Fix translucents
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@@ -24,6 +24,7 @@ import static org.lwjgl.opengl.GL45C.glBlitNamedFramebuffer;
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public class PostProcessing {
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private final GlFramebuffer framebuffer;
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private final GlFramebuffer framebufferSSAO;
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private int width;
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private int height;
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private GlTexture colour;
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@@ -46,6 +47,7 @@ public class PostProcessing {
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public PostProcessing() {
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this.framebuffer = new GlFramebuffer();
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this.framebufferSSAO = new GlFramebuffer();
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}
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public void setSize(int width, int height) {
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@@ -67,6 +69,10 @@ public class PostProcessing {
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this.framebuffer.bind(GL_COLOR_ATTACHMENT0, this.colour);
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this.framebuffer.bind(GL_DEPTH_STENCIL_ATTACHMENT, this.depthStencil);
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this.framebuffer.verify();
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this.framebufferSSAO.bind(GL_COLOR_ATTACHMENT0, this.colourSSAO);
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this.framebufferSSAO.bind(GL_DEPTH_STENCIL_ATTACHMENT, this.depthStencil);
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this.framebufferSSAO.verify();
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}
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}
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@@ -74,6 +80,7 @@ public class PostProcessing {
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public void shutdown() {
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this.framebuffer.free();
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this.framebufferSSAO.free();
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if (this.colourSSAO != null) this.colourSSAO.free();
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if (this.colour != null) this.colour.free();
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if (this.depthStencil != null) this.depthStencil.free();
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@@ -139,6 +146,8 @@ public class PostProcessing {
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GL11C.glBindTexture(GL_TEXTURE_2D, this.colour.id);
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glDispatchCompute((this.width+31)/32, (this.height+31)/32, 1);
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glBindFramebuffer(GL_FRAMEBUFFER, this.framebufferSSAO.id);
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}
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