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@@ -105,6 +105,7 @@ vec4 computeColour(vec2 texturePos, vec4 colour) {
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void main() {
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//vec2 uv = vec2(0);
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//Tile is the tile we are in
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vec2 tile;
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vec2 uv2 = modf(uv, tile)*(1.0/(vec2(3.0,2.0)*256.0));
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