
finished.incrementAndGet();
}
}
} else {
IntStream.range(0, ITER_COUNT).parallel().forEach(i->{
if (runTest(INNER_ITER_COUNT, i, seenTraces, GEO_REM, LIMIT_REQUEST_SEC_ALLOCATION)) {
if (runTest(INNER_ITER_COUNT, i, seenTraces, GEO_REM)) {
finished.incrementAndGet();
}
});
@@ -322,7 +314,7 @@ public class TestNodeManager {
return WorldEngine.getWorldSectionId(lvl, r.nextInt(bound)+(WorldEngine.getX(top)<<4), r.nextInt(bound)+(WorldEngine.getY(top)<<4), r.nextInt(bound)+(WorldEngine.getZ(top)<<4));
}
private static boolean runTest(int ITERS, int testIdx, Set<List<StackTraceElement>> traces, boolean geoRemoval, boolean requestLimiter) {
private static boolean runTest(int ITERS, int testIdx, Set<List<StackTraceElement>> traces, boolean geoRemoval) {
Random r = new Random(testIdx * 1234L);
try {
var test = new TestBase();
@@ -342,7 +334,7 @@ public class TestNodeManager {
//Fuzzy bruteforce everything
for (int x = -R; x<=R; x++) {
for (int z = -R; z<=R; z++) {
for (int y = -1; y<=0; y++) {
for (int y = -8; y<=7; y++) {
tops.add(WorldEngine.getWorldSectionId(4, x, y, z));
}
}
@@ -359,29 +351,28 @@ public class TestNodeManager {
long pos = rPos(r, tops);
int op = r.nextInt(5);
int extra = r.nextInt(256);
boolean geoAddOk = ((!requestLimiter)||(test.geometryManager.allocation.getLimit()-test.geometryManager.allocation.getCount())>1000);
boolean hasGeometry = r.nextBoolean();
boolean addRemTLN = r.nextInt(64) == 0;
boolean extraBool = r.nextBoolean();
if (op == 0 && addRemTLN) {
pos = WorldEngine.getWorldSectionId(4, r.nextInt(5)-2, r.nextInt(2)-1, r.nextInt(5)-2);//r.nextInt(16)-8//for y
pos = WorldEngine.getWorldSectionId(4, r.nextInt(5)-2, r.nextInt(32)-16, r.nextInt(5)-2);
boolean cont = tops.contains(pos);
if (cont&&extraBool&&tops.size()>1) {
extraBool = true;
test.remTopPos(pos);
tops.rem(pos);
} else if ((!cont)&&geoAddOk) {
} else if (!cont) {
extraBool = false;
test.putTopPos(pos);
tops.add(pos);
}
} else if (op == 0&&geoAddOk) {
} else if (op == 0) {
test.request(pos);
}
if (op == 1) {
test.childUpdate(pos, extra);
}
if (op == 2&&((!hasGeometry)||geoAddOk)) {
if (op == 2) {
test.meshUpdate(pos, extra, hasGeometry ? 100 : 0);
}
if (op == 3 && geoRemoval) {
@@ -601,9 +592,10 @@ public class TestNodeManager {
test.printNodeChanges();
Logger.info("\n\n");
var positions = new ArrayList<>(aa.keySet().longStream().filter(k->{
var positions = new ArrayList<>(aa.keySet().stream().filter(k->{
return WorldEngine.getLevel(k)!=0;
}).sorted().mapToObj(Long::valueOf).toList());
}).toList());
positions.sort(Long::compareTo);
Collections.shuffle(positions, r);
Logger.info("Removing", WorldEngine.pprintPos(positions.get(0)));

View File

@@ -0,0 +1,31 @@
package me.cortex.voxy.client.core.rendering.section;
import me.cortex.voxy.client.core.model.ModelStore;
import me.cortex.voxy.client.core.rendering.Viewport;
import me.cortex.voxy.client.core.rendering.section.geometry.IGeometryData;
import java.util.List;
//Takes in mesh ids from the hierachical traversal and may perform more culling then renders it
public abstract class AbstractSectionRenderer <T extends Viewport<T>, J extends IGeometryData> {
protected final J geometryManager;
protected final ModelStore modelStore;
protected AbstractSectionRenderer(ModelStore modelStore, J geometryManager) {
this.geometryManager = geometryManager;
this.modelStore = modelStore;
}
public abstract void renderOpaque(T viewport);
public abstract void buildDrawCalls(T viewport);
public abstract void renderTemporal(T viewport);
public abstract void renderTranslucent(T viewport);
public abstract T createViewport();
public abstract void free();
public J getGeometryManager() {
return this.geometryManager;
}
public void addDebug(List<String> lines) {}
}

View File

@@ -1,8 +1,7 @@
package me.cortex.voxy.client.core.rendering.section.backend.mdic;
package me.cortex.voxy.client.core.rendering.section;
import me.cortex.voxy.client.RenderStatistics;
import me.cortex.voxy.client.VoxyClient;
import me.cortex.voxy.client.core.AbstractRenderPipeline;
import me.cortex.voxy.client.core.gl.Capabilities;
import me.cortex.voxy.client.core.gl.GlBuffer;
@@ -11,7 +10,6 @@ import me.cortex.voxy.client.core.gl.shader.Shader;
import me.cortex.voxy.client.core.gl.shader.ShaderLoader;
import me.cortex.voxy.client.core.gl.shader.ShaderType;
import me.cortex.voxy.client.core.model.ModelStore;
import me.cortex.voxy.client.core.rendering.section.backend.AbstractSectionRenderer;
import me.cortex.voxy.client.core.rendering.section.geometry.BasicSectionGeometryData;
import me.cortex.voxy.client.core.rendering.util.DownloadStream;
import me.cortex.voxy.client.core.rendering.util.LightMapHelper;
@@ -19,8 +17,7 @@ import me.cortex.voxy.client.core.rendering.util.SharedIndexBuffer;
import me.cortex.voxy.client.core.rendering.util.UploadStream;
import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.world.WorldEngine;
import net.minecraft.client.Minecraft;
import net.minecraft.core.Direction;
import net.minecraft.client.MinecraftClient;
import org.joml.Matrix4f;
import org.lwjgl.system.MemoryUtil;
@@ -43,8 +40,6 @@ import static org.lwjgl.opengl.NVRepresentativeFragmentTest.GL_REPRESENTATIVE_FR
//Uses MDIC to render the sections
public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, BasicSectionGeometryData> {
public static final Factory<MDICViewport, BasicSectionGeometryData> FACTORY = AbstractSectionRenderer.Factory.create(MDICSectionRenderer.class);
private static final int TRANSLUCENT_OFFSET = 400_000;//in draw calls
private static final int TEMPORAL_OFFSET = 500_000;//in draw calls
private static final int STATISTICS_BUFFER_BINDING = 8;
@@ -100,7 +95,7 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
this.pipeline = pipeline;
//The pipeline can be used to transform the renderer in abstract ways
String vertex = ShaderLoader.parse("voxy:lod/gl46/quads3.vert");
String vertex = ShaderLoader.parse("voxy:lod/gl46/quads2.vert");
String taa = pipeline.taaFunction("taaShift");
if (taa != null) {
vertex += "\n"+taa;//inject it at the end
@@ -109,13 +104,10 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
.defineIf("TAA_PATCH", taa != null)
.defineIf("DEBUG_RENDER", false)
//.defineIf("USE_NV_BARRY", Capabilities.INSTANCE.nvBarryCoords)
.defineIf("DARKENED_TINTING", MinecraftClient.getInstance().world.getDimensionEffects().isDarkened())//TODO: FIXME: this is really jank atm
.addSource(ShaderType.VERTEX, vertex);
//Apply per face tinting
addDirectionalFaceTint(builder, Minecraft.getInstance().level);
String frag = ShaderLoader.parse("voxy:lod/gl46/quads.frag");
String opaqueFrag = pipeline.patchOpaqueShader(this, frag);
@@ -125,9 +117,28 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
this.terrainShader = tryCompilePatchedOrNormal(builder, opaqueFrag, frag);
String translucentFrag = pipeline.patchTranslucentShader(this, frag);
translucentFrag = translucentFrag==null?frag:translucentFrag;
if (translucentFrag != null) {
this.translucentTerrainShader = tryCompilePatchedOrNormal(builder, translucentFrag, frag);
} else {
this.translucentTerrainShader = this.terrainShader;
}
}
this.translucentTerrainShader = tryCompilePatchedOrNormal(builder.define("TRANSLUCENT"), translucentFrag, frag);
private static Shader tryCompilePatchedOrNormal(Shader.Builder<?> builder, String shader, String original) {
boolean patched = shader != original;//This is the correct comparison type (reference)
try {
return builder.clone()
.defineIf("PATCHED_SHADER", patched)
.addSource(ShaderType.FRAGMENT, shader)
.compile();
} catch (RuntimeException e) {
if (patched) {
Logger.error("Failed to compile shader patch, using normal pipeline to prevent errors", e);
return tryCompilePatchedOrNormal(builder, original, original);
} else {
throw e;
}
}
}
private void uploadUniformBuffer(MDICViewport viewport) {
@@ -169,7 +180,6 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
this.terrainShader.bind();
glBindVertexArray(GlVertexArray.STATIC_VAO);//Needs to be before binding
@@ -178,14 +188,7 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
glMemoryBarrier(GL_COMMAND_BARRIER_BIT|GL_SHADER_STORAGE_BARRIER_BIT);//Barrier everything is needed
glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
if (VoxyClient.getOcclusionDebugState()==3) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
glMultiDrawElementsIndirectCountARB(GL_TRIANGLES, GL_UNSIGNED_SHORT, indirectOffset, drawCountOffset, maxDrawCount, 0);
if (VoxyClient.getOcclusionDebugState()==3) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
glEnable(GL_CULL_FACE);
glBindVertexArray(0);
@@ -357,9 +360,11 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
@Override
public void free() {
if (this.terrainShader != this.translucentTerrainShader) {
this.translucentTerrainShader.free();
}
this.uniform.free();
this.distanceCountBuffer.free();
this.translucentTerrainShader.free();
this.terrainShader.free();
this.commandGenShader.free();
this.cullShader.free();

View File

@@ -1,4 +1,4 @@
package me.cortex.voxy.client.core.rendering.section.backend.mdic;
package me.cortex.voxy.client.core.rendering.section;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.rendering.Viewport;

