rewrote the render side of texture bakery, is very significantly better

This commit is contained in:
mcrcortex
2025-05-06 01:06:37 +10:00
parent 553935626e
commit 45aaf9b981
13 changed files with 583 additions and 65 deletions

View File

@@ -1,13 +1,13 @@
#version 430
layout(location=0) uniform sampler2D tex;
in vec2 texCoord;
in flat uint metadata;
in vec2 texCoord;
out vec4 colour;
void main() {
colour = texture(tex, texCoord)*(metadata&1);
if (colour.a <0.0001f) {
colour = texture(tex, texCoord);
if (colour.a < 0.0001f && ((metadata&1u)!=0)) {
discard;
}
}

View File

@@ -1,16 +1,15 @@
#version 430
layout(location=0) in vec3 pos;
layout(location=1) in vec2 uv;
layout(location=2) in vec4 _metadata;
layout(location=1) in uint _metadata;
layout(location=2) in vec2 uv;
uniform mat4 transform;
layout(location=1) uniform mat4 transform;
out vec2 texCoord;
out flat uint metadata;
void main() {
uvec4 meta = uvec4(_metadata*255);
metadata = (meta.r<<16)|(meta.g<<8)|(meta.b);
metadata = _metadata;
gl_Position = transform * vec4(pos, 1.0);
texCoord = uv;