fix shader lighting... again? hopefully correctly...
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@@ -53,8 +53,7 @@ uint getFace() {
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#ifdef PATCHED_SHADER
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vec2 getLightmap() {
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//return clamp(vec2(interData.y&0xFu, (interData.y>>4)&0xFu)/16, vec2(4.0f/255), vec2(252.0f/255));
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return clamp((vec2((interData.y>>4)&0xFu, interData.y&0xFu))/16, vec2(8.0f/256), vec2(248.0f/256));
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return clamp(vec2((interData.y>>4)&0xFu, interData.y&0xFu)/15, vec2(8.0f/256), vec2(248.0f/256));
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}
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#endif
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