View File

@@ -1,104 +0,0 @@
package me.cortex.voxy.client.core.rendering.section.backend;
import me.cortex.voxy.client.core.AbstractRenderPipeline;
import me.cortex.voxy.client.core.gl.shader.Shader;
import me.cortex.voxy.client.core.gl.shader.ShaderType;
import me.cortex.voxy.client.core.model.ModelStore;
import me.cortex.voxy.client.core.rendering.Viewport;
import me.cortex.voxy.client.core.rendering.section.geometry.BasicSectionGeometryData;
import me.cortex.voxy.client.core.rendering.section.geometry.IGeometryData;
import me.cortex.voxy.common.Logger;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.Direction;
import net.minecraft.world.level.dimension.DimensionType;
import java.lang.reflect.InvocationTargetException;
import java.util.List;
//Takes in mesh ids from the hierachical traversal and may perform more culling then renders it
public abstract class AbstractSectionRenderer <T extends Viewport<T>, J extends IGeometryData> {
public interface FactoryConstructor<VIEWPORT extends Viewport<VIEWPORT>, GEODATA extends IGeometryData> {
AbstractSectionRenderer<VIEWPORT, GEODATA> create(AbstractRenderPipeline pipeline, ModelStore modelStore, GEODATA geometryData);
}
public record Factory<VIEWPORT extends Viewport<VIEWPORT>, GEODATA extends IGeometryData>(Class<? extends AbstractSectionRenderer<VIEWPORT, GEODATA>> clz, FactoryConstructor<VIEWPORT, GEODATA> constructor) {
public AbstractSectionRenderer<VIEWPORT, GEODATA> create(AbstractRenderPipeline pipeline, ModelStore store, IGeometryData geometryData) {
return this.constructor.create(pipeline, store, (GEODATA) geometryData);
}
public static <VIEWPORT2 extends Viewport<VIEWPORT2>, GEODATA2 extends IGeometryData> Factory<VIEWPORT2, GEODATA2> create(Class<? extends AbstractSectionRenderer<VIEWPORT2, GEODATA2>> clz) {
var constructors = clz.getConstructors();
if (constructors.length != 1) {
Logger.error("Render backend " + clz.getCanonicalName() + " had more then 1 constructor");
return null;
}
var constructor = constructors[0];
var params = constructor.getParameterTypes();
if (params.length != 3 || params[0] != AbstractRenderPipeline.class || params[1] != ModelStore.class || !IGeometryData.class.isAssignableFrom(params[2])) {
Logger.error("Render backend " + clz.getCanonicalName() + " had invalid constructor");
return null;
}
return new Factory<>(clz, (a,b,c)-> {
try {
return (AbstractSectionRenderer<VIEWPORT2, GEODATA2>) constructor.newInstance(a,b,c);
} catch (InstantiationException | IllegalAccessException | InvocationTargetException e) {
throw new RuntimeException(e);
}
});
}
}
protected final J geometryManager;
protected final ModelStore modelStore;
protected AbstractSectionRenderer(ModelStore modelStore, J geometryManager) {
this.geometryManager = geometryManager;
this.modelStore = modelStore;
}
public abstract void renderOpaque(T viewport);
public abstract void buildDrawCalls(T viewport);
public abstract void renderTemporal(T viewport);
public abstract void renderTranslucent(T viewport);
public abstract T createViewport();
public abstract void free();
public J getGeometryManager() {
return this.geometryManager;
}
public void addDebug(List<String> lines) {}
protected static void addDirectionalFaceTint(Shader.Builder<?> builder, ClientLevel cl) {
builder.define("NO_SHADE_FACE_TINT", cl.getShade(Direction.UP, false));
builder.define("UP_FACE_TINT", cl.getShade(Direction.UP, true));
builder.define("DOWN_FACE_TINT", cl.getShade(Direction.DOWN, true));
builder.define("Z_AXIS_FACE_TINT", cl.getShade(Direction.NORTH, true));//assumed here that Direction.SOUTH returns the same value
builder.define("X_AXIS_FACE_TINT", cl.getShade(Direction.EAST, true));//assumed here that Direction.WEST returns the same value
/*
//TODO: generate the tinting table here and use the replacement feature
float[] tints = new float[7];
tints[6] = cl.getShade(Direction.UP, false);
for (Direction direction : Direction.values()) {
tints[direction.get3DDataValue()] = cl.getShade(direction, true);
}*/
}
protected static Shader tryCompilePatchedOrNormal(Shader.Builder<?> builder, String shader, String original) {
boolean patched = shader != original;//This is the correct comparison type (reference)
try {
return builder.clone()
.defineIf("PATCHED_SHADER", patched)
.addSource(ShaderType.FRAGMENT, shader)
.compile();
} catch (RuntimeException e) {
if (patched) {
Logger.error("Failed to compile shader patch, using normal pipeline to prevent errors", e);
return tryCompilePatchedOrNormal(builder, original, original);
} else {
throw e;
}
}
}
}

View File

@@ -11,12 +11,11 @@ import org.lwjgl.system.MemoryUtil;
import java.util.function.Consumer;
import static me.cortex.voxy.client.core.rendering.section.geometry.BasicSectionGeometryManager.SECTION_METADATA_SIZE;
//Is basicly the manager for an "undefined" data store, the underlying store is irrelevant
// this manager serves as an overlay, that is, it allows an implementation to do "async management" of the data store
public class BasicAsyncGeometryManager implements IGeometryManager {
public static final int SECTION_METADATA_SIZE = 32;
private static final long GEOMETRY_ELEMENT_SIZE = 8;
private final HierarchicalBitSet allocationSet;
private final AllocationArena allocationHeap = new AllocationArena();

View File

@@ -34,7 +34,7 @@ public class BasicSectionGeometryData implements IGeometryData {
Logger.info("if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity");
glGetError();//Clear any errors
GlBuffer buffer = null;
if (!(Capabilities.INSTANCE.isNvidia&&Capabilities.INSTANCE.sparseBuffer)) {//This hack makes it so it doesnt crash on renderdoc
if (!(Capabilities.INSTANCE.isNvidia)) {// && ThreadUtils.isWindows
buffer = new GlBuffer(geometryCapacity, false);//Only do this if we are not on nvidia
//TODO: FIXME: TEST, see if the issue is that we are trying to zero the entire buffer, try only zeroing increments
// or dont zero it at all
@@ -71,7 +71,6 @@ public class BasicSectionGeometryData implements IGeometryData {
if (this.geometryBuffer.isSparse()) {
if (this.sparseCommitment < size) {//if we try to access memory outside the allocation range, allocate it
glBindBuffer(GL_ARRAY_BUFFER, this.geometryBuffer.id);
size += 65536L*1024;//increase size by 64mb to prevent driver allocation thrashing
glBufferPageCommitmentARB(GL_ARRAY_BUFFER, this.sparseCommitment, size-this.sparseCommitment, true);
glBindBuffer(GL_ARRAY_BUFFER, 0);
this.sparseCommitment = size;

View File

@@ -135,8 +135,7 @@ public class BasicSectionGeometryManager extends AbstractSectionGeometryManager
}
var oldMetadata = this.sectionMetadata.set(id, null);
this.geometry.downloadRemove(oldMetadata.geometryPtr, buffer ->
//TODO: occupancy
callback.accept(new BuiltSection(oldMetadata.position, oldMetadata.childExistence, oldMetadata.aabb, buffer.copy(), oldMetadata.offsets, null))
callback.accept(new BuiltSection(oldMetadata.position, oldMetadata.childExistence, oldMetadata.aabb, buffer.copy(), oldMetadata.offsets))
);
//this.geometry.free(oldMetadata.geometryPtr);
this.invalidatedSectionIds.add(id);

View File

@@ -0,0 +1,94 @@
package me.cortex.voxy.client.core.rendering.util;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.client.core.gl.shader.Shader;
import me.cortex.voxy.client.core.gl.shader.ShaderType;
import org.lwjgl.system.MemoryUtil;
import java.util.function.Supplier;
import static org.lwjgl.opengl.GL20.glUniform1i;
import static org.lwjgl.opengl.GL30.glBindBufferBase;
import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BUFFER;
import static org.lwjgl.opengl.GL43C.glDispatchCompute;
//Utilities for common operations not suited for basic gl functions
// such as sparse memory setting
//TODO CLEAN THIS SHIT UP
public class ComputeUtils {
private ComputeUtils() {}
public static ComputeUtils INSTANCE = new ComputeUtils();
private static final int SETTING_BUFFER_BINDING = 1;
private static final int ENTRY_BUFFER_BINDING = 2;
//TODO: FIXME! This should itself be just a raw streaming buffer/mapped ptr (probably)
private final GlBuffer SCRATCH = new GlBuffer(1<<20);//1 MB scratch buffer... this should be enough.. right?
private int maxCount;
private int count;
private long ptr;
private final Supplier<Shader> uintSetShader = makeCacheSetShader("uint");
public void prepSetUint(int maxCount) {
if (this.count != 0 || this.maxCount != 0 || this.ptr != 0) {
throw new IllegalStateException();
}
this.ptr = UploadStream.INSTANCE.upload(SCRATCH, 0, maxCount*8L);
this.maxCount = maxCount;
}
public void pushSetUint(int index, int value) {
//For uint it goes
// {uint value; uint index;}
if (this.maxCount <= this.count++) {
throw new IllegalStateException("Pushed to many values to prepared set");
}
MemoryUtil.memPutInt(this.ptr, value); this.ptr += 4;
MemoryUtil.memPutInt(this.ptr, index); this.ptr += 4;
}
public void finishSetUint(GlBuffer dst) {
UploadStream.INSTANCE.commit();
this.uintSetShader.get().bind();
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, SETTING_BUFFER_BINDING, dst.id);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ENTRY_BUFFER_BINDING, this.SCRATCH.id);
glUniform1i(0, this.count);
glDispatchCompute((this.count+127)/128, 1, 1);
this.ptr = 0;
this.maxCount = 0;
this.count = 0;
}
private static Supplier<Shader> makeCacheSetShader(String type) {
return makeAndCache(()->makeSetShader(type));
}
private static Shader makeSetShader(String type) {
return Shader.make()
.define("TYPE", type)
.define("SETTING_BUFFER_BINDING", SETTING_BUFFER_BINDING)
.define("ENTRY_BUFFER_BINDING", ENTRY_BUFFER_BINDING)
.add(ShaderType.COMPUTE, "voxy:util/set.comp")
.compile();
}
private static <T> Supplier<T> makeAndCache(Supplier<T> maker) {
Object[] value = new Object[1];
boolean[] hasSet = new boolean[1];
return ()->{
if (hasSet[0]) {
return (T) value[0];
} else {
var val = maker.get();
hasSet[0] = true;
value[0] = val;
return val;
}
};
}
}

View File

@@ -0,0 +1,25 @@
package me.cortex.voxy.client.core.rendering.util;
import me.cortex.voxy.client.core.gl.GlBuffer;
import me.cortex.voxy.common.util.UnsafeUtil;
import org.lwjgl.system.MemoryUtil;
//Just a utility for making a deferred upload (make on other thread then upload on render thread)
public final class DeferredUpload {
public final long ptr;
private final long size;
private final long offset;
private final GlBuffer buffer;
public DeferredUpload(GlBuffer buffer, long offset, long size) {
this.ptr = MemoryUtil.nmemAlloc(size);
this.offset = offset;
this.buffer = buffer;
this.size = size;
}
public void upload() {
long upPtr = UploadStream.INSTANCE.upload(this.buffer, this.offset, this.size);
UnsafeUtil.memcpy(this.ptr, upPtr, this.size);
MemoryUtil.nmemFree(this.ptr);
}
}

View File

@@ -28,16 +28,12 @@ public class DepthFramebuffer {
this.depthBuffer.free();
}
this.depthBuffer = new GlTexture().store(this.depthType, 1, width, height);
this.framebuffer.bind(this.getDepthAttachmentType(), this.depthBuffer).verify();
this.framebuffer.bind(this.depthType == GL_DEPTH24_STENCIL8?GL_DEPTH_STENCIL_ATTACHMENT: GL_DEPTH_ATTACHMENT, this.depthBuffer).verify();
return true;
}
return false;
}
public int getDepthAttachmentType() {
return this.depthType == GL_DEPTH24_STENCIL8?GL_DEPTH_STENCIL_ATTACHMENT: GL_DEPTH_ATTACHMENT;
}
public void clear() {
this.clear(1.0f);
}
@@ -62,8 +58,4 @@ public class DepthFramebuffer {
public void bind() {
glBindFramebuffer(GL_FRAMEBUFFER, this.framebuffer.id);
}
public int getFormat() {
return this.depthType;
}
}

View File

@@ -0,0 +1,85 @@
package me.cortex.voxy.client.core.rendering.util;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL13.GL_ACTIVE_TEXTURE;
import static org.lwjgl.opengl.GL13.glActiveTexture;
public class GlStateCapture {
private final int[] capabilityIds;
private final boolean[] enabledCaps;
private final int[] textureUnits;
private final int[] textures;
private GlStateCapture(int[] caps, int[] textureUnits) {
this.capabilityIds = caps;
this.enabledCaps = new boolean[caps.length];
this.textureUnits = textureUnits;
this.textures = new int[textureUnits.length];
}
public void capture() {
this.textureUnits[0] = glGetInteger(GL_ACTIVE_TEXTURE);
//Capture all the texture data
for (int i = 0; i < this.textures.length; i++) {
glActiveTexture(this.textureUnits[i]);
this.textures[i] = glGetInteger(GL_TEXTURE_BINDING_2D);
}
//Reset the original active texture
glActiveTexture(this.textureUnits[0]);
for (int i = 0; i < this.capabilityIds.length; i++) {
this.enabledCaps[i] = glIsEnabled(this.capabilityIds[i]);
}
}
public void restore() {
//Capture all the texture data
for (int i = 1; i < this.textures.length; i++) {
glActiveTexture(this.textureUnits[i]);
//glBindSampler(this.textureUnits[i]-GL_TEXTURE0, 0);
glBindTexture(GL_TEXTURE_2D, this.textures[i]);
}
//Reset the original active texture
glActiveTexture(this.textureUnits[0]);
glBindTexture(GL_TEXTURE_2D, this.textures[0]);
for (int i = 0; i < this.capabilityIds.length; i++) {
if (this.enabledCaps[i]) {
glEnable(this.capabilityIds[i]);
} else {
glDisable(this.capabilityIds[i]);
}
}
}
public static Builder make() {
return new Builder();
}
public static class Builder {
private final IntArrayList caps = new IntArrayList();
private final IntArrayList textures = new IntArrayList();
private Builder() {
this.addTexture(-1);//Special texture unit, used to capture the current texture unit
}
public Builder addCapability(int cap) {
this.caps.add(cap);
return this;
}
public Builder addTexture(int unit) {
this.textures.add(unit);
return this;
}
public GlStateCapture build() {
return new GlStateCapture(this.caps.toIntArray(), this.textures.toIntArray());
}
}
}

