chore: 删除废弃的zebra_detect(斑马线检测已由Mild模型替代)
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@@ -1,16 +0,0 @@
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/*
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* zebra_detect.h — 斑马线检测函数
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* ================================
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* 输入图片 → 返回是否有人行横道 + 距离
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*/
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#pragma once
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#include <opencv2/opencv.hpp>
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struct ZebraResult
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{
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bool detected; // true = 检测到斑马线
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int distance_px; // 斑马线下沿距图像下边框的像素距离, -1 = 未检测到
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};
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ZebraResult detect_zebra_crossing(const cv::Mat &bgr_frame);
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@@ -1,312 +0,0 @@
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/*
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* zebra_detect.cpp — 斑马线检测实现
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* 算法对齐 gd13.py: 透视变换 → 白色掩码 → Sobel 梯度 → 滑窗判定
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*/
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#define ZEBRA_DEBUG 1
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#include "zebra_detect.h"
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#include <cmath>
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#include <cstdio>
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using namespace cv;
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using namespace std;
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#if ZEBRA_DEBUG
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#define ZLOG(fmt, ...) fprintf(stderr, "[zebra] " fmt "\n", ##__VA_ARGS__)
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#else
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#define ZLOG(fmt, ...) ((void)0)
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#endif
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// ============================================================
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// 参数 (对齐 gd13.py)
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// ============================================================
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static const int PROC_SIZE = 400;
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static const int WIN_H = 120;
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static const int WIN_W = 300;
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static const int WIN_STEP = 20;
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static const float AMP_THRESH = 12.0f;
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static const int COUNT_THRESH = 150;
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static const float MIN_VRATIO = 0.45f;
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static const int MIN_VPIXELS = 300;
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// ============================================================
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// 透视变换矩阵
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// ============================================================
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static Mat get_birdview_transform()
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{
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vector<Point2f> src = {
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{30.f, 380.f},
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{370.f, 380.f},
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{320.f, 180.f},
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{80.f, 180.f}
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};
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vector<Point2f> dst = {
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{50.f, 350.f},
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{350.f, 350.f},
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{350.f, 50.f},
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{50.f, 50.f}
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};
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return getPerspectiveTransform(src, dst);
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}
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// ============================================================
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// 白色掩码 (HSV)
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// ============================================================
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static Mat get_white_zebra_mask(const Mat &bgr)
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{
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Mat hsv;
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cvtColor(bgr, hsv, COLOR_BGR2HSV);
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Mat white_mask;
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inRange(hsv, Scalar(0, 0, 180), Scalar(180, 30, 255), white_mask);
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ZLOG(" 白掩码 H:[0,180] S:[0,30] V:[180,255] 白色像素=%d", countNonZero(white_mask));
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Mat brown_mask;
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inRange(hsv, Scalar(10, 20, 80), Scalar(30, 100, 200), brown_mask);
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ZLOG(" 棕掩码 H:[10,30] S:[20,100] V:[80,200] 棕色像素=%d", countNonZero(brown_mask));
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Mat not_brown;
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bitwise_not(brown_mask, not_brown);
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bitwise_and(white_mask, not_brown, white_mask);
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ZLOG(" 排除棕色后白色像素=%d", countNonZero(white_mask));
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Mat kernel = getStructuringElement(MORPH_RECT, Size(2, 2));
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morphologyEx(white_mask, white_mask, MORPH_OPEN, kernel, Point(-1,-1), 1);
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morphologyEx(white_mask, white_mask, MORPH_CLOSE, kernel, Point(-1,-1), 1);
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ZLOG(" 开闭运算后白色像素=%d", countNonZero(white_mask));
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return white_mask;
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}
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// ============================================================
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// 预处理
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// ============================================================
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static Mat preprocess(const Mat &bgr)
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{
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Mat white_mask = get_white_zebra_mask(bgr);
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Mat gray;
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cvtColor(bgr, gray, COLOR_BGR2GRAY);
