AA
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@@ -128,7 +128,7 @@ void main() {
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//debugDumpNode(node);
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if (outsideFrustum()) {// || isCulledByHiz()
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if (outsideFrustum() || isCulledByHiz()) {
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//printf("HizCulled");
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//We are done here, dont do any more, the issue is the shader barriers maybe
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// its culled, maybe just mark it as culled?
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