mcrcortex
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37b7feecd5
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Rework fog
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2025-12-02 08:58:36 +10:00 |
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mcrcortex
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18b13370d8
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sodium extra culling
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2025-12-02 08:57:26 +10:00 |
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mcrcortex
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e873ce76c6
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Merge remote-tracking branch 'origin/dev' into dev
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2025-12-01 23:13:35 +10:00 |
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MCRcortex
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4d8de7eb3d
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remove lighting synchronizer + version bump
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2025-11-10 11:27:39 +10:00 |
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MCRcortex
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560ba41fa5
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attempted fix for incorrect sampling of depth buffer stuffs
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2025-11-10 11:23:00 +10:00 |
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mcrcortex
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937eaa5fb1
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Merge remote-tracking branch 'origin/dev' into dev
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2025-11-07 09:22:12 +10:00 |
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MCRcortex
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bf5b8d76d2
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Render factory + debug
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2025-11-07 09:12:20 +10:00 |
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mcrcortex
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1c1d812bbf
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use single tri
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2025-11-05 16:32:24 +10:00 |
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mcrcortex
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8426006435
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barry + shift
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2025-11-05 15:30:03 +10:00 |
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mcrcortex
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8c6e6f75c6
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fix shader lighting... again? hopefully correctly...
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2025-11-01 02:31:45 +10:00 |
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mcrcortex
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5baf4ce2db
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Shader lighting, fixes for loosing tasks in MultiThreadPrioritySemaphore, limit render generation rebuilds based on model queue and failure rate, fix native memory leak in ModelFactory (related to raw download stream)
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2025-10-31 20:02:38 +10:00 |
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mcrcortex
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141c2b1f98
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Add option to choose if to use sodium build threads (default true)
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2025-10-31 11:43:36 +10:00 |
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mcrcortex
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e81d442b8b
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mojmap part 2 (rename the mixins)
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2025-10-30 02:39:14 +10:00 |
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mcrcortex
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a8075158ba
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mojmap part 1
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2025-10-30 02:30:59 +10:00 |
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MCRcortex
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c8f552f389
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Merge pull request #158 from boredhuman/dev
fixed issues with stencil testing
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2025-10-29 20:45:22 +10:00 |
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Daniel
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b6741241f6
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fixed issues with stencil testing
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2025-10-27 16:32:54 -04:00 |
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mcrcortex
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dd854b5478
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set thread count to max(1,self-sodium)
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2025-10-25 20:11:35 +10:00 |
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mcrcortex
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d2a5b1e607
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Fix deadlock in servicemanager + use sodiums thread pool for our own use
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2025-10-25 18:57:40 +10:00 |
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mcrcortex
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bc590c9d81
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revert lighting
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2025-10-25 16:14:01 +10:00 |
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mcrcortex
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01fe58172c
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clown. emoji. ("fixed" lighting division (fixes water not looking correct)
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2025-10-20 10:50:04 +10:00 |
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mcrcortex
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3350e01eca
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delete old vertex shader
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2025-10-12 00:52:04 +10:00 |
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mcrcortex
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eb8cd8ba62
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fix thing
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2025-10-12 00:52:03 +10:00 |
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mcrcortex
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dbac73048f
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abstract and pull out vertex shader internals
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2025-10-11 23:50:45 +10:00 |
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mcrcortex
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8f34fc24fb
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fix more oopsies
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2025-10-11 23:45:06 +10:00 |
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mcrcortex
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0d79e316e3
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fix another oopsie
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2025-10-11 16:57:42 +10:00 |
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mcrcortex
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ab1c8b0f71
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improve chunk outline matching sodium checks
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2025-10-07 13:14:59 +10:00 |
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mcrcortex
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72d1fccacf
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include 1.21.10
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2025-10-04 12:25:40 +10:00 |
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mcrcortex
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83eea856e1
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Added hud debug entry, added support for tinting in dark dimensions, attempted to add/fix auto updating block data from older versions (wip)
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2025-10-02 18:01:37 +10:00 |
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mcrcortex
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da5d7bc95e
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Initial 1.21.9 support (Issues with entity model baking and F3 debug)
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2025-10-01 16:08:10 +10:00 |
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mcrcortex
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0968b25968
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things
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2025-09-30 18:59:15 +10:00 |
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mcrcortex
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77d51dd27d
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use tinting metadata in vert/frag
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2025-09-24 22:52:46 +10:00 |
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mcrcortex
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474a8a7e3c
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model metadata
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2025-09-24 22:32:27 +10:00 |
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mcrcortex
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301d587535
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ingest chunk section on block change on board
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2025-09-22 11:29:36 +10:00 |
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mcrcortex
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4ba2b1ca1f
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more returns
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2025-09-18 10:52:59 +10:00 |
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mcrcortex
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7ec41006f7
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extra return
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2025-09-17 16:56:05 +10:00 |
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mcrcortex
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f0efd36674
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try not to crash on shader load failure
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2025-09-14 20:14:06 +10:00 |
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mcrcortex
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ad182d4170
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add taa injection into ChunkBoundRenderer, shift up uniform update
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2025-09-12 10:04:56 +10:00 |
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mcrcortex
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2a4d6d085c
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a
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2025-09-12 10:04:09 +10:00 |
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mcrcortex
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7605ebf48d
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pre-setup
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2025-09-12 09:45:46 +10:00 |
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mcrcortex
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effabf95fd
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flashback compat
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2025-09-07 19:12:25 +10:00 |
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mcrcortex
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37323f9170
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very very _very_ iritated with iris atm
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2025-09-03 12:59:34 +10:00 |
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mcrcortex
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aa48dbbf86
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idiotic moment
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2025-09-02 23:04:17 +10:00 |
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mcrcortex
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ae54c6ebea
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attempted taa support
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2025-09-02 22:51:10 +10:00 |
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mcrcortex
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ed04e21861
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Version bump, fix dh impersonation uniform, add 4 more colourtexs to iris
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2025-09-02 02:12:41 +10:00 |
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mcrcortex
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f3fa371ef9
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Fixed full screen blitting, blend with sky
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2025-08-29 15:50:01 +10:00 |
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mcrcortex
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dd4f1de695
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Massivly improved fog rendering
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2025-08-29 10:03:12 +10:00 |
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mcrcortex
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f2bcfca8e8
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changes and attempted fixes
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2025-08-27 21:21:29 +10:00 |
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mcrcortex
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552a6e33a6
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Slight attempt improve detection, and dont fking require the extensions in the no extension workaround shader ;-;
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2025-08-26 01:33:43 +10:00 |
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mcrcortex
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3533d2356c
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tweeked how chunkbound renderer detects changes, auto ingest section when section status changes while surounded by loaded chunks
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2025-08-25 23:42:44 +10:00 |
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mcrcortex
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2fd686a5e6
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todo and fixes
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2025-08-23 23:45:55 +10:00 |
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