some? improvements maybe?
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@@ -213,7 +213,7 @@ public class VoxyRenderSystem {
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this.renderDistanceTracker.setCenterAndProcess(cameraX, cameraZ);
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//Done here as is allows less gl state resetup
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this.renderer.tickModelService(Math.max(5_000_000-(System.nanoTime()-startTime), 75_000));
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this.renderer.tickModelService(Math.max(3_000_000-(System.nanoTime()-startTime), 75_000));
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}
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TimingStatistics.postDynamic.stop();
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@@ -142,7 +142,7 @@ public class RenderService<T extends AbstractSectionRenderer<J, ?>, J extends Vi
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//if (this.modelService.getProcessingCount() < 750)
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{//Very bad hack to try control things
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this.geometryUpdateQueue.consumeNano(3_000_000 - (System.nanoTime() - frameStart));
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this.geometryUpdateQueue.consumeNano(1_000_000 - (System.nanoTime() - frameStart));
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}
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this.nodeCleaner.tick(this.traversal.getNodeBuffer());//Probably do this here??
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