Change some settings
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@@ -38,7 +38,7 @@ public class ModelBakerySubsystem {
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public void tick() {
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public void tick() {
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//There should be a method to access the frame time IIRC, if the user framecap is unlimited lock it to like 60 fps for computation
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//There should be a method to access the frame time IIRC, if the user framecap is unlimited lock it to like 60 fps for computation
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int BUDGET = 10;//TODO: make this computed based on the remaining free time in a frame (and like div by 2 to reduce overhead) (with a min of 1)
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int BUDGET = 25;//TODO: make this computed based on the remaining free time in a frame (and like div by 2 to reduce overhead) (with a min of 1)
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for (int i = 0; i < BUDGET && !this.blockIdQueue.isEmpty(); i++) {
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for (int i = 0; i < BUDGET && !this.blockIdQueue.isEmpty(); i++) {
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int blockId = -1;
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int blockId = -1;
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@@ -47,7 +47,7 @@ public class RenderService<T extends AbstractSectionRenderer<J, ?>, J extends Vi
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//Max sections: ~500k
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//Max sections: ~500k
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//Max geometry: 1 gb
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//Max geometry: 1 gb
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this.sectionRenderer = (T) createSectionRenderer(this.modelService.getStore(),1<<19, (1L<<30)-1024);
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this.sectionRenderer = (T) createSectionRenderer(this.modelService.getStore(),1<<19, (1L<<31)-1024);
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//Do something incredibly hacky, we dont need to keep the reference to this around, so just connect and discard
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//Do something incredibly hacky, we dont need to keep the reference to this around, so just connect and discard
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var router = new SectionUpdateRouter();
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var router = new SectionUpdateRouter();
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