attempt improvments is not :(

This commit is contained in:
mcrcortex
2025-06-14 00:20:23 +10:00
parent 2027cb064c
commit 4ed9199e1c

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@@ -152,13 +152,16 @@ bool isCulledByHiz() {
ivec2 mxbb = clamp(ivec2(ceil(maxBB.xy*msize)), ivec2(0), msize); ivec2 mxbb = clamp(ivec2(ceil(maxBB.xy*msize)), ivec2(0), msize);
ivec2 mnbb = clamp(ivec2(floor(minBB.xy*msize)), ivec2(0), msize); ivec2 mnbb = clamp(ivec2(floor(minBB.xy*msize)), ivec2(0), msize);
float pointSample = 0.0f; float pointSample = 0.0f;
//float pointSample2 = 0.0f;
for (int x = mnbb.x; x<=mxbb.x; x++) { for (int x = mnbb.x; x<=mxbb.x; x++) {
for (int y = mnbb.y; y<=mxbb.y; y++) { for (int y = mnbb.y; y<=mxbb.y; y++) {
float sp = texelFetch(hizDepthSampler, ivec2(x, y), ml).x; float sp = texelFetch(hizDepthSampler, ivec2(x, y), ml).r;
//sp = mix(sp, pointSample, 1.0f<=sp); //pointSample2 = max(sp, pointSample2);
//sp = mix(sp, pointSample, 0.9999999f<=sp);
pointSample = max(sp, pointSample); pointSample = max(sp, pointSample);
} }
} }
//pointSample = mix(pointSample, pointSample2, pointSample<=0.000001f);
/* /*
float pointSample = textureLod(hizDepthSampler, maxBB.xy, miplevel).x; float pointSample = textureLod(hizDepthSampler, maxBB.xy, miplevel).x;
pointSample = max(pointSample, textureLod(hizDepthSampler, vec2(maxBB.x, minBB.y), miplevel).x); pointSample = max(pointSample, textureLod(hizDepthSampler, vec2(maxBB.x, minBB.y), miplevel).x);