Small reword
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@@ -17,7 +17,7 @@ import java.util.Map;
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public class LightingFetcher {
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//TODO: FIXME: I dont think the 2 codepaths are needed, just do what you do for starlight for vanilla and it should work just fine
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private static boolean STARLIGHT_INSTALLED = FabricLoader.getInstance().isModLoaded("starlight");
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private static final boolean STARLIGHT_INSTALLED = FabricLoader.getInstance().isModLoaded("starlight");
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private static void fetchLightingDataVanilla(Map<Long, Pair<ChunkNibbleArray, ChunkNibbleArray>> out, WorldChunk chunk) {
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var lp = chunk.getWorld().getLightingProvider();
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var blockLight = lp.get(LightType.BLOCK);
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@@ -8,14 +8,14 @@
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"minecraft.MixinDebugHud",
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"minecraft.MixinMinecraftClient",
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"minecraft.MixinWorldRenderer",
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"sodium.MixinSodiumWorldRender"
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"sodium.MixinSodiumWorldRender",
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"sodium.MixinDefaultChunkRenderer",
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"sodium.MixinRenderSectionManager",
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"nvidium.MixinRenderPipeline"
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],
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"injectors": {
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"defaultRequire": 1
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},
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"mixins": [
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"nvidium.MixinRenderPipeline",
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"sodium.MixinDefaultChunkRenderer",
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"sodium.MixinRenderSectionManager"
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]
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}
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