Commit Graph

947 Commits

Author SHA1 Message Date
mcrcortex
72d1fccacf include 1.21.10 2025-10-04 12:25:40 +10:00
mcrcortex
241edb946b build test 2025-10-02 21:40:04 +10:00
mcrcortex
e855f87011 test thing 2025-10-02 21:30:18 +10:00
mcrcortex
792f248c38 more fast 2025-10-02 20:55:30 +10:00
mcrcortex
7cf33bc0cd speed 2025-10-02 20:53:58 +10:00
mcrcortex
4d4f4abcfc test build speed 2025-10-02 20:42:10 +10:00
mcrcortex
5ca07e574a cache on commit 2025-10-02 20:38:37 +10:00
mcrcortex
02c9d0aa5e remove useless action 2025-10-02 20:33:58 +10:00
mcrcortex
69511b6d1f wrong ordering of matricies 2025-10-02 20:05:13 +10:00
mcrcortex
8e111aa7e4 wrapper validation v4 2025-10-02 19:30:44 +10:00
mcrcortex
f846ec0825 only specify neibhors if the state did change 2025-10-02 19:13:04 +10:00
mcrcortex
1d53f658a7 trigger neighbor mesh rebuild if rebuild mask says so 2025-10-02 19:10:05 +10:00
mcrcortex
303d3f0f46 &types 2025-10-02 19:09:24 +10:00
mcrcortex
35bd5fa414 forward neighbor edge msk 2025-10-02 18:40:47 +10:00
mcrcortex
c2f6fda5c8 am so stupid 2025-10-02 18:39:57 +10:00
mcrcortex
83eea856e1 Added hud debug entry, added support for tinting in dark dimensions, attempted to add/fix auto updating block data from older versions (wip) 2025-10-02 18:01:37 +10:00
mcrcortex
da5d7bc95e Initial 1.21.9 support (Issues with entity model baking and F3 debug) 2025-10-01 16:08:10 +10:00
mcrcortex
1438c16558 Sodium update 2025-10-01 16:06:41 +10:00
mcrcortex
0968b25968 things 2025-09-30 18:59:15 +10:00
mcrcortex
b364713268 if 2025-09-28 14:11:03 +10:00
mcrcortex
ff7aecadb2 compute neighbor mask 2025-09-26 10:24:35 +10:00
mcrcortex
02d0d024d6 Changes to commands 2025-09-26 10:02:11 +10:00
mcrcortex
471d00b534 TODOS and tweeks 2025-09-26 10:01:58 +10:00
mcrcortex
0cf46b3d5d dont crash on blockstate deserialization errors 2025-09-25 19:59:11 +10:00
mcrcortex
bc4bf03a64 force fluid tinting 2025-09-24 23:08:32 +10:00
mcrcortex
77d51dd27d use tinting metadata in vert/frag 2025-09-24 22:52:46 +10:00
mcrcortex
474a8a7e3c model metadata 2025-09-24 22:32:27 +10:00
mcrcortex
ae7004f5d8 reduce batching delay to 10 2025-09-24 13:27:12 +10:00
mcrcortex
944e1c3c7f tweek 2025-09-24 13:09:21 +10:00
mcrcortex
83975c8a98 fix using wrong mesher during building 2025-09-24 11:10:44 +10:00
mcrcortex
6f748cbe12 taa file override 2025-09-23 21:11:33 +10:00
mcrcortex
7ca910e35a fixes 2025-09-23 13:05:41 +10:00
mcrcortex
3f94bba49e not air return 2025-09-22 13:47:13 +10:00
mcrcortex
301d587535 ingest chunk section on block change on board 2025-09-22 11:29:36 +10:00
mcrcortex
7b15dbbea3 slight prep for sodium 0.7 2025-09-22 10:54:16 +10:00
mcrcortex
e0d125906b flag 2025-09-20 22:28:55 +10:00
mcrcortex
d5ab22c7f3 thing 2025-09-18 12:03:05 +10:00
mcrcortex
000fa24b2f so many bloody todos ;-; aaaaa 2025-09-18 12:02:56 +10:00
mcrcortex
b1582e5a1f added check against ModelQueries.cullsSame 2025-09-18 11:39:50 +10:00
mcrcortex
4ba2b1ca1f more returns 2025-09-18 10:52:59 +10:00
mcrcortex
7ec41006f7 extra return 2025-09-17 16:56:05 +10:00
mcrcortex
25ac827865 incremental sparse allocation, clear viewport on resize 2025-09-16 13:52:50 +10:00
mcrcortex
a6710c3e2e incremental sparcial buffer allocation, should prevent the huge lag spike on loading 2025-09-15 20:50:56 +10:00
mcrcortex
6539d67087 log 2025-09-15 18:26:55 +10:00
mcrcortex
5781f17858 improve parsing of blending data 2025-09-15 17:05:08 +10:00
mcrcortex
3ceba131f1 fk 2025-09-14 20:16:12 +10:00
mcrcortex
f0efd36674 try not to crash on shader load failure 2025-09-14 20:14:06 +10:00
mcrcortex
d78653a76f move to irisutil 2025-09-14 19:51:41 +10:00
mcrcortex
b86546a178 Auto disable shaders on load failure 2025-09-14 19:42:22 +10:00
mcrcortex
465a55a77e increase upsize to 1024 2025-09-14 18:51:05 +10:00