View File

@@ -1,13 +1,13 @@
package me.cortex.voxy.client.core.rendering.util;
import net.minecraft.client.MinecraftClient;
import static org.lwjgl.opengl.GL33.glBindSampler;
import static org.lwjgl.opengl.GL45.glBindTextureUnit;
import net.minecraft.client.Minecraft;
public class LightMapHelper {
public static void bind(int lightingIndex) {
glBindSampler(lightingIndex, 0);
glBindTextureUnit(lightingIndex, ((com.mojang.blaze3d.opengl.GlTexture)(Minecraft.getInstance().gameRenderer.lightTexture().getTextureView().texture())).glId());
glBindTextureUnit(lightingIndex, ((net.minecraft.client.texture.GlTexture)(MinecraftClient.getInstance().gameRenderer.getLightmapTextureManager().getGlTextureView().texture())).getGlId());
}
}

View File

@@ -80,17 +80,6 @@ public class RawDownloadStream {
}
public void free() {
glFinish();
this.tick();
GlFence fence = new GlFence();
while (!fence.signaled()) {
glFinish();
}
fence.free();
this.tick();
if (this.frames.size() != 0) {
throw new IllegalStateException();
}
this.frames.forEach(a->a.fence.free());
this.downloadBuffer.free();
}

View File

@@ -17,7 +17,6 @@ import static org.lwjgl.opengl.ARBMapBufferRange.*;
import static org.lwjgl.opengl.GL11.glFinish;
import static org.lwjgl.opengl.GL42.glMemoryBarrier;
import static org.lwjgl.opengl.GL42C.GL_BUFFER_UPDATE_BARRIER_BIT;
import static org.lwjgl.opengl.GL44.GL_CLIENT_STORAGE_BIT;
import static org.lwjgl.opengl.GL44.GL_MAP_COHERENT_BIT;
import static org.lwjgl.opengl.GL45C.glFlushMappedNamedBufferRange;
@@ -32,7 +31,7 @@ public class UploadStream {
private static final boolean USE_COHERENT = false;
public UploadStream(long size) {
this.uploadBuffer = new GlPersistentMappedBuffer(size,GL_CLIENT_STORAGE_BIT|GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT|(USE_COHERENT?GL_MAP_COHERENT_BIT:GL_MAP_FLUSH_EXPLICIT_BIT)).name("UploadStream");
this.uploadBuffer = new GlPersistentMappedBuffer(size,GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT|(USE_COHERENT?GL_MAP_COHERENT_BIT:GL_MAP_FLUSH_EXPLICIT_BIT)).name("UploadStream");
this.allocationArena.setLimit(size);
}

View File

@@ -30,37 +30,17 @@ public class GPUTiming {
private final GlTimestampQuerySet timingSet = new GlTimestampQuerySet();
private float[] timings = new float[0];
public void marker() {
this.timingSet.capture(0);
}
public String getDebug() {
StringBuilder str = new StringBuilder("GpuTime: [");
for (int i = 0; i < this.timings.length; i++) {
str.append(String.format("%.2f", this.timings[i]));
if (i!=this.timings.length-1) {
str.append(',');
}
}
str.append(']');
return str.toString();
}
public void tick() {
this.timingSet.download((meta,data)->{
long current = data[0];
if (data.length-1!=this.timings.length) {
this.timings = new float[data.length-1];
}
for (int i = 1; i < meta.length; i++) {
long next = data[i];
long delta = next - current;
float time = (float) (((double)delta)/1_000_000);
this.timings[i-1] = Math.max(this.timings[i-1]*0.99f+time*0.01f, time);
//System.out.println(delta);
current = next;
}
});

View File

@@ -10,10 +10,7 @@ import net.irisshaders.iris.api.v0.IrisApi;
import net.irisshaders.iris.gl.IrisRenderSystem;
import net.irisshaders.iris.shadows.ShadowRenderer;
import java.io.IOException;
public class IrisUtil {
public record CapturedViewportParameters(ChunkRenderMatrices matrices, FogParameters parameters, double x, double y, double z) {
public Viewport<?> apply(VoxyRenderSystem vrs) {
return vrs.setupViewport(this.matrices, this.parameters, this.x, this.y, this.z);
@@ -37,19 +34,6 @@ public class IrisUtil {
public static void clearIrisSamplers() {
if (IRIS_INSTALLED) clearIrisSamplers0();
}
public static void reload() {
if (IRIS_INSTALLED) reload0();
}
private static void reload0() {
try {
if (IrisApi.getInstance().isShaderPackInUse()) {//Only reload if there is a shaderpack
Iris.reload();
}
} catch (IOException e) {
throw new RuntimeException(e);
}
}
private static void clearIrisSamplers0() {
for (int i = 0; i < 16; i++) {

View File

@@ -26,6 +26,7 @@ public class IrisShaderPatch {
public static final boolean IMPERSONATE_DISTANT_HORIZONS = System.getProperty("voxy.impersonateDHShader", "false").equalsIgnoreCase("true");
private static final class SSBODeserializer implements JsonDeserializer<Int2ObjectOpenHashMap<String>> {
@Override
public Int2ObjectOpenHashMap<String> deserialize(JsonElement json, Type typeOfT, JsonDeserializationContext context) throws JsonParseException {
@@ -139,7 +140,6 @@ public class IrisShaderPatch {
}
}
} else {
Logger.error("Unknown blend state "+val);
state = null;
}
if (bs != null) {
@@ -175,34 +175,16 @@ public class IrisShaderPatch {
public boolean excludeLodsFromVanillaDepth;
public float[] renderScale;
public boolean useViewportDims;
//public boolean deferTranslucentRendering;
public String checkValid() {
public boolean checkValid() {
if (this.blending != null) {
int i = 0;
for (BlendState state : this.blending.values()) {
if (state.buffer != -1 && (state.buffer<0||this.translucentDrawBuffers.length<=state.buffer)) {
if (state.buffer<0) {
return "Blending buffer is <0 at index: " + i;
} else {
return "Blending buffer index out of bounds at "+i+" was "+state.buffer+" maximum is " +(this.translucentDrawBuffers.length-1);
}
return false;
}
i++;
}
}
if (this.opaquePatchData == null) {
return "Opaque patch data is null";
}
if (this.uniforms == null) {
return "Uniforms are null";
}
if (this.opaqueDrawBuffers == null) {
return "Opaque draw buffers are null";
}
if (this.translucentDrawBuffers == null) {
return "Translucent draw buffers are null";
}
return null;
return this.opaqueDrawBuffers != null && this.translucentDrawBuffers != null && this.uniforms != null && this.opaquePatchData != null;
}
}
@@ -268,10 +250,6 @@ public class IrisShaderPatch {
return new float[]{Math.max(0.01f,this.patchData.renderScale[0]),Math.max(0.01f,this.patchData.renderScale[1])};
}
public boolean deferedTranslucentRendering() {
return false;//this.patchData.deferTranslucentRendering;
}
public Runnable createBlendSetup() {
if (this.patchData.blending == null || this.patchData.blending.isEmpty()) {
return ()->{};//No blending change
@@ -341,31 +319,27 @@ public class IrisShaderPatch {
}
patchData = GSON.fromJson(voxyPatchData, PatchGson.class);
if (patchData == null) {
throw new IllegalStateException("Voxy patch json returned null, this is most likely due to malformed json file");
throw new IllegalStateException("Voxy patch json returned null");
}
{//Inject data from the auxilery files if they are present
var opaque = sourceProvider.apply(directory.resolve("voxy_opaque.glsl"));
if (opaque != null) {
Logger.info("External opaque shader patch applied");
patchData.opaquePatchData = opaque;
}
var translucent = sourceProvider.apply(directory.resolve("voxy_translucent.glsl"));
if (translucent != null) {
Logger.info("External translucent shader patch applied");
patchData.translucentPatchData = translucent;
}
//This might be ok? not.. sure if is nice or not
var taa = sourceProvider.apply(directory.resolve("voxy_taa.glsl"));
if (taa != null) {
Logger.info("External taa shader patch applied");
patchData.taaOffset = taa;
}
}
var invalidPatchDataReason = patchData.checkValid();
if (invalidPatchDataReason!=null) {
throw new IllegalStateException("voxy json patch not valid: " + invalidPatchDataReason);
if (!patchData.checkValid()) {
throw new IllegalStateException("voxy json patch not valid: " + voxyPatchData);
}
} catch (Exception e) {
patchData = null;

