revert lighting

This commit is contained in:
mcrcortex
2025-10-25 16:14:01 +10:00
parent 842987e891
commit bc590c9d81

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@@ -98,7 +98,7 @@ layout(binding = LIGHTING_SAMPLER_BINDING) uniform sampler2D lightSampler;
vec4 getLighting(uint index) {
int i2 = int(index);
return texture(lightSampler, clamp((vec2((i2>>4)&0xF, i2&0xF))/15, vec2(8.0f/256), vec2(248.0f/256)));
return texture(lightSampler, clamp((vec2((i2>>4)&0xF, i2&0xF))/16, vec2(8.0f/256), vec2(248.0f/256)));
}
#endif