Fixes
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@@ -42,6 +42,8 @@ import java.util.List;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicInteger;
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import static org.lwjgl.opengl.GL11.GL_VIEWPORT;
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import static org.lwjgl.opengl.GL11.glGetIntegerv;
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import static org.lwjgl.opengl.GL11C.*;
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import static org.lwjgl.opengl.GL30C.GL_DRAW_FRAMEBUFFER_BINDING;
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import static org.lwjgl.opengl.GL30C.glBindFramebuffer;
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@@ -174,37 +176,39 @@ public class VoxyRenderSystem {
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TimingStatistics.all.start();
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TimingStatistics.main.start();
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//this.autoBalanceSubDivSize();
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var projection = computeProjectionMat(matrices.projection());//RenderSystem.getProjectionMatrix();
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//var projection = new Matrix4f(matrices.projection());
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var viewport = this.renderer.getViewport();
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viewport
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.setProjection(projection)
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.setModelView(new Matrix4f(matrices.modelView()))
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.setCamera(cameraX, cameraY, cameraZ)
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.setScreenSize(MinecraftClient.getInstance().getFramebuffer().textureWidth, MinecraftClient.getInstance().getFramebuffer().textureHeight)
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.update();
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viewport.frameId++;
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int oldFB = GL11.glGetInteger(GL_DRAW_FRAMEBUFFER_BINDING);
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int boundFB = oldFB;
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var target = DefaultTerrainRenderPasses.CUTOUT.getTarget();
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//var target = DefaultTerrainRenderPasses.CUTOUT.getTarget();
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//boundFB = ((net.minecraft.client.texture.GlTexture) target.getColorAttachment()).getOrCreateFramebuffer(((GlBackend) RenderSystem.getDevice()).getFramebufferManager(), target.getDepthAttachment());
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if (boundFB == 0) {
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throw new IllegalStateException("Cannot use the default framebuffer as cannot source from it");
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}
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//this.autoBalanceSubDivSize();
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var projection = computeProjectionMat(matrices.projection());//RenderSystem.getProjectionMatrix();
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//var projection = new Matrix4f(matrices.projection());
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int[] dims = new int[4];
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glGetIntegerv(GL_VIEWPORT, dims);
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var viewport = this.renderer.getViewport();
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viewport
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.setProjection(projection)
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.setModelView(new Matrix4f(matrices.modelView()))
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.setCamera(cameraX, cameraY, cameraZ)
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.setScreenSize(dims[2], dims[3])
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.update();
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viewport.frameId++;
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TimingStatistics.E.start();
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this.chunkBoundRenderer.render(viewport);
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TimingStatistics.E.stop();
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TimingStatistics.F.start();
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this.postProcessing.setup(target.textureWidth, target.textureHeight, boundFB);
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this.postProcessing.setup(viewport.width, viewport.height, boundFB);
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TimingStatistics.F.stop();
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this.renderer.renderFarAwayOpaque(viewport, this.chunkBoundRenderer.getDepthBoundTexture(), startTime);
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