View File

@@ -3,7 +3,6 @@ package me.cortex.voxy.client.iris;
import com.google.common.collect.ImmutableSet;
import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectFunction;
import kroppeb.stareval.function.FunctionReturn;
import kroppeb.stareval.function.Type;
import me.cortex.voxy.client.core.IrisVoxyRenderPipeline;
@@ -14,7 +13,6 @@ import net.irisshaders.iris.gl.buffer.ShaderStorageBufferHolder;
import net.irisshaders.iris.gl.image.ImageHolder;
import net.irisshaders.iris.gl.sampler.GlSampler;
import net.irisshaders.iris.gl.sampler.SamplerHolder;
import net.irisshaders.iris.gl.state.FogMode;
import net.irisshaders.iris.gl.state.ValueUpdateNotifier;
import net.irisshaders.iris.gl.texture.InternalTextureFormat;
import net.irisshaders.iris.gl.texture.TextureType;
@@ -22,14 +20,15 @@ import net.irisshaders.iris.gl.uniform.*;
import net.irisshaders.iris.pipeline.IrisRenderingPipeline;
import net.irisshaders.iris.targets.RenderTarget;
import net.irisshaders.iris.targets.RenderTargets;
import net.irisshaders.iris.uniforms.CommonUniforms;
import net.irisshaders.iris.uniforms.custom.CustomUniforms;
import net.irisshaders.iris.uniforms.custom.cached.*;
import org.joml.*;
import org.lwjgl.system.MemoryUtil;
import java.util.*;
import java.util.function.*;
import java.util.function.IntConsumer;
import java.util.function.IntSupplier;
import java.util.function.LongConsumer;
import java.util.stream.Collectors;
import static org.lwjgl.opengl.ARBDirectStateAccess.glBindTextureUnit;
@@ -51,7 +50,6 @@ public class IrisVoxyRenderPipelineData {
public final float[] resolutionScale;
public final String TAA;
public final boolean useViewportDims;
public final boolean deferTranslucency;
private IrisVoxyRenderPipelineData(IrisShaderPatch patch, int[] opaqueDrawTargets, int[] translucentDrawTargets, StructLayout uniformSet, Runnable blendingSetup, ImageSet imageSet, SSBOSet ssboSet) {
this.opaqueDrawTargets = opaqueDrawTargets;
@@ -66,7 +64,6 @@ public class IrisVoxyRenderPipelineData {
this.TAA = patch.getTAAShift();
this.resolutionScale = patch.getRenderScale();
this.useViewportDims = patch.useViewportDims();
this.deferTranslucency = patch.deferedTranslucentRendering();
}
public SSBOSet getSsboSet() {
@@ -94,7 +91,6 @@ public class IrisVoxyRenderPipelineData {
public static IrisVoxyRenderPipelineData buildPipeline(IrisRenderingPipeline ipipe, IrisShaderPatch patch, CustomUniforms cu, ShaderStorageBufferHolder ssboHolder) {
var uniforms = createUniformLayoutStructAndUpdater(createUniformSet(cu, patch));
var imageSet = createImageSet(ipipe, patch);
var ssboSet = createSSBOLayouts(patch.getSSBOs(), ssboHolder);
@@ -118,60 +114,40 @@ public class IrisVoxyRenderPipelineData {
return targetTextures;
}
private static String convertToGlslType(UniformType type) {
return switch (type) {
case INT -> "int";
case FLOAT -> "float";
case MAT3 -> "mat3";
case MAT4 -> "mat4";
case VEC2 -> "vec2";
case VEC2I -> "ivec2";
case VEC3 -> "vec3";
case VEC3I -> "ivec3";
case VEC4 -> "vec4";
case VEC4I -> "ivec4";
};
}
public boolean shouldDeferTranslucency() {
return false;
}
public record StructLayout(int size, String layout, LongConsumer updater) {}
private static StructLayout createUniformLayoutStructAndUpdater(List<UniformWritingHolder> uniforms) {
if (uniforms.size() == 0) {
private static StructLayout createUniformLayoutStructAndUpdater(CachedUniform[] uniforms) {
if (uniforms.length == 0) {
return null;
}
List<UniformWritingHolder>[] ordering = new List[]{new ArrayList<>(), new ArrayList<>(), new ArrayList<>(), new ArrayList<>()};
List<CachedUniform>[] ordering = new List[]{new ArrayList<>(), new ArrayList<>(), new ArrayList<>(), new ArrayList<>()};
//Creates an optimial struct layout for the uniforms
for (var uniform : uniforms) {
int order = getUniformOrdering(uniform.type);
int order = getUniformOrdering(Type.convert(uniform.getType()));
ordering[order].add(uniform);
}
//Emit the ordering, note this is not optimial, but good enough, e.g. if have even number of align 2, emit that after align 4
int pos = 0;
Int2ObjectLinkedOpenHashMap<UniformWritingHolder> layout = new Int2ObjectLinkedOpenHashMap<>();
Int2ObjectLinkedOpenHashMap<CachedUniform> layout = new Int2ObjectLinkedOpenHashMap<>();
for (var uniform : ordering[0]) {//Emit exact align 4
layout.put(pos, uniform); pos += getSizeAndAlignment(uniform.type)>>5;
layout.put(pos, uniform); pos += getSizeAndAlignment(Type.convert(uniform.getType()))>>5;
}
if (!ordering[1].isEmpty() && (ordering[1].size()&1)==0) {
//Emit all the align 2 as there is an even number of them
for (var uniform : ordering[1]) {
layout.put(pos, uniform); pos += getSizeAndAlignment(uniform.type)>>5;
layout.put(pos, uniform); pos += getSizeAndAlignment(Type.convert(uniform.getType()))>>5;
}
ordering[1].clear();
}
//Emit align 3
for (var uniform : ordering[2]) {//Emit size odd, alignment must be 4
layout.put(pos, uniform); pos += getSizeAndAlignment(uniform.type)>>5;
layout.put(pos, uniform); pos += getSizeAndAlignment(Type.convert(uniform.getType()))>>5;
//We must get a size 1 to pad to align 4
if (!ordering[3].isEmpty()) {//Size 1
uniform = ordering[3].removeFirst();
layout.put(pos, uniform); pos += getSizeAndAlignment(uniform.type)>>5;
layout.put(pos, uniform); pos += getSizeAndAlignment(Type.convert(uniform.getType()))>>5;
} else {//Padding must be injected
pos += 1;
}
@@ -179,15 +155,15 @@ public class IrisVoxyRenderPipelineData {
//Emit align 2
for (var uniform : ordering[1]) {
layout.put(pos, uniform); pos += getSizeAndAlignment(uniform.type)>>5;
layout.put(pos, uniform); pos += getSizeAndAlignment(Type.convert(uniform.getType()))>>5;
}
//Emit align 1
for (var uniform : ordering[3]) {
layout.put(pos, uniform); pos += getSizeAndAlignment(uniform.type)>>5;
layout.put(pos, uniform); pos += getSizeAndAlignment(Type.convert(uniform.getType()))>>5;
}
if (layout.size()!=uniforms.size()) {
if (layout.size()!=uniforms.length) {
throw new IllegalStateException();
}
@@ -197,7 +173,7 @@ public class IrisVoxyRenderPipelineData {
{
StringBuilder struct = new StringBuilder("{\n");
for (var pair : layout.int2ObjectEntrySet()) {
struct.append("\t").append(convertToGlslType(pair.getValue().type)).append(" ").append(pair.getValue().name).append(";\n");
struct.append("\t").append(pair.getValue().getType().toString()).append(" ").append(pair.getValue().getName()).append(";\n");
}
struct.append("}");
structLayout = struct.toString();
@@ -205,10 +181,11 @@ public class IrisVoxyRenderPipelineData {
LongConsumer updater;
{
LongConsumer[] updaters = new LongConsumer[uniforms.size()];
FunctionReturn cacheRetObj = new FunctionReturn();
LongConsumer[] updaters = new LongConsumer[uniforms.length];
int i = 0;
for (var pair : layout.int2ObjectEntrySet()) {
updaters[i++] = pair.getValue().writingFactory.get(pair.getIntKey()*4L);
updaters[i++] = createWriter(pair.getIntKey()*4L, cacheRetObj, pair.getValue());
}
updater = ptr -> {
@@ -294,81 +271,9 @@ public class IrisVoxyRenderPipelineData {
};
}
private record UniformWritingHolder(String name, UniformType type, Long2ObjectFunction<LongConsumer> writingFactory) {
}
private static List<UniformWritingHolder> createUniformSet(CustomUniforms cu, IrisShaderPatch patch) {
private static CachedUniform[] createUniformSet(CustomUniforms cu, IrisShaderPatch patch) {
//This is a fking awful hack... but it works thinks
List<UniformWritingHolder> uniforms = new ArrayList<>();
Set<String> seenUniforms = new HashSet<>();
DynamicLocationalUniformHolder uniformBuilder = new DynamicLocationalUniformHolder() {
@Override
public DynamicLocationalUniformHolder uniform1i(UniformUpdateFrequency updateFrequency, String name, IntSupplier value) {
return this.uniform1i(name, value, null);
}
@Override
public DynamicLocationalUniformHolder uniform1i(String name, IntSupplier value, ValueUpdateNotifier notifier) {
this.injectDynamicUniformType(name, UniformType.INT, offset->{
return ptr->{
MemoryUtil.memPutInt(ptr+offset, value.getAsInt());
};
});
return this;
}
@Override
public DynamicLocationalUniformHolder uniform1f(UniformUpdateFrequency updateFrequency, String name, FloatSupplier value) {
return this.uniform1f(name, value, null);
}
@Override
public DynamicLocationalUniformHolder uniform1f(String name, FloatSupplier value, ValueUpdateNotifier notifier) {
this.injectDynamicUniformType(name, UniformType.FLOAT, offset->{
return ptr->{
MemoryUtil.memPutFloat(ptr+offset, value.getAsFloat());
};
});
return this;
}
@Override
public DynamicLocationalUniformHolder uniform3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector3f> value) {
return this.uniform3f(name, value, null);
}
@Override
public DynamicLocationalUniformHolder uniform3f(String name, Supplier<Vector3f> value, ValueUpdateNotifier notifier) {
this.injectDynamicUniformType(name, UniformType.VEC3, offset->{
return ptr->{
value.get().getToAddress(ptr+offset);
};
});
return this;
}
private void injectDynamicUniformType(String name, UniformType type, Long2ObjectFunction<LongConsumer> supplier) {
var names = patch.getUniformList();
for (int i = 0; i < names.length; i++) {
if (names[i].equals(name)) {
if (!seenUniforms.add(name)) {
throw new IllegalArgumentException("Already added uniform: " + name);
}
uniforms.add(new UniformWritingHolder(name, type, supplier));
break;
}
}
}
@Override
public DynamicLocationalUniformHolder addDynamicUniform(Uniform uniform, ValueUpdateNotifier valueUpdateNotifier) {
throw new IllegalStateException("Type not implemented for uniform: " + uniform);
//return this;
}
LocationalUniformHolder uniformBuilder = new LocationalUniformHolder() {
@Override
public LocationalUniformHolder addUniform(UniformUpdateFrequency uniformUpdateFrequency, Uniform uniform) {
return this;
@@ -391,36 +296,31 @@ public class IrisVoxyRenderPipelineData {
return null;
}
};
CommonUniforms.addDynamicUniforms(uniformBuilder, FogMode.PER_FRAGMENT);
cu.assignTo(uniformBuilder);
cu.mapholderToPass(uniformBuilder, patch);
FunctionReturn cachedReturn = new FunctionReturn();
((CustomUniformsAccessor)cu).getLocationMap().get(patch).object2IntEntrySet().forEach(entry-> {
if (!seenUniforms.add(entry.getKey().getName())) {
throw new IllegalArgumentException("Already added uniform: " + entry.getKey().getName());
CachedUniform[] uniforms = new CachedUniform[patch.getUniformList().length];
((CustomUniformsAccessor)cu).getLocationMap().get(patch).object2IntEntrySet().forEach(entry->uniforms[entry.getIntValue()] = entry.getKey());
int i = 0;
int j = 0;
for (var uniform : uniforms) {
if (uniform == null) {
Logger.error("Unknown uniform at location "+j + " skipping");
} else {
uniforms[i++] = uniform;//This shuffles the uniforms down till its compacted
}
uniforms.add(new UniformWritingHolder(entry.getKey().getName(), Type.convert(entry.getKey().getType()),offset->createWriter(offset, cachedReturn, entry.getKey())));
});
if (uniforms.size() != patch.getUniformList().length) {
Set<String> uniformsUnseen = new HashSet<>(List.of(patch.getUniformList()));
for (var uniform : uniforms) {
uniformsUnseen.remove(uniform.name);
}
Logger.error("The following uniforms could not be found: [" + uniformsUnseen.stream().sorted(String::compareToIgnoreCase).collect(Collectors.joining(","))+"]");
j++;
}
//In _theory_ this should work?
return uniforms;
return Arrays.copyOf(uniforms, i);
}
private record TextureWSampler(String name, IntSupplier texture, IntSupplier sampler) { }
private record TextureWSampler(String name, IntSupplier texture, int sampler) { }
public record ImageSet(String layout, IntConsumer bindingFunction) {
}
private static ImageSet createImageSet(IrisRenderingPipeline ipipe, IrisShaderPatch patch) {
var samplerDataSet = patch.getSamplerSet();
if (samplerDataSet == null) return null;
Set<String> samplerNameSet = new LinkedHashSet<>(samplerDataSet.keySet());
if (samplerNameSet.isEmpty()) return null;
Set<TextureWSampler> samplerSet = new LinkedHashSet<>();
@@ -445,30 +345,27 @@ public class IrisVoxyRenderPipelineData {
}
@Override
public boolean addDefaultSampler(TextureType type, IntSupplier texture, ValueUpdateNotifier notifier, Supplier<GlSampler> sampler, String... names) {
public boolean addDefaultSampler(TextureType type, IntSupplier texture, ValueUpdateNotifier notifier, GlSampler sampler, String... names) {
Logger.error("Unsupported default sampler");
return false;
}
@Override
public boolean addDynamicSampler(TextureType type, IntSupplier texture, Supplier<GlSampler> sampler, String... names) {
public boolean addDynamicSampler(TextureType type, IntSupplier texture, GlSampler sampler, String... names) {
return this.addDynamicSampler(type, texture, null, sampler, names);
}
@Override
public boolean addDynamicSampler(TextureType type, IntSupplier texture, ValueUpdateNotifier notifier, Supplier<GlSampler> sampler, String... names) {
public boolean addDynamicSampler(TextureType type, IntSupplier texture, ValueUpdateNotifier notifier, GlSampler sampler, String... names) {
if (!this.hasSampler(names)) return false;
samplerSet.add(new TextureWSampler(this.name(names), texture, sampler!=null?()->{
var s = sampler.get();
return s!=null?s.getId():-1;
}:()->-1));
samplerSet.add(new TextureWSampler(this.name(names), texture, sampler!=null?sampler.getId():-1));
return true;
}
@Override
public void addExternalSampler(int texture, String... names) {
if (!this.hasSampler(names)) return;
samplerSet.add(new TextureWSampler(this.name(names), ()->texture, ()->-1));
samplerSet.add(new TextureWSampler(this.name(names), ()->texture, -1));
}
};
@@ -489,7 +386,7 @@ public class IrisVoxyRenderPipelineData {
//samplerSet contains our samplers
if (samplerSet.size() != samplerNameSet.size()) {
Logger.error("Did not find all requested samplers. Found [" + samplerSet.stream().map(a->a.name).collect(Collectors.joining(", ")) + "] expected " + samplerNameSet);
Logger.error("Did not find all requested samplers. Found [" + samplerSet.stream().map(a->a.name).collect(Collectors.joining()) + "] expected " + samplerNameSet);
}
//TODO: generate a layout (defines) for all the samplers with the correct types
@@ -511,9 +408,8 @@ public class IrisVoxyRenderPipelineData {
int unit = j+base;
var ts = samplers[j];
glBindTextureUnit(unit, ts.texture.getAsInt());
int sampler = ts.sampler.getAsInt();
if (sampler != -1) {
glBindSampler(unit, sampler);
if (ts.sampler != -1) {
glBindSampler(unit, ts.sampler);
}//TODO: might need to bind sampler 0
}
};

