9 lines
144 B
GLSL
9 lines
144 B
GLSL
#version 430
|
|
|
|
layout(location=0) uniform sampler2D tex;
|
|
in vec2 texCoord;
|
|
out vec4 colour;
|
|
void main() {
|
|
colour = texture(tex, texCoord);
|
|
}
|