remove verify
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@@ -76,7 +76,7 @@ public class HiZBuffer {
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glBindVertexArray(RenderService.STATIC_VAO);
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int boundFB = GL11.glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING);
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this.hiz.bind();
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this.fb.bind(GL_DEPTH_ATTACHMENT, this.texture, 0).verify();
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this.fb.bind(GL_DEPTH_ATTACHMENT, this.texture, 0);//.verify();
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glBindFramebuffer(GL_FRAMEBUFFER, this.fb.id);
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glDepthFunc(GL_ALWAYS);
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