View File

@@ -1,6 +1,5 @@
package me.cortex.voxy.client.iris;
import net.irisshaders.iris.gl.sampler.GlSampler;
import net.irisshaders.iris.gl.sampler.SamplerHolder;
import net.irisshaders.iris.gl.texture.TextureType;
import net.irisshaders.iris.pipeline.IrisRenderingPipeline;
@@ -33,7 +32,7 @@ public class VoxySamplers {
return 0;
}
return dt.id;
}, ()->GlSampler.MIPPED_NEAREST_NEAREST, opaqueNames);
}, null, opaqueNames);
samplers.addDynamicSampler(TextureType.TEXTURE_2D, () -> {
var pipeData = ((IGetIrisVoxyPipelineData)pipeline).voxy$getPipelineData();
@@ -49,7 +48,7 @@ public class VoxySamplers {
return 0;
}
return dt.id;
}, ()->GlSampler.MIPPED_NEAREST_NEAREST, translucentNames);
}, null, translucentNames);
}
}
}

View File

@@ -1,9 +1,9 @@
package me.cortex.voxy.client.iris;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import net.irisshaders.iris.gl.uniform.UniformHolder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
@@ -14,7 +14,7 @@ import static net.irisshaders.iris.gl.uniform.UniformUpdateFrequency.PER_FRAME;
public class VoxyUniforms {
public static Matrix4f getViewProjection() {//This is 1 frame late ;-; cries, since the update occurs _before_ the voxy render pipeline
var getVrs = (IGetVoxyRenderSystem) Minecraft.getInstance().levelRenderer;
var getVrs = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
if (getVrs == null || getVrs.getVoxyRenderSystem() == null) {
return new Matrix4f();
}
@@ -23,7 +23,7 @@ public class VoxyUniforms {
}
public static Matrix4f getModelView() {//This is 1 frame late ;-; cries, since the update occurs _before_ the voxy render pipeline
var getVrs = (IGetVoxyRenderSystem) Minecraft.getInstance().levelRenderer;
var getVrs = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
if (getVrs == null || getVrs.getVoxyRenderSystem() == null) {
return new Matrix4f();
}
@@ -32,7 +32,7 @@ public class VoxyUniforms {
}
public static Matrix4f getProjection() {//This is 1 frame late ;-; cries, since the update occurs _before_ the voxy render pipeline
var getVrs = (IGetVoxyRenderSystem) Minecraft.getInstance().levelRenderer;
var getVrs = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
if (getVrs == null || getVrs.getVoxyRenderSystem() == null) {
return new Matrix4f();
}

View File

@@ -5,7 +5,7 @@ import com.moulberry.flashback.record.Recorder;
import me.cortex.voxy.client.VoxyClientInstance;
import me.cortex.voxy.client.compat.IFlashbackMeta;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.minecraft.core.RegistryAccess;
import net.minecraft.registry.DynamicRegistryManager;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -18,7 +18,7 @@ public class MixinFlashbackRecorder {
@Shadow @Final private FlashbackMeta metadata;
@Inject(method = "<init>", at = @At("TAIL"))
private void voxy$getStoragePath(RegistryAccess registryAccess, CallbackInfo retInf) {
private void voxy$getStoragePath(DynamicRegistryManager registryAccess, CallbackInfo retInf) {
if (VoxyCommon.isAvailable()) {
var instance = VoxyCommon.getInstance();
if (instance instanceof VoxyClientInstance ci) {

View File

@@ -6,6 +6,7 @@ import net.irisshaders.iris.Iris;
import net.irisshaders.iris.shaderpack.ShaderPack;
import net.irisshaders.iris.shaderpack.materialmap.NamespacedId;
import net.irisshaders.iris.shaderpack.programs.ProgramSet;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;

View File

@@ -10,7 +10,7 @@ import net.irisshaders.iris.gl.buffer.ShaderStorageBufferHolder;
import net.irisshaders.iris.pipeline.IrisRenderingPipeline;
import net.irisshaders.iris.shaderpack.programs.ProgramSet;
import net.irisshaders.iris.uniforms.custom.CustomUniforms;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -41,10 +41,10 @@ public class MixinIrisRenderingPipeline implements IGetVoxyPatchData, IGetIrisVo
}
}
@Inject(method = "beginLevelRendering", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/opengl/GlStateManager;_activeTexture(I)V", shift = At.Shift.BEFORE), remap = false)
@Inject(method = "beginLevelRendering", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/opengl/GlStateManager;_activeTexture(I)V", shift = At.Shift.BEFORE), remap = true)
private void voxy$injectViewportSetup(CallbackInfo ci) {
if (IrisUtil.CAPTURED_VIEWPORT_PARAMETERS != null) {
var renderer = ((IGetVoxyRenderSystem) Minecraft.getInstance().levelRenderer).getVoxyRenderSystem();
var renderer = ((IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer).getVoxyRenderSystem();
if (renderer != null) {
IrisUtil.CAPTURED_VIEWPORT_PARAMETERS.apply(renderer);
}

View File

@@ -1,6 +1,6 @@
package me.cortex.voxy.client.mixin.iris;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.util.IrisUtil;
import me.cortex.voxy.client.iris.VoxyUniforms;
import net.irisshaders.iris.gl.uniform.UniformHolder;

View File

@@ -1,6 +1,6 @@
package me.cortex.voxy.client.mixin.iris;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.util.IrisUtil;
import me.cortex.voxy.client.iris.IGetVoxyPatchData;
import me.cortex.voxy.client.iris.IrisShaderPatch;

View File

@@ -3,7 +3,7 @@ package me.cortex.voxy.client.mixin.iris;
import com.google.common.collect.ImmutableList;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.util.IrisUtil;
import me.cortex.voxy.client.iris.IrisShaderPatch;
import net.irisshaders.iris.gl.shader.StandardMacros;

View File

@@ -1,15 +1,16 @@
package me.cortex.voxy.client.mixin.iris;
import com.mojang.blaze3d.buffers.GpuBufferSlice;
import com.mojang.blaze3d.resource.GraphicsResourceAllocator;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.client.core.VoxyRenderSystem;
import me.cortex.voxy.client.core.util.IrisUtil;
import net.caffeinemc.mods.sodium.client.render.chunk.ChunkRenderMatrices;
import net.caffeinemc.mods.sodium.client.util.FogStorage;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.RenderTickCounter;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.ObjectAllocator;
import org.joml.Matrix4f;
import org.joml.Vector4f;
import org.spongepowered.asm.mixin.Final;
@@ -21,31 +22,30 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import static org.lwjgl.opengl.GL11C.glViewport;
@Mixin(LevelRenderer.class)
public class MixinLevelRenderer {
@Shadow @Final private Minecraft minecraft;
@Mixin(WorldRenderer.class)
public class MixinWorldRenderer {
@Shadow @Final private MinecraftClient client;
@Inject(method = "renderLevel", at = @At("HEAD"), order = 100)
@Inject(method = "render", at = @At("HEAD"), order = 100)
private void voxy$injectIrisCompat(
GraphicsResourceAllocator allocator,
DeltaTracker tickCounter,
ObjectAllocator allocator,
RenderTickCounter tickCounter,
boolean renderBlockOutline,
Camera camera,
Matrix4f positionMatrix,
Matrix4f projectionMatrix,
Matrix4f basicProjectionMatrix,
GpuBufferSlice fogBuffer,
GpuBufferSlice fog,
Vector4f fogColor,
boolean renderSky,
boolean shouldRenderSky,
CallbackInfo ci) {
if (IrisUtil.irisShaderPackEnabled()) {
var renderer = ((IGetVoxyRenderSystem) this).getVoxyRenderSystem();
if (renderer != null) {
//Fixthe fucking viewport dims, fuck iris
glViewport(0,0,Minecraft.getInstance().getMainRenderTarget().width, Minecraft.getInstance().getMainRenderTarget().height);
glViewport(0,0,MinecraftClient.getInstance().getFramebuffer().textureWidth, MinecraftClient.getInstance().getFramebuffer().textureHeight);
var pos = camera.position();
IrisUtil.CAPTURED_VIEWPORT_PARAMETERS = new IrisUtil.CapturedViewportParameters(new ChunkRenderMatrices(projectionMatrix, positionMatrix), ((FogStorage) this.minecraft.gameRenderer).sodium$getFogParameters(), pos.x, pos.y, pos.z);
var pos = camera.getCameraPos();
IrisUtil.CAPTURED_VIEWPORT_PARAMETERS = new IrisUtil.CapturedViewportParameters(new ChunkRenderMatrices(projectionMatrix, positionMatrix), ((FogStorage) this.client.gameRenderer).sodium$getFogParameters(), pos.x, pos.y, pos.z);
}
}
}

View File

@@ -1,12 +1,12 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.ICheekyClientChunkCache;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.ICheekyClientChunkManager;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.common.world.service.VoxelIngestService;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.multiplayer.ClientChunkCache;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.client.world.ClientChunkManager;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.chunk.WorldChunk;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
@@ -14,20 +14,20 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientChunkCache.class)
public class MixinClientChunkCache implements ICheekyClientChunkCache {
@Mixin(ClientChunkManager.class)
public class MixinClientChunkManager implements ICheekyClientChunkManager {
@Unique
private static final boolean BOBBY_INSTALLED = FabricLoader.getInstance().isModLoaded("bobby");
@Shadow volatile ClientChunkCache.Storage storage;
@Shadow volatile ClientChunkManager.ClientChunkMap chunks;
@Override
public LevelChunk voxy$cheekyGetChunk(int x, int z) {
public WorldChunk voxy$cheekyGetChunk(int x, int z) {
//This doesnt do the in range check stuff, it just gets the chunk at all costs
return this.storage.getChunk(this.storage.getIndex(x, z));
return this.chunks.getChunk(this.chunks.getIndex(x, z));
}
@Inject(method = "drop", at = @At("HEAD"))
@Inject(method = "unload", at = @At("HEAD"))
public void voxy$captureChunkBeforeUnload(ChunkPos pos, CallbackInfo ci) {
if (VoxyConfig.CONFIG.ingestEnabled && BOBBY_INSTALLED) {
var chunk = this.voxy$cheekyGetChunk(pos.x, pos.z);

View File

@@ -1,19 +1,19 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.LoadException;
import net.minecraft.client.multiplayer.ClientCommonPacketListenerImpl;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.ClientboundLoginPacket;
import net.minecraft.client.network.ClientCommonNetworkHandler;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.s2c.play.GameJoinS2CPacket;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientCommonPacketListenerImpl.class)
public class MixinClientCommonPacketListenerImpl {
@Inject(method = "onPacketError", at = @At("HEAD"), cancellable = true)
@Mixin(ClientCommonNetworkHandler.class)
public class MixinClientCommonNetworkHandler {
@Inject(method = "onPacketException", at = @At("HEAD"), cancellable = true)
private void handleDisconnectAsCrash(Packet<?> packet, Exception exception, CallbackInfo ci) {
if (packet instanceof ClientboundLoginPacket) {
if (packet instanceof GameJoinS2CPacket) {
ci.cancel();
throw new LoadException("Force crashing due to exception during on game join", exception);
}

