idiotic moment
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@@ -119,7 +119,7 @@ void main() {
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gl_Position = MVP*vec4(pointPos, 1.0);
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gl_Position = MVP*vec4(pointPos, 1.0);
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//Apply taa shift
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//Apply taa shift
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gl_Position.xy *= taaShift()*gl_Position.w;
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gl_Position.xy += taaShift()*gl_Position.w;
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