this was such an unbelievebly dumb and stupid mistake
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@@ -133,7 +133,7 @@ public class ChunkBoundRenderer {
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//Batch the draws into groups of size 32
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int count = this.chunk2idx.size();
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if (count > 32) {
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if (count >= 32) {
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glDrawElementsInstanced(GL_TRIANGLES, 6 * 2 * 3 * 32, GL_UNSIGNED_BYTE, 0, count/32);
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}
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if (count%32 != 0) {
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