View File

@@ -1,83 +0,0 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.common.world.service.VoxelIngestService;
import me.cortex.voxy.commonImpl.WorldIdentifier;
import net.minecraft.client.multiplayer.ClientChunkCache;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.multiplayer.ClientPacketListener;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.SectionPos;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.dimension.DimensionType;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientLevel.class)
public abstract class MixinClientLevel {
@Unique
private int bottomSectionY;
@Shadow @Final public LevelRenderer levelRenderer;
@Shadow public abstract ClientChunkCache getChunkSource();
@Inject(method = "<init>", at = @At("TAIL"))
private void voxy$getBottom(
ClientPacketListener networkHandler,
ClientLevel.ClientLevelData properties,
ResourceKey<Level> registryRef,
Holder<DimensionType> dimensionType,
int loadDistance,
int simulationDistance,
LevelRenderer worldRenderer,
boolean debugWorld,
long seed,
int seaLevel,
CallbackInfo cir) {
this.bottomSectionY = ((Level)(Object)this).getMinY()>>4;
}
@Inject(method = "setBlocksDirty", at = @At("TAIL"))
private void voxy$injectIngestOnStateChange(BlockPos pos, BlockState old, BlockState updated, CallbackInfo cir) {
if (old == updated) return;
//TODO: is this _really_ needed, we should have enough processing power to not need todo it if its only a
// block removal
if (!updated.isAir()) return;
if (!VoxyConfig.CONFIG.ingestEnabled) return;//Only ingest if setting enabled
var self = (Level)(Object)this;
var wi = WorldIdentifier.of(self);
if (wi == null) {
return;
}
int x = pos.getX()&15;
int y = pos.getY()&15;
int z = pos.getZ()&15;
if (x == 0 || x==15 || y==0 || y==15 || z==0||z==15) {//Update if there is a statechange on the boarder
var csp = SectionPos.of(pos);
var section = self.getChunk(pos).getSection(csp.y()-this.bottomSectionY);
var lp = self.getLightEngine();
var blp = lp.getLayerListener(LightLayer.BLOCK).getDataLayerData(csp);
var slp = lp.getLayerListener(LightLayer.SKY).getDataLayerData(csp);
VoxelIngestService.rawIngest(wi, section, csp.x(), csp.y(), csp.z(), blp==null?null:blp.copy(), slp==null?null:slp.copy());
}
}
}

View File

@@ -1,19 +1,20 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.VoxyClient;
import me.cortex.voxy.client.VoxyClientInstance;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.minecraft.client.multiplayer.ClientPacketListener;
import net.minecraft.network.protocol.game.ClientboundLoginPacket;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.network.packet.s2c.play.GameJoinS2CPacket;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientPacketListener.class)
public class MixinClientPacketListener {
@Inject(method = "handleLogin", at = @At(value = "INVOKE", target = "Lnet/minecraft/network/protocol/game/ClientboundLoginPacket;commonPlayerSpawnInfo()Lnet/minecraft/network/protocol/game/CommonPlayerSpawnInfo;"))
private void voxy$init(ClientboundLoginPacket packet, CallbackInfo ci) {
@Mixin(ClientPlayNetworkHandler.class)
public class MixinClientLoginNetworkHandler {
@Inject(method = "onGameJoin", at = @At(value = "INVOKE", target = "Lnet/minecraft/network/packet/s2c/play/GameJoinS2CPacket;commonPlayerSpawnInfo()Lnet/minecraft/network/packet/s2c/play/CommonPlayerSpawnInfo;"))
private void voxy$init(GameJoinS2CPacket packet, CallbackInfo ci) {
if (VoxyCommon.isAvailable() && !VoxyClientInstance.isInGame) {
VoxyClientInstance.isInGame = true;
if (VoxyConfig.CONFIG.enabled) {

View File

@@ -0,0 +1,85 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.common.world.service.VoxelIngestService;
import me.cortex.voxy.commonImpl.VoxyCommon;
import me.cortex.voxy.commonImpl.WorldIdentifier;
import net.minecraft.block.BlockState;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.world.ClientChunkManager;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.entry.RegistryEntry;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkSectionPos;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import net.minecraft.world.dimension.DimensionType;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ClientWorld.class)
public abstract class MixinClientWorld {
@Unique
private int bottomSectionY;
@Shadow @Final public WorldRenderer worldRenderer;
@Shadow public abstract ClientChunkManager getChunkManager();
@Inject(method = "<init>", at = @At("TAIL"))
private void voxy$getBottom(
ClientPlayNetworkHandler networkHandler,
ClientWorld.Properties properties,
RegistryKey<World> registryRef,
RegistryEntry<DimensionType> dimensionType,
int loadDistance,
int simulationDistance,
WorldRenderer worldRenderer,
boolean debugWorld,
long seed,
int seaLevel,
CallbackInfo cir) {
this.bottomSectionY = ((World)(Object)this).getBottomY()>>4;
}
@Inject(method = "scheduleBlockRerenderIfNeeded", at = @At("TAIL"))
private void voxy$injectIngestOnStateChange(BlockPos pos, BlockState old, BlockState updated, CallbackInfo cir) {
if (old == updated) return;
//TODO: is this _really_ needed, we should have enough processing power to not need todo it if its only a
// block removal
if (!updated.isAir()) return;
if (!VoxyConfig.CONFIG.ingestEnabled) return;//Only ingest if setting enabled
var self = (World)(Object)this;
var wi = WorldIdentifier.of(self);
if (wi == null) {
return;
}
int x = pos.getX()&15;
int y = pos.getY()&15;
int z = pos.getZ()&15;
if (x == 0 || x==15 || y==0 || y==15 || z==0||z==15) {//Update if there is a statechange on the boarder
var csp = ChunkSectionPos.from(pos);
var section = self.getChunk(pos).getSection(csp.getSectionY()-this.bottomSectionY);
var lp = self.getLightingProvider();
var blp = lp.get(LightType.BLOCK).getLightSection(csp);
var slp = lp.get(LightType.SKY).getLightSection(csp);
VoxelIngestService.rawIngest(wi, section, csp.getSectionX(), csp.getSectionY(), csp.getSectionZ(), blp==null?null:blp.copy(), slp==null?null:slp.copy());
}
}
}

View File

@@ -0,0 +1,30 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.hud.DebugHud;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
@Mixin(DebugHud.class)
public class MixinDebugHud {
@Inject(method = "getRightText", at = @At("RETURN"))
private void injectDebug(CallbackInfoReturnable<List<String>> cir) {
var ret = cir.getReturnValue();
var instance = VoxyCommon.getInstance();
if (instance != null) {
ret.add("");
ret.add("");
instance.addDebug(ret);
}
var renderer = ((IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer).getVoxyRenderSystem();
if (renderer != null) {
renderer.addDebugInfo(ret);
}
}
}

View File

@@ -1,28 +0,0 @@
package me.cortex.voxy.client.mixin.minecraft;
import net.minecraft.client.gui.components.debug.DebugScreenEntryList;
import net.minecraft.resources.Identifier;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
@Mixin(DebugScreenEntryList.class)
public abstract class MixinDebugScreenEntryList {
@Shadow @Final private List<Identifier> currentlyEnabled;
@Shadow public abstract boolean isOverlayVisible();
@Inject(method = "rebuildCurrentList", at = @At(value = "INVOKE", target = "Ljava/util/List;sort(Ljava/util/Comparator;)V"))
private void voxy$injectVersionDisplay(CallbackInfo cir) {
if (this.isOverlayVisible()) {
var id = Identifier.fromNamespaceAndPath("voxy", "version");
if (!this.currentlyEnabled.contains(id)) {
this.currentlyEnabled.add(id);
}
}
}
}

View File

@@ -1,40 +1,30 @@
package me.cortex.voxy.client.mixin.minecraft;
import com.llamalad7.mixinextras.injector.wrapmethod.WrapMethod;
import com.llamalad7.mixinextras.sugar.Local;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.fog.FogData;
import net.minecraft.client.renderer.fog.FogRenderer;
import org.joml.Vector4f;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.fog.FogData;
import net.minecraft.client.render.fog.FogRenderer;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(value = FogRenderer.class,remap = true)
@Mixin(FogRenderer.class)
public class MixinFogRenderer {
@Inject(method = "setupFog", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;getDevice()Lcom/mojang/blaze3d/systems/GpuDevice;", remap = false))
private void voxy$modifyFog(Camera camera, int rdInt, DeltaTracker tracker, float pTick, ClientLevel lvl, CallbackInfoReturnable<Vector4f> cir, @Local(type=FogData.class) FogData data) {
if (!VoxyConfig.CONFIG.isRenderingEnabled()) return;
@Redirect(method = "applyFog(Lnet/minecraft/client/render/Camera;IZLnet/minecraft/client/render/RenderTickCounter;FLnet/minecraft/client/world/ClientWorld;)Lorg/joml/Vector4f;", at = @At(value = "FIELD", target = "Lnet/minecraft/client/render/fog/FogData;renderDistanceEnd:F", opcode = Opcodes.PUTFIELD), require = 0)
private void voxy$modifyFog(FogData instance, float distance) {
var vrs = (IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer;
var vrs = IGetVoxyRenderSystem.getNullable();
if (vrs == null) return;
data.renderDistanceStart = 999999999;
data.renderDistanceEnd = 999999999;
/*
if (!VoxyConfig.CONFIG.useRenderFog) {
}*/
if (!VoxyConfig.CONFIG.useEnvironmentalFog) {
data.environmentalStart = 99999999;
data.environmentalEnd = 99999999;
if (VoxyConfig.CONFIG.renderVanillaFog || vrs == null || vrs.getVoxyRenderSystem() == null) {
instance.renderDistanceEnd = distance;
} else {
instance.renderDistanceStart = 999999999;
instance.renderDistanceEnd = 999999999;
if (!VoxyConfig.CONFIG.useEnvironmentalFog) {
instance.environmentalStart = 99999999;
instance.environmentalEnd = 99999999;
}
}
}
}

View File

@@ -2,7 +2,7 @@ package me.cortex.voxy.client.mixin.minecraft;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.mojang.blaze3d.opengl.GlDebug;
import net.minecraft.client.gl.GlDebug;
import org.slf4j.Logger;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
@@ -13,9 +13,9 @@ import java.io.StringWriter;
@Mixin(GlDebug.class)
public class MixinGlDebug {
@WrapOperation(method = "printDebugLog", at = @At(value = "INVOKE", target = "Lorg/slf4j/Logger;info(Ljava/lang/String;Ljava/lang/Object;)V", remap = false))
@WrapOperation(method = "onDebugMessage", at = @At(value = "INVOKE", target = "Lorg/slf4j/Logger;info(Ljava/lang/String;Ljava/lang/Object;)V", remap = false))
private void voxy$wrapDebug(Logger instance, String base, Object msgObj, Operation<Void> original) {
if (msgObj instanceof GlDebug.LogEntry msg) {
if (msgObj instanceof GlDebug.DebugMessage msg) {
var throwable = new Throwable(msg.toString());
if (isCausedByVoxy(throwable.getStackTrace())) {
original.call(instance, base+"\n"+getStackTraceAsString(throwable), throwable);

View File

@@ -1,16 +0,0 @@
package me.cortex.voxy.client.mixin.minecraft;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import net.minecraft.world.level.chunk.DataLayer;
import net.minecraft.world.level.lighting.LayerLightSectionStorage;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(LayerLightSectionStorage.class)
public class MixinLayerLightSectionStorage {
@Redirect(method = "<init>", at = @At(value = "INVOKE", target = "Lit/unimi/dsi/fastutil/longs/Long2ObjectMaps;synchronize(Lit/unimi/dsi/fastutil/longs/Long2ObjectMap;)Lit/unimi/dsi/fastutil/longs/Long2ObjectMap;"), remap = false)
private static Long2ObjectMap<DataLayer> voxy$removeSynchronized(Long2ObjectMap<DataLayer> map) {
return map;
}
}

