Files
voxy/src/main/resources/assets/zenith/shaders/quads.vert
2024-01-19 12:07:47 +10:00

18 lines
422 B
GLSL

#version 460 core
layout(location = 0) out flat vec4 colour;
layout(binding = 0, std140) uniform SceneUniform {
mat4 MVP;
ivec3 baseSectionPos;
int _pad1;
};
void main() {
int cornerIdx = gl_VertexID&3;
gl_Position = MVP * vec4(vec3(cornerIdx&1,((cornerIdx>>1)&1),0),1);
colour = vec4(float((uint(gl_VertexID)>>2)&7)/7,float((uint(gl_VertexID)>>5)&7)/7,float((uint(gl_VertexID)>>8)&7)/7,1);
}