barrier
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@@ -274,7 +274,7 @@ public class MDICSectionRenderer extends AbstractSectionRenderer<MDICViewport, B
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, this.distanceCountBuffer.id);
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glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, this.drawCountCallBuffer.id);//This isnt great but its a nice trick to bound it, even if its inefficent ;-;
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glMemoryBarrier(-1);
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glMemoryBarrier(GL_COMMAND_BARRIER_BIT|GL_SHADER_STORAGE_BARRIER_BIT|GL_UNIFORM_BARRIER_BIT);
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glDispatchComputeIndirect(0);
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glMemoryBarrier(GL_COMMAND_BARRIER_BIT|GL_SHADER_STORAGE_BARRIER_BIT);
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}
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