AA
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@@ -1,5 +1,6 @@
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package me.cortex.voxy.client.core.rendering;
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import com.sun.jna.NativeLibrary;
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import me.cortex.voxy.client.core.AbstractRenderWorldInteractor;
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import me.cortex.voxy.client.core.gl.GlBuffer;
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import me.cortex.voxy.client.core.gl.shader.PrintfInjector;
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@@ -0,0 +1,6 @@
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package me.cortex.voxy.client.core.rendering.section;
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//Takes in mesh ids from the hierachical traversal and may perform more culling then renders it
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public abstract class AbstractSectionRenderer {
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}
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@@ -128,7 +128,7 @@ void main() {
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//debugDumpNode(node);
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if (outsideFrustum()) {// || isCulledByHiz()
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if (outsideFrustum() || isCulledByHiz()) {
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//printf("HizCulled");
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//We are done here, dont do any more, the issue is the shader barriers maybe
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// its culled, maybe just mark it as culled?
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