Files
voxy/src/main/resources/assets/voxy/shaders/bakery/position_tex.vsh

17 lines
311 B
GLSL

#version 430
layout(location=0) in vec3 pos;
layout(location=1) in uint _metadata;
layout(location=2) in vec2 uv;
layout(location=1) uniform mat4 transform;
out vec2 texCoord;
out flat uint metadata;
void main() {
metadata = _metadata;
gl_Position = transform * vec4(pos, 1.0);
texCoord = uv;
}