Commit Graph

348 Commits

Author SHA1 Message Date
mcrcortex
37b7feecd5 Rework fog 2025-12-02 08:58:36 +10:00
mcrcortex
18b13370d8 sodium extra culling 2025-12-02 08:57:26 +10:00
mcrcortex
e873ce76c6 Merge remote-tracking branch 'origin/dev' into dev 2025-12-01 23:13:35 +10:00
MCRcortex
4d8de7eb3d remove lighting synchronizer + version bump 2025-11-10 11:27:39 +10:00
MCRcortex
560ba41fa5 attempted fix for incorrect sampling of depth buffer stuffs 2025-11-10 11:23:00 +10:00
mcrcortex
937eaa5fb1 Merge remote-tracking branch 'origin/dev' into dev 2025-11-07 09:22:12 +10:00
MCRcortex
bf5b8d76d2 Render factory + debug 2025-11-07 09:12:20 +10:00
mcrcortex
1c1d812bbf use single tri 2025-11-05 16:32:24 +10:00
mcrcortex
8426006435 barry + shift 2025-11-05 15:30:03 +10:00
mcrcortex
8c6e6f75c6 fix shader lighting... again? hopefully correctly... 2025-11-01 02:31:45 +10:00
mcrcortex
5baf4ce2db Shader lighting, fixes for loosing tasks in MultiThreadPrioritySemaphore, limit render generation rebuilds based on model queue and failure rate, fix native memory leak in ModelFactory (related to raw download stream) 2025-10-31 20:02:38 +10:00
mcrcortex
141c2b1f98 Add option to choose if to use sodium build threads (default true) 2025-10-31 11:43:36 +10:00
mcrcortex
e81d442b8b mojmap part 2 (rename the mixins) 2025-10-30 02:39:14 +10:00
mcrcortex
a8075158ba mojmap part 1 2025-10-30 02:30:59 +10:00
MCRcortex
c8f552f389 Merge pull request #158 from boredhuman/dev
fixed issues with stencil testing
2025-10-29 20:45:22 +10:00
Daniel
b6741241f6 fixed issues with stencil testing 2025-10-27 16:32:54 -04:00
mcrcortex
dd854b5478 set thread count to max(1,self-sodium) 2025-10-25 20:11:35 +10:00
mcrcortex
d2a5b1e607 Fix deadlock in servicemanager + use sodiums thread pool for our own use 2025-10-25 18:57:40 +10:00
mcrcortex
bc590c9d81 revert lighting 2025-10-25 16:14:01 +10:00
mcrcortex
01fe58172c clown. emoji. ("fixed" lighting division (fixes water not looking correct) 2025-10-20 10:50:04 +10:00
mcrcortex
3350e01eca delete old vertex shader 2025-10-12 00:52:04 +10:00
mcrcortex
eb8cd8ba62 fix thing 2025-10-12 00:52:03 +10:00
mcrcortex
dbac73048f abstract and pull out vertex shader internals 2025-10-11 23:50:45 +10:00
mcrcortex
8f34fc24fb fix more oopsies 2025-10-11 23:45:06 +10:00
mcrcortex
0d79e316e3 fix another oopsie 2025-10-11 16:57:42 +10:00
mcrcortex
ab1c8b0f71 improve chunk outline matching sodium checks 2025-10-07 13:14:59 +10:00
mcrcortex
72d1fccacf include 1.21.10 2025-10-04 12:25:40 +10:00
mcrcortex
83eea856e1 Added hud debug entry, added support for tinting in dark dimensions, attempted to add/fix auto updating block data from older versions (wip) 2025-10-02 18:01:37 +10:00
mcrcortex
da5d7bc95e Initial 1.21.9 support (Issues with entity model baking and F3 debug) 2025-10-01 16:08:10 +10:00
mcrcortex
0968b25968 things 2025-09-30 18:59:15 +10:00
mcrcortex
77d51dd27d use tinting metadata in vert/frag 2025-09-24 22:52:46 +10:00
mcrcortex
474a8a7e3c model metadata 2025-09-24 22:32:27 +10:00
mcrcortex
301d587535 ingest chunk section on block change on board 2025-09-22 11:29:36 +10:00
mcrcortex
4ba2b1ca1f more returns 2025-09-18 10:52:59 +10:00
mcrcortex
7ec41006f7 extra return 2025-09-17 16:56:05 +10:00
mcrcortex
f0efd36674 try not to crash on shader load failure 2025-09-14 20:14:06 +10:00
mcrcortex
ad182d4170 add taa injection into ChunkBoundRenderer, shift up uniform update 2025-09-12 10:04:56 +10:00
mcrcortex
2a4d6d085c a 2025-09-12 10:04:09 +10:00
mcrcortex
7605ebf48d pre-setup 2025-09-12 09:45:46 +10:00
mcrcortex
effabf95fd flashback compat 2025-09-07 19:12:25 +10:00
mcrcortex
37323f9170 very very _very_ iritated with iris atm 2025-09-03 12:59:34 +10:00
mcrcortex
aa48dbbf86 idiotic moment 2025-09-02 23:04:17 +10:00
mcrcortex
ae54c6ebea attempted taa support 2025-09-02 22:51:10 +10:00
mcrcortex
ed04e21861 Version bump, fix dh impersonation uniform, add 4 more colourtexs to iris 2025-09-02 02:12:41 +10:00
mcrcortex
f3fa371ef9 Fixed full screen blitting, blend with sky 2025-08-29 15:50:01 +10:00
mcrcortex
dd4f1de695 Massivly improved fog rendering 2025-08-29 10:03:12 +10:00
mcrcortex
f2bcfca8e8 changes and attempted fixes 2025-08-27 21:21:29 +10:00
mcrcortex
552a6e33a6 Slight attempt improve detection, and dont fking require the extensions in the no extension workaround shader ;-; 2025-08-26 01:33:43 +10:00
mcrcortex
3533d2356c tweeked how chunkbound renderer detects changes, auto ingest section when section status changes while surounded by loaded chunks 2025-08-25 23:42:44 +10:00
mcrcortex
2fd686a5e6 todo and fixes 2025-08-23 23:45:55 +10:00