increase budget
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@@ -142,14 +142,14 @@ public class RenderService<T extends AbstractSectionRenderer<J, ?>, J extends Vi
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//if (this.modelService.getProcessingCount() < 750)
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{//Very bad hack to try control things
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this.geometryUpdateQueue.consumeNano(1_500_000 - (System.nanoTime() - frameStart));
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this.geometryUpdateQueue.consumeNano(Math.max(3_000_000 - (System.nanoTime() - frameStart), 50_000));
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}
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this.nodeCleaner.tick(this.traversal.getNodeBuffer());//Probably do this here??
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if (this.nodeManager.writeChanges(this.traversal.getNodeBuffer())) {//TODO: maybe move the node buffer out of the traversal class
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UploadStream.INSTANCE.commit();
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}
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this.nodeCleaner.tick(this.traversal.getNodeBuffer());//Probably do this here??
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//this needs to go after, due to geometry updates committed by the nodeManager
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this.sectionRenderer.getGeometryManager().tick();
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