View File

@@ -2,15 +2,15 @@ package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.VoxyClientInstance;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Minecraft.class)
public class MixinMinecraft {
@Inject(method = "disconnect", at = @At("TAIL"))
@Mixin(MinecraftClient.class)
public class MixinMinecraftClient {
@Inject(method = "disconnect(Lnet/minecraft/client/gui/screen/Screen;Z)V", at = @At("TAIL"))
private void voxy$injectWorldClose(CallbackInfo ci) {
if (VoxyCommon.isAvailable() && VoxyClientInstance.isInGame) {
VoxyCommon.shutdownInstance();

View File

@@ -1,11 +1,10 @@
package me.cortex.voxy.client.mixin.minecraft;
import com.mojang.blaze3d.shaders.ShaderSource;
import com.mojang.blaze3d.shaders.ShaderType;
import com.mojang.blaze3d.systems.RenderSystem;
import me.cortex.voxy.client.VoxyClient;
import net.minecraft.resources.Identifier;
import net.minecraft.util.Identifier;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@@ -18,7 +17,7 @@ import java.util.function.BiFunction;
public class MixinRenderSystem {
//We need to inject before iris to initalize our systems
@Inject(method = "initRenderer", order = 900, remap = false, at = @At("RETURN"))
private static void voxy$injectInit(long windowHandle, int debugVerbosity, boolean sync, ShaderSource source, boolean renderDebugLabels, CallbackInfo ci) {
private static void voxy$injectInit(long windowHandle, int debugVerbosity, boolean sync, BiFunction<Identifier, ShaderType, String> shaderSourceGetter, boolean renderDebugLabels, CallbackInfo ci) {
VoxyClient.initVoxyClient();
}
}

View File

@@ -1,18 +1,17 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.LoadException;
import net.minecraft.util.thread.BlockableEventLoop;
import net.minecraft.util.thread.ThreadExecutor;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(BlockableEventLoop.class)
public abstract class MixinBlockableEventLoop {
@Mixin(ThreadExecutor.class)
public abstract class MixinThreadExecutor {
@Shadow public static boolean isMemoryError(Throwable exception){return false;};
@Shadow public static boolean isNonRecoverable(Throwable throwable){return false;}
@Redirect(method = "doRunTask", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/thread/BlockableEventLoop;isNonRecoverable(Ljava/lang/Throwable;)Z"))
@Redirect(method = "executeTask", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/thread/ThreadExecutor;isMemoryError(Ljava/lang/Throwable;)Z"))
private boolean voxy$forceCrashOnError(Throwable exception) {
if (exception instanceof LoadException le) {
if (le.getCause() instanceof RuntimeException cause) {
@@ -20,6 +19,6 @@ public abstract class MixinBlockableEventLoop {
}
throw le;
}
return isNonRecoverable(exception);
return isMemoryError(exception);
}
}

View File

@@ -1,11 +1,11 @@
package me.cortex.voxy.client.mixin.minecraft;
import com.mojang.blaze3d.platform.DisplayData;
import com.mojang.blaze3d.platform.ScreenManager;
import com.mojang.blaze3d.platform.Window;
import com.mojang.blaze3d.platform.WindowEventHandler;
import me.cortex.voxy.client.GPUSelectorWindows2;
import me.cortex.voxy.common.util.ThreadUtils;
import net.minecraft.client.WindowEventHandler;
import net.minecraft.client.WindowSettings;
import net.minecraft.client.util.MonitorTracker;
import net.minecraft.client.util.Window;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@@ -13,8 +13,8 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Window.class)
public class MixinWindow {
@Inject(method = "<init>", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/Window;setBootErrorCallback()V"))
private void injectInitWindow(WindowEventHandler eventHandler, ScreenManager monitorTracker, DisplayData settings, String fullscreenVideoMode, String title, CallbackInfo ci) {
@Inject(method = "<init>", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/util/Window;throwOnGlError()V"))
private void injectInitWindow(WindowEventHandler eventHandler, MonitorTracker monitorTracker, WindowSettings settings, String fullscreenVideoMode, String title, CallbackInfo ci) {
//System.load("C:\\Program Files\\RenderDoc\\renderdoc.dll");
var prop = System.getProperty("voxy.forceGpuSelectionIndex", "NO");
if (!prop.equals("NO")) {

View File

@@ -1,7 +1,7 @@
package me.cortex.voxy.client.mixin.minecraft;
import me.cortex.voxy.client.VoxyClientInstance;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.client.core.VoxyRenderSystem;
import me.cortex.voxy.client.core.util.IrisUtil;
@@ -9,8 +9,9 @@ import me.cortex.voxy.common.Logger;
import me.cortex.voxy.common.world.WorldEngine;
import me.cortex.voxy.commonImpl.VoxyCommon;
import me.cortex.voxy.commonImpl.WorldIdentifier;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.render.Frustum;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.world.ClientWorld;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -19,9 +20,9 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LevelRenderer.class)
public abstract class MixinLevelRenderer implements IGetVoxyRenderSystem {
@Shadow private @Nullable ClientLevel level;
@Mixin(WorldRenderer.class)
public abstract class MixinWorldRenderer implements IGetVoxyRenderSystem {
@Shadow private @Nullable ClientWorld world;
@Unique private VoxyRenderSystem renderer;
@Override
@@ -29,17 +30,17 @@ public abstract class MixinLevelRenderer implements IGetVoxyRenderSystem {
return this.renderer;
}
@Inject(method = "allChanged()V", at = @At("RETURN"), order = 900)//We want to inject before sodium
@Inject(method = "reload()V", at = @At("RETURN"), order = 900)//We want to inject before sodium
private void reloadVoxyRenderer(CallbackInfo ci) {
this.shutdownRenderer();
if (this.level != null) {
if (this.world != null) {
this.createRenderer();
}
}
@Inject(method = "setLevel", at = @At("HEAD"))
private void voxy$captureSetWorld(ClientLevel world, CallbackInfo ci) {
if (this.level != world) {
@Inject(method = "setWorld", at = @At("HEAD"))
private void voxy$captureSetWorld(ClientWorld world, CallbackInfo ci) {
if (this.world != world) {
this.shutdownRenderer();
}
}
@@ -60,15 +61,11 @@ public abstract class MixinLevelRenderer implements IGetVoxyRenderSystem {
@Override
public void createRenderer() {
if (this.renderer != null) throw new IllegalStateException("Cannot have multiple renderers");
if (!VoxyConfig.CONFIG.enabled) {
if (!VoxyConfig.CONFIG.isRenderingEnabled()) {
Logger.info("Not creating renderer due to disabled");
return;
}
if (!VoxyConfig.CONFIG.isRenderingEnabled()) {
Logger.info("Not creating renderer due to disabled rendering");
return;
}
if (this.level == null) {
if (this.world == null) {
Logger.error("Not creating renderer due to null world");
return;
}
@@ -77,13 +74,13 @@ public abstract class MixinLevelRenderer implements IGetVoxyRenderSystem {
Logger.error("Not creating renderer due to null instance");
return;
}
WorldEngine world = WorldIdentifier.ofEngine(this.level);
WorldEngine world = WorldIdentifier.ofEngine(this.world);
if (world == null) {
Logger.error("Null world selected");
return;
}
try {
this.renderer = new VoxyRenderSystem(world, instance.getServiceManager());
this.renderer = new VoxyRenderSystem(world, instance.getThreadPool());
} catch (RuntimeException e) {
if (IrisUtil.irisShaderPackEnabled()) {
IrisUtil.disableIrisShaders();
@@ -91,6 +88,5 @@ public abstract class MixinLevelRenderer implements IGetVoxyRenderSystem {
throw e;
}
}
instance.updateDedicatedThreads();
}
}

View File

@@ -6,7 +6,7 @@ import net.caffeinemc.mods.sodium.client.render.chunk.ChunkRenderMatrices;
import net.caffeinemc.mods.sodium.client.render.chunk.terrain.TerrainRenderPass;
import net.caffeinemc.mods.sodium.client.render.viewport.Viewport;
import net.caffeinemc.mods.sodium.client.util.FogParameters;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@@ -16,7 +16,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
public class MixinRenderPipeline {
@Inject(method = "renderFrame", at = @At("RETURN"))
private void voxy$injectRender(TerrainRenderPass pass, Viewport frustum, FogParameters fogParameters, ChunkRenderMatrices crm, double px, double py, double pz, CallbackInfo ci) {
var renderer = ((IGetVoxyRenderSystem) Minecraft.getInstance().levelRenderer).getVoxyRenderSystem();
var renderer = ((IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer).getVoxyRenderSystem();
if (renderer != null) {
renderer.renderOpaque(renderer.setupViewport(crm, fogParameters, px, py, pz));
}

View File

@@ -1,14 +0,0 @@
package me.cortex.voxy.client.mixin.sodium;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer;
import net.caffeinemc.mods.sodium.client.render.chunk.RenderSectionManager;
import net.caffeinemc.mods.sodium.client.render.chunk.map.ChunkTracker;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(value = SodiumWorldRenderer.class, remap = false)
public interface AccessorSodiumWorldRenderer {
@Accessor
RenderSectionManager getRenderSectionManager();
}

View File

@@ -1,36 +0,0 @@
package me.cortex.voxy.client.mixin.sodium;
import me.cortex.voxy.client.compat.SemaphoreBlockImpersonator;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.common.thread.MultiThreadPrioritySemaphore;
import me.cortex.voxy.commonImpl.VoxyCommon;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.concurrent.Semaphore;
@Mixin(targets={"net.caffeinemc.mods.sodium.client.render.chunk.compile.executor.ChunkJobQueue"},remap = false)
public class MixinChunkJobQueue {
@Unique private MultiThreadPrioritySemaphore.Block voxy$semaphoreBlock;
@Redirect(method = "<init>", at = @At(value = "NEW", target = "(I)Ljava/util/concurrent/Semaphore;"))
private Semaphore voxy$injectUnifiedPool(int permits) {
var instance = VoxyCommon.getInstance();
if (instance != null && !VoxyConfig.CONFIG.dontUseSodiumBuilderThreads) {
this.voxy$semaphoreBlock = instance.getThreadPool().groupSemaphore.createBlock();
return new SemaphoreBlockImpersonator(this.voxy$semaphoreBlock);
}
return new Semaphore(permits);
}
@Inject(method = "shutdown", at = @At("RETURN"))
private void voxy$injectAtShutdown(CallbackInfoReturnable ci) {
if (this.voxy$semaphoreBlock != null) {
this.voxy$semaphoreBlock.free();
}
}
}