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bitwise_and(gray, gray, gray, white_mask);
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medianBlur(gray, gray, 3);
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Mat kernel1 = getStructuringElement(MORPH_RECT, Size(3, 3));
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Mat kernel2 = getStructuringElement(MORPH_RECT, Size(5, 5));
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morphologyEx(gray, gray, MORPH_OPEN, kernel1, Point(-1,-1), 1);
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morphologyEx(gray, gray, MORPH_CLOSE, kernel2, Point(-1,-1), 1);
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return gray;
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}
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// ============================================================
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// 梯度计算
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// ============================================================
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static void compute_gradient(const Mat &gray, Mat &litude, Mat &theta)
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{
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Mat sobelx, sobely;
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Sobel(gray, sobelx, CV_32F, 1, 0, 3);
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Sobel(gray, sobely, CV_32F, 0, 1, 3);
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phase(sobelx, sobely, theta, true);
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for (int r = 0; r < theta.rows; ++r)
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for (int c = 0; c < theta.cols; ++c)
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theta.at<float>(r, c) = fmod(theta.at<float>(r, c), 180.f);
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magnitude(sobelx, sobely, amplitude);
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// 统计过滤前
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int before = countNonZero(amplitude);
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for (int r = 0; r < amplitude.rows; ++r)
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for (int c = 0; c < amplitude.cols; ++c)
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if (amplitude.at<float>(r, c) < 10.f)
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amplitude.at<float>(r, c) = 0.f;
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int after = countNonZero(amplitude);
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double amp_min, amp_max;
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minMaxLoc(amplitude, &_min, &_max);
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ZLOG(" 梯度: 过滤前=%d, 过滤后(amp>10)=%d, 幅值范围=[%.1f, %.1f]",
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before, after, amp_min, amp_max);
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}
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// ============================================================
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// 单窗口判定 (无 vector 分配, 避免 OOM)
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// ============================================================
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static bool is_zebra_window(const Mat &_win, const Mat &ang_win, int win_top)
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{
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ZLOG("--- 窗口 top=%d [%dx%d] ---", win_top, amp_win.cols, amp_win.rows);
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int total = 0; // amplitude > AMP_THRESH 的像素总数
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int hist[4] = {0}; // 水平边缘直方图 [80-85,85-90,90-95,95-100)
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int v_count = 0; // 垂直边缘计数 [0-10]∪[170-180]
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// 单次遍历: 同时统计 total, hist, v_count
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for (int r = 0; r < amp_win.rows; ++r)
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{
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for (int c = 0; c < amp_win.cols; ++c)
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{
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float amp = amp_win.at<float>(r, c);
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if (amp <= AMP_THRESH)
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continue;
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++total;
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float a = ang_win.at<float>(r, c);
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if (a >= 80.f && a < 100.f)
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{
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int bin = (int)(a - 80.f) / 5;
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if (bin >= 0 && bin < 4)
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hist[bin]++;
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}
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if (a <= 10.f || a >= 170.f)
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++v_count;
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}
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}
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ZLOG(" 梯度像素(amplitude>%.0f)=%d", AMP_THRESH, total);
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if (total == 0)
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{
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ZLOG(" -> 丢弃: 无有效梯度像素");
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return false;
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}
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// 找峰值 bin
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int peak = 0, peak_bin = 0;
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for (int i = 0; i < 4; ++i)
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if (hist[i] > peak) { peak = hist[i]; peak_bin = i; }
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// 二次遍历: 统计峰值方向的像素数 (需要知道具体区间)
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int h_count = 0;
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float low_a = 80.f + peak_bin * 5.f;
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float high_a = low_a + 5.f;
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for (int r = 0; r < amp_win.rows; ++r)
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{
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for (int c = 0; c < amp_win.cols; ++c)
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{
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if (amp_win.at<float>(r, c) <= AMP_THRESH)
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continue;
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float a = ang_win.at<float>(r, c);
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if (a >= low_a && a <= high_a)
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++h_count;
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}
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}
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ZLOG(" 水平边缘[80-100): hist=[%d,%d,%d,%d], 峰值bin=%d(%.0f-%.0f度), "
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"峰值像素=%d, 阈值=%d",
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hist[0], hist[1], hist[2], hist[3],
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peak_bin, low_a, high_a, h_count, COUNT_THRESH);
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if (h_count < COUNT_THRESH)
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{
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ZLOG(" -> 丢弃: 水平边缘像素不足 (%d < %d)", h_count, COUNT_THRESH);
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return false;
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}
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float v_ratio = (float)v_count / (float)(total + 1e-6);
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ZLOG(" 垂直边缘[0-10|170-180]: 像素=%d, 占比=%.3f, 要求: >=%d && 占比>=%.2f",
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v_count, v_ratio, MIN_VPIXELS, MIN_VRATIO);
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if (v_count < MIN_VPIXELS)
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{
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ZLOG(" -> 丢弃: 垂直像素不足 (%d < %d)", v_count, MIN_VPIXELS);
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return false;
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}
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if (v_ratio < MIN_VRATIO)
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{
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ZLOG(" -> 丢弃: 垂直占比不足 (%.3f < %.2f)", v_ratio, MIN_VRATIO);
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return false;
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}
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ZLOG(" -> 判定: 斑马线窗口!");
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return true;
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}
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// ============================================================
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// detect_zebra_crossing — 主检测函数
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// ============================================================
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ZebraResult detect_zebra_crossing(const Mat &bgr_frame)
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{
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ZebraResult result;
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result.detected = false;
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result.distance_px = -1;
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ZLOG("========================================");
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ZLOG("新帧开始: 输入尺寸=%dx%d", bgr_frame.cols, bgr_frame.rows);
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if (bgr_frame.empty())
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{
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ZLOG("错误: 输入帧为空");
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return result;
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}
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static Mat M = get_birdview_transform();
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static Mat proc, birdview, roi, gray, amplitude, theta;
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// 1. 缩放 → 透视变换 → 裁剪 ROI(顶部30px) → 恢复 400×400
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resize(bgr_frame, proc, Size(PROC_SIZE, PROC_SIZE));
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ZLOG("步骤1-缩放: %dx%d -> %dx%d", bgr_frame.cols, bgr_frame.rows,
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PROC_SIZE, PROC_SIZE);
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warpPerspective(proc, birdview, M, Size(PROC_SIZE, PROC_SIZE));
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roi = birdview(Rect(0, 30, PROC_SIZE, PROC_SIZE - 30));
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resize(roi, proc, Size(PROC_SIZE, PROC_SIZE));
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ZLOG("步骤1-透视+ROI: 裁剪顶部30px, 鸟瞰输出=%dx%d", proc.cols, proc.rows);
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// 2. 预处理 + 梯度
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ZLOG("步骤2-预处理开始");
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gray = preprocess(proc);
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ZLOG("步骤2-预处理完成, 灰度非零像素=%d", countNonZero(gray));
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ZLOG("步骤3-梯度计算开始");
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compute_gradient(gray, amplitude, theta);
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int amp_nz = countNonZero(amplitude);
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ZLOG("步骤3-梯度完成, 总非零梯度像素=%d", amp_nz);
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if (amp_nz == 0)
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{
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ZLOG("结果: 无梯度 → 未检测到斑马线");
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return result;
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}
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// 3. 滑动窗口
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ZLOG("步骤4-滑动窗口: 窗口=%dx%d, 步长=%d, 遍历范围=[0,%d]",
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WIN_W, WIN_H, WIN_STEP, proc.rows - WIN_H);
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int z_ymin = proc.rows;
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int z_ymax = 0;
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int valid = 0;
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int total_wins = 0;
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for (int top = 0; top <= proc.rows - WIN_H; top += WIN_STEP)
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{
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++total_wins;
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Rect win(0, top, WIN_W, WIN_H);
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if (is_zebra_window(amplitude(win), theta(win), top))
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{
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++valid;
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if (top < z_ymin) z_ymin = top;
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if (top + WIN_H > z_ymax) z_ymax = top + WIN_H;
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}
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}
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// 4. 判定
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int span = z_ymax - z_ymin;
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ZLOG("步骤5-汇总: 总窗口=%d, 有效=%d, "
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"斑马线区域: top=%d~%d, 跨度=%d, 判定阈值=%d",
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total_wins, valid, z_ymin, z_ymax, span, WIN_H);
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if (span > WIN_H)
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{
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result.detected = true;
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result.distance_px = PROC_SIZE - z_ymax;
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ZLOG("结果: 检测到斑马线! 下沿距底部=%dpx (ymax=%d)",
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result.distance_px, z_ymax);
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}
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else
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{
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ZLOG("结果: 未检测到斑马线 (跨度%d <= 阈值%d)", span, WIN_H);
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}
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return result;
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}
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