View File

@@ -1,55 +1,29 @@
package me.cortex.voxy.client.mixin.sodium;
import com.mojang.blaze3d.textures.GpuSampler;
import me.cortex.voxy.client.VoxyClient;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.client.core.rendering.Viewport;
import me.cortex.voxy.client.core.util.IrisUtil;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.client.gl.device.CommandList;
import net.caffeinemc.mods.sodium.client.gl.device.RenderDevice;
import net.caffeinemc.mods.sodium.client.render.chunk.ChunkRenderMatrices;
import net.caffeinemc.mods.sodium.client.render.chunk.DefaultChunkRenderer;
import net.caffeinemc.mods.sodium.client.render.chunk.ShaderChunkRenderer;
import net.caffeinemc.mods.sodium.client.render.chunk.lists.ChunkRenderListIterable;
import net.caffeinemc.mods.sodium.client.render.chunk.terrain.DefaultTerrainRenderPasses;
import net.caffeinemc.mods.sodium.client.render.chunk.terrain.TerrainRenderPass;
import net.caffeinemc.mods.sodium.client.render.chunk.vertex.format.ChunkVertexType;
import net.caffeinemc.mods.sodium.client.render.viewport.CameraTransform;
import net.caffeinemc.mods.sodium.client.util.FogParameters;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = DefaultChunkRenderer.class, remap = false)
public abstract class MixinDefaultChunkRenderer extends ShaderChunkRenderer {
public MixinDefaultChunkRenderer(RenderDevice device, ChunkVertexType vertexType) {
super(device, vertexType);
}
@Inject(method = "render", at = @At(value = "HEAD"), cancellable = true)
private void cancelThingie(ChunkRenderMatrices matrices, CommandList commandList, ChunkRenderListIterable renderLists, TerrainRenderPass renderPass, CameraTransform camera, FogParameters fogParameters, boolean indexedRenderingEnabled, GpuSampler terrainSampler, CallbackInfo ci) {
if (VoxyClient.disableSodiumChunkRender()) {
super.begin(renderPass, fogParameters, terrainSampler);
this.doRender(matrices, renderPass, camera, fogParameters);
super.end(renderPass);
ci.cancel();
}
}
public class MixinDefaultChunkRenderer {
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/caffeinemc/mods/sodium/client/render/chunk/ShaderChunkRenderer;end(Lnet/caffeinemc/mods/sodium/client/render/chunk/terrain/TerrainRenderPass;)V", shift = At.Shift.BEFORE))
private void injectRender(ChunkRenderMatrices matrices, CommandList commandList, ChunkRenderListIterable renderLists, TerrainRenderPass renderPass, CameraTransform camera, FogParameters fogParameters, boolean indexedRenderingEnabled, GpuSampler terrainSampler, CallbackInfo ci) {
this.doRender(matrices, renderPass, camera, fogParameters);
}
@Unique
private void doRender(ChunkRenderMatrices matrices, TerrainRenderPass renderPass, CameraTransform camera, FogParameters fogParameters) {
private void injectRender(ChunkRenderMatrices matrices, CommandList commandList, ChunkRenderListIterable renderLists, TerrainRenderPass renderPass, CameraTransform camera, FogParameters fogParameters, boolean indexedRenderingEnabled, CallbackInfo ci) {
if (renderPass == DefaultTerrainRenderPasses.CUTOUT) {
var renderer = ((IGetVoxyRenderSystem) Minecraft.getInstance().levelRenderer).getVoxyRenderSystem();
var renderer = ((IGetVoxyRenderSystem) MinecraftClient.getInstance().worldRenderer).getVoxyRenderSystem();
if (renderer != null) {
Viewport<?> viewport = null;
if (IrisUtil.irisShaderPackEnabled()) {

View File

@@ -1,29 +0,0 @@
package me.cortex.voxy.client.mixin.sodium;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.client.render.chunk.RenderSection;
import net.caffeinemc.mods.sodium.client.render.chunk.region.RenderRegionManager;
import net.minecraft.client.Minecraft;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = RenderRegionManager.class, remap = false)
public class MixinRenderRegionManager {
@Redirect(method = "uploadResults(Lnet/caffeinemc/mods/sodium/client/gl/device/CommandList;Lnet/caffeinemc/mods/sodium/client/render/chunk/region/RenderRegion;Ljava/util/Collection;)V", at = @At(value = "INVOKE", target = "Ljava/lang/Math;toIntExact(J)I"), remap = false)
private int voxy$cancelFade(long time) {
var vrs = ((IGetVoxyRenderSystem)(Minecraft.getInstance().levelRenderer)).getVoxyRenderSystem();
if (vrs!=null) {
return -2;
} else {
return Math.toIntExact(time);
}
}
}

View File

@@ -1,24 +1,23 @@
package me.cortex.voxy.client.mixin.sodium;
import me.cortex.voxy.client.ICheekyClientChunkCache;
import me.cortex.voxy.common.config.VoxyConfig;
import me.cortex.voxy.client.ICheekyClientChunkManager;
import me.cortex.voxy.client.config.VoxyConfig;
import me.cortex.voxy.client.core.IGetVoxyRenderSystem;
import me.cortex.voxy.client.core.VoxyRenderSystem;
import me.cortex.voxy.common.world.service.VoxelIngestService;
import me.cortex.voxy.commonImpl.VoxyCommon;
import me.cortex.voxy.commonImpl.WorldIdentifier;
import net.caffeinemc.mods.sodium.client.gl.device.CommandList;
import net.caffeinemc.mods.sodium.client.render.chunk.RenderSection;
import net.caffeinemc.mods.sodium.client.render.chunk.RenderSectionManager;
import net.caffeinemc.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder;
import net.caffeinemc.mods.sodium.client.render.chunk.data.BuiltSectionInfo;
import net.caffeinemc.mods.sodium.client.render.chunk.map.ChunkTrackerHolder;
import net.caffeinemc.mods.sodium.client.render.chunk.translucent_sorting.SortBehavior;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.SectionPos;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.chunk.status.ChunkStatus;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.ChunkSectionPos;
import net.minecraft.world.LightType;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -33,26 +32,24 @@ public class MixinRenderSectionManager {
@Unique
private static final boolean BOBBY_INSTALLED = FabricLoader.getInstance().isModLoaded("bobby");
@Shadow @Final private ClientLevel level;
@Shadow @Final private ChunkBuilder builder;
@Shadow @Final private ClientWorld level;
@Inject(method = "<init>", at = @At("TAIL"))
private void voxy$resetChunkTracker(ClientLevel level, int renderDistance, SortBehavior sortBehavior, CommandList commandList, CallbackInfo ci) {
if (level.levelRenderer != null) {
var system = ((IGetVoxyRenderSystem)(level.levelRenderer)).getVoxyRenderSystem();
private void voxy$resetChunkTracker(ClientWorld level, int renderDistance, SortBehavior sortBehavior, CommandList commandList, CallbackInfo ci) {
if (level.worldRenderer != null) {
var system = ((IGetVoxyRenderSystem)(level.worldRenderer)).getVoxyRenderSystem();
if (system != null) {
system.chunkBoundRenderer.reset();
}
}
this.bottomSectionY = this.level.getMinY()>>4;
this.bottomSectionY = this.level.getBottomY()>>4;
}
@Inject(method = "onChunkRemoved", at = @At("HEAD"))
private void injectIngest(int x, int z, CallbackInfo ci) {
//TODO: Am not quite sure if this is right
if (VoxyConfig.CONFIG.ingestEnabled && !BOBBY_INSTALLED) {
var cccm = (ICheekyClientChunkCache)this.level.getChunkSource();
var cccm = (ICheekyClientChunkManager)this.level.getChunkManager();
if (cccm != null) {
var chunk = cccm.voxy$cheekyGetChunk(x, z);
if (chunk != null) {
@@ -62,19 +59,16 @@ public class MixinRenderSectionManager {
}
}
/*
@Inject(method = "onChunkAdded", at = @At("HEAD"))
private void voxy$ingestOnAdd(int x, int z, CallbackInfo ci) {
if (this.level.levelRenderer != null && VoxyConfig.CONFIG.ingestEnabled) {
var cccm = this.level.getChunkSource();
if (cccm != null) {
var chunk = cccm.getChunk(x, z, ChunkStatus.FULL, false);
if (chunk != null) {
VoxelIngestService.tryAutoIngestChunk(chunk);
}
private void voxy$trackChunkAdd(int x, int z, CallbackInfo ci) {
if (this.level.worldRenderer != null) {
var system = ((IGetVoxyRenderSystem)(this.level.worldRenderer)).getVoxyRenderSystem();
if (system != null) {
system.chunkBoundRenderer.addChunk(ChunkPos.toLong(x, z));
}
}
}
}*/
/*
@Inject(method = "onChunkRemoved", at = @At("HEAD"))
@@ -106,28 +100,28 @@ public class MixinRenderSectionManager {
if (flags == 0)//Only process things with stuff
return true;
VoxyRenderSystem system = ((IGetVoxyRenderSystem)(this.level.levelRenderer)).getVoxyRenderSystem();
VoxyRenderSystem system = ((IGetVoxyRenderSystem)(this.level.worldRenderer)).getVoxyRenderSystem();
if (system == null) {
return true;
}
int x = instance.getChunkX(), y = instance.getChunkY(), z = instance.getChunkZ();
if (wasBuilt && VoxyConfig.CONFIG.ingestEnabled) {
if (wasBuilt) {
var tracker = ((AccessorChunkTracker)ChunkTrackerHolder.get(this.level)).getChunkStatus();
//in theory the cache value could be wrong but is so soso unlikely and at worst means we either duplicate ingest a chunk
// which... could be bad ;-; or we dont ingest atall which is ok!
long key = ChunkPos.asLong(x, z);
long key = ChunkPos.toLong(x, z);
if (key != this.cachedChunkPos) {
this.cachedChunkPos = key;
this.cachedChunkStatus = tracker.getOrDefault(key, 0);
}
if (this.cachedChunkStatus == 3) {//If this chunk still has surrounding chunks
var section = this.level.getChunk(x,z).getSection(y-this.bottomSectionY);
var lp = this.level.getLightEngine();
var lp = this.level.getLightingProvider();
var csp = SectionPos.of(x,y,z);
var blp = lp.getLayerListener(LightLayer.BLOCK).getDataLayerData(csp);
var slp = lp.getLayerListener(LightLayer.SKY).getDataLayerData(csp);
var csp = ChunkSectionPos.from(x,y,z);
var blp = lp.get(LightType.BLOCK).getLightSection(csp);
var slp = lp.get(LightType.SKY).getLightSection(csp);
//Note: we dont do this check and just blindly ingest, it shouldbe ok :tm:
//if (blp != null || slp != null)
@@ -141,7 +135,7 @@ public class MixinRenderSectionManager {
x-=sector<<10;
y+=16+(256-32-sector*30);
}
long pos = SectionPos.asLong(x,y,z);
long pos = ChunkSectionPos.asLong(x,y,z);
if (wasBuilt) {//Remove
//TODO: on chunk remove do ingest if is surrounded by built chunks (or when the tracker says is ok)

View File

@@ -0,0 +1,27 @@
package me.cortex.voxy.client.mixin.sodium;
import me.cortex.voxy.client.config.VoxyConfigScreenPages;
import me.cortex.voxy.commonImpl.VoxyCommon;
import net.caffeinemc.mods.sodium.client.gui.SodiumOptionsGUI;
import net.caffeinemc.mods.sodium.client.gui.options.OptionPage;
import net.minecraft.client.gui.screen.Screen;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
@Mixin(SodiumOptionsGUI.class)
public class MixinSodiumOptionsGUI {
@Shadow(remap = false) @Final private List<OptionPage> pages;
@Inject(method = "<init>", at = @At("TAIL"))
private void voxy$addConfigPage(Screen prevScreen, CallbackInfo ci) {
if (VoxyCommon.isAvailable()) {
this.pages.add(VoxyConfigScreenPages.voxyOptionPage = VoxyConfigScreenPages.page());
}
}
}

View File

@@ -1,19 +0,0 @@
package me.cortex.voxy.client.mixin.sodium;
import me.cortex.voxy.commonImpl.VoxyCommon;
import me.cortex.voxy.commonImpl.VoxyInstance;
import net.caffeinemc.mods.sodium.client.gl.device.CommandList;
import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = SodiumWorldRenderer.class, remap = false)
public class MixinSodiumWorldRenderer {
@Inject(method = "initRenderer", at = @At("TAIL"), remap = false)
private void voxy$injectThreadUpdate(CommandList cl, CallbackInfo ci) {
var vi = VoxyCommon.getInstance();
if (vi != null) vi.updateDedicatedThreads();
}
}

View File

@@ -1,34 +0,0 @@
package me.cortex.voxy.client.mixin.sodium;
import me.cortex.voxy.client.config.IConfigPageSetter;
import net.caffeinemc.mods.sodium.client.config.structure.OptionPage;
import net.caffeinemc.mods.sodium.client.config.structure.Page;
import net.caffeinemc.mods.sodium.client.gui.VideoSettingsScreen;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = VideoSettingsScreen.class, remap = false)
public abstract class MixinVideoSettingsScreen implements IConfigPageSetter {
@Shadow public abstract void jumpToPage(Page page);
@Shadow protected abstract void onSectionFocused(Page page);
@Unique
private OptionPage voxyJumpPage;
public void voxy$setPageJump(OptionPage page) {
this.voxyJumpPage = page;
}
@Inject(method = "rebuild", at = @At("TAIL"))
private void voxy$jumpPages(CallbackInfo ci) {
if (this.voxyJumpPage != null) {
this.jumpToPage(this.voxyJumpPage);
this.onSectionFocused(this.voxyJumpPage);
}
}
}

Some files were not shown because too many files have changed